Merge branch 'master' into match-detail-area

This commit is contained in:
Dean Herbert 2020-02-14 19:54:17 +09:00
commit 14f632b532
12 changed files with 398 additions and 58 deletions

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@ -7,7 +7,9 @@ using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Testing.Input;
using osu.Game.Configuration;
using osu.Game.Rulesets.Osu.UI.Cursor;
using osu.Game.Screens.Play;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
@ -21,12 +23,50 @@ namespace osu.Game.Rulesets.Osu.Tests
typeof(CursorTrail)
};
[BackgroundDependencyLoader]
private void load()
[Cached]
private GameplayBeatmap gameplayBeatmap;
private ClickingCursorContainer lastContainer;
[Resolved]
private OsuConfigManager config { get; set; }
public TestSceneGameplayCursor()
{
gameplayBeatmap = new GameplayBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo));
}
[TestCase(1, 1)]
[TestCase(5, 1)]
[TestCase(10, 1)]
[TestCase(1, 1.5f)]
[TestCase(5, 1.5f)]
[TestCase(10, 1.5f)]
public void TestSizing(int circleSize, float userScale)
{
AddStep($"set user scale to {userScale}", () => config.Set(OsuSetting.GameplayCursorSize, userScale));
AddStep($"adjust cs to {circleSize}", () => gameplayBeatmap.BeatmapInfo.BaseDifficulty.CircleSize = circleSize);
AddStep("turn on autosizing", () => config.Set(OsuSetting.AutoCursorSize, true));
AddStep("load content", loadContent);
AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == OsuCursorContainer.GetScaleForCircleSize(circleSize) * userScale);
AddStep("set user scale to 1", () => config.Set(OsuSetting.GameplayCursorSize, 1f));
AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == OsuCursorContainer.GetScaleForCircleSize(circleSize));
AddStep("turn off autosizing", () => config.Set(OsuSetting.AutoCursorSize, false));
AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == 1);
AddStep($"set user scale to {userScale}", () => config.Set(OsuSetting.GameplayCursorSize, userScale));
AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == userScale);
}
private void loadContent()
{
SetContents(() => new MovingCursorInputManager
{
Child = new ClickingCursorContainer
Child = lastContainer = new ClickingCursorContainer
{
RelativeSizeAxes = Axes.Both,
Masking = true,

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@ -19,33 +19,46 @@ namespace osu.Game.Rulesets.Osu.Mods
public override string Description => @"You don't need to click. Give your clicking/tapping fingers a break from the heat of things.";
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).ToArray();
/// <summary>
/// How early before a hitobject's start time to trigger a hit.
/// </summary>
private const float relax_leniency = 3;
public void Update(Playfield playfield)
{
bool requiresHold = false;
bool requiresHit = false;
const float relax_leniency = 3;
double time = playfield.Clock.CurrentTime;
foreach (var drawable in playfield.HitObjectContainer.AliveObjects)
foreach (var h in playfield.HitObjectContainer.AliveObjects.OfType<DrawableOsuHitObject>())
{
if (!(drawable is DrawableOsuHitObject osuHit))
// we are not yet close enough to the object.
if (time < h.HitObject.StartTime - relax_leniency)
break;
// already hit or beyond the hittable end time.
if (h.IsHit || (h.HitObject is IHasEndTime hasEnd && time > hasEnd.EndTime))
continue;
double time = osuHit.Clock.CurrentTime;
double relativetime = time - osuHit.HitObject.StartTime;
if (time < osuHit.HitObject.StartTime - relax_leniency) continue;
if ((osuHit.HitObject is IHasEndTime hasEnd && time > hasEnd.EndTime) || osuHit.IsHit)
continue;
if (osuHit is DrawableHitCircle && osuHit.IsHovered)
switch (h)
{
Debug.Assert(osuHit.HitObject.HitWindows != null);
requiresHit |= osuHit.HitObject.HitWindows.CanBeHit(relativetime);
}
case DrawableHitCircle circle:
handleHitCircle(circle);
break;
requiresHold |= (osuHit is DrawableSlider slider && (slider.Ball.IsHovered || osuHit.IsHovered)) || osuHit is DrawableSpinner;
case DrawableSlider slider:
// Handles cases like "2B" beatmaps, where sliders may be overlapping and simply holding is not enough.
if (!slider.HeadCircle.IsHit)
handleHitCircle(slider.HeadCircle);
requiresHold |= slider.Ball.IsHovered || h.IsHovered;
break;
case DrawableSpinner _:
requiresHold = true;
break;
}
}
if (requiresHit)
@ -55,6 +68,15 @@ namespace osu.Game.Rulesets.Osu.Mods
}
addAction(requiresHold);
void handleHitCircle(DrawableHitCircle circle)
{
if (!circle.IsHovered)
return;
Debug.Assert(circle.HitObject.HitWindows != null);
requiresHit |= circle.HitObject.HitWindows.CanBeHit(time - circle.HitObject.StartTime);
}
}
private bool wasHit;

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@ -12,6 +12,7 @@ using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets.Osu.Configuration;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
using osu.Game.Skinning;
using osuTK;
@ -29,10 +30,10 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
private readonly Drawable cursorTrail;
public Bindable<float> CursorScale;
public Bindable<float> CursorScale = new BindableFloat(1);
private Bindable<float> userCursorScale;
private Bindable<bool> autoCursorScale;
private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
public OsuCursorContainer()
{
@ -43,37 +44,16 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
};
}
[Resolved(canBeNull: true)]
private GameplayBeatmap beatmap { get; set; }
[Resolved]
private OsuConfigManager config { get; set; }
[BackgroundDependencyLoader(true)]
private void load(OsuConfigManager config, OsuRulesetConfigManager rulesetConfig, IBindable<WorkingBeatmap> beatmap)
private void load(OsuConfigManager config, OsuRulesetConfigManager rulesetConfig)
{
rulesetConfig?.BindWith(OsuRulesetSetting.ShowCursorTrail, showTrail);
this.beatmap.BindTo(beatmap);
this.beatmap.ValueChanged += _ => calculateScale();
userCursorScale = config.GetBindable<float>(OsuSetting.GameplayCursorSize);
userCursorScale.ValueChanged += _ => calculateScale();
autoCursorScale = config.GetBindable<bool>(OsuSetting.AutoCursorSize);
autoCursorScale.ValueChanged += _ => calculateScale();
CursorScale = new BindableFloat();
CursorScale.ValueChanged += e => ActiveCursor.Scale = cursorTrail.Scale = new Vector2(e.NewValue);
calculateScale();
}
private void calculateScale()
{
float scale = userCursorScale.Value;
if (autoCursorScale.Value && beatmap.Value != null)
{
// if we have a beatmap available, let's get its circle size to figure out an automatic cursor scale modifier.
scale *= 1f - 0.7f * (1f + beatmap.Value.BeatmapInfo.BaseDifficulty.CircleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY;
}
CursorScale.Value = scale;
}
protected override void LoadComplete()
@ -81,6 +61,46 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
base.LoadComplete();
showTrail.BindValueChanged(v => cursorTrail.FadeTo(v.NewValue ? 1 : 0, 200), true);
userCursorScale = config.GetBindable<float>(OsuSetting.GameplayCursorSize);
userCursorScale.ValueChanged += _ => calculateScale();
autoCursorScale = config.GetBindable<bool>(OsuSetting.AutoCursorSize);
autoCursorScale.ValueChanged += _ => calculateScale();
CursorScale.ValueChanged += e =>
{
var newScale = new Vector2(e.NewValue);
ActiveCursor.Scale = newScale;
cursorTrail.Scale = newScale;
};
calculateScale();
}
/// <summary>
/// Get the scale applicable to the ActiveCursor based on a beatmap's circle size.
/// </summary>
public static float GetScaleForCircleSize(float circleSize) =>
1f - 0.7f * (1f + circleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY;
private void calculateScale()
{
float scale = userCursorScale.Value;
if (autoCursorScale.Value && beatmap != null)
{
// if we have a beatmap available, let's get its circle size to figure out an automatic cursor scale modifier.
scale *= GetScaleForCircleSize(beatmap.BeatmapInfo.BaseDifficulty.CircleSize);
}
CursorScale.Value = scale;
var newScale = new Vector2(scale);
ActiveCursor.ScaleTo(newScale, 400, Easing.OutQuint);
cursorTrail.Scale = newScale;
}
private int downCount;

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@ -0,0 +1,97 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online;
using osu.Game.Online.API;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.Online
{
[TestFixture]
public class TestSceneOnlineViewContainer : OsuTestScene
{
private readonly TestOnlineViewContainer onlineView;
public TestSceneOnlineViewContainer()
{
Child = new Container
{
RelativeSizeAxes = Axes.Both,
Child = onlineView = new TestOnlineViewContainer()
};
}
[Test]
public void TestOnlineStateVisibility()
{
AddStep("set status to online", () => ((DummyAPIAccess)API).State = APIState.Online);
AddUntilStep("children are visible", () => onlineView.ViewTarget.IsPresent);
AddUntilStep("loading animation is not visible", () => !onlineView.LoadingAnimation.IsPresent);
}
[Test]
public void TestOfflineStateVisibility()
{
AddStep("set status to offline", () => ((DummyAPIAccess)API).State = APIState.Offline);
AddUntilStep("children are not visible", () => !onlineView.ViewTarget.IsPresent);
AddUntilStep("loading animation is not visible", () => !onlineView.LoadingAnimation.IsPresent);
}
[Test]
public void TestConnectingStateVisibility()
{
AddStep("set status to connecting", () => ((DummyAPIAccess)API).State = APIState.Connecting);
AddUntilStep("children are not visible", () => !onlineView.ViewTarget.IsPresent);
AddUntilStep("loading animation is visible", () => onlineView.LoadingAnimation.IsPresent);
}
[Test]
public void TestFailingStateVisibility()
{
AddStep("set status to failing", () => ((DummyAPIAccess)API).State = APIState.Failing);
AddUntilStep("children are not visible", () => !onlineView.ViewTarget.IsPresent);
AddUntilStep("loading animation is visible", () => onlineView.LoadingAnimation.IsPresent);
}
private class TestOnlineViewContainer : OnlineViewContainer
{
public new LoadingAnimation LoadingAnimation => base.LoadingAnimation;
public CompositeDrawable ViewTarget => base.Content;
public TestOnlineViewContainer()
: base(@"Please sign in to view dummy test content")
{
RelativeSizeAxes = Axes.Both;
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Blue.Opacity(0.8f),
},
new OsuSpriteText
{
Text = "dummy online content",
Font = OsuFont.Default.With(size: 40),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
};
}
}
}
}

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@ -33,7 +33,7 @@ namespace osu.Game.Online.API
public APIState State
{
get => state;
private set
set
{
if (state == value)
return;

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@ -152,7 +152,7 @@ namespace osu.Game.Online.Leaderboards
break;
case PlaceholderState.NotLoggedIn:
replacePlaceholder(new LoginPlaceholder());
replacePlaceholder(new LoginPlaceholder(@"Please sign in to view online leaderboards!"));
break;
case PlaceholderState.NotSupporter:

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@ -0,0 +1,100 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API;
using osu.Game.Online.Placeholders;
namespace osu.Game.Online
{
/// <summary>
/// A <see cref="Container"/> for displaying online content which require a local user to be logged in.
/// Shows its children only when the local user is logged in and supports displaying a placeholder if not.
/// </summary>
public abstract class OnlineViewContainer : Container, IOnlineComponent
{
protected LoadingAnimation LoadingAnimation { get; private set; }
protected override Container<Drawable> Content { get; } = new Container { RelativeSizeAxes = Axes.Both };
private readonly string placeholderMessage;
private Placeholder placeholder;
private const double transform_duration = 300;
[Resolved]
protected IAPIProvider API { get; private set; }
protected OnlineViewContainer(string placeholderMessage)
{
this.placeholderMessage = placeholderMessage;
}
[BackgroundDependencyLoader]
private void load()
{
InternalChildren = new Drawable[]
{
Content,
placeholder = new LoginPlaceholder(placeholderMessage),
LoadingAnimation = new LoadingAnimation
{
Alpha = 0,
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
API.Register(this);
}
public virtual void APIStateChanged(IAPIProvider api, APIState state)
{
switch (state)
{
case APIState.Offline:
PopContentOut(Content);
placeholder.ScaleTo(0.8f).Then().ScaleTo(1, 3 * transform_duration, Easing.OutQuint);
placeholder.FadeInFromZero(2 * transform_duration, Easing.OutQuint);
LoadingAnimation.Hide();
break;
case APIState.Online:
PopContentIn(Content);
placeholder.FadeOut(transform_duration / 2, Easing.OutQuint);
LoadingAnimation.Hide();
break;
case APIState.Failing:
case APIState.Connecting:
PopContentOut(Content);
LoadingAnimation.Show();
placeholder.FadeOut(transform_duration / 2, Easing.OutQuint);
break;
}
}
/// <summary>
/// Applies a transform to the online content to make it hidden.
/// </summary>
protected virtual void PopContentOut(Drawable content) => content.FadeOut(transform_duration / 2, Easing.OutQuint);
/// <summary>
/// Applies a transform to the online content to make it visible.
/// </summary>
protected virtual void PopContentIn(Drawable content) => content.FadeIn(transform_duration, Easing.OutQuint);
protected override void Dispose(bool isDisposing)
{
API?.Unregister(this);
base.Dispose(isDisposing);
}
}
}

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@ -14,7 +14,7 @@ namespace osu.Game.Online.Placeholders
[Resolved(CanBeNull = true)]
private LoginOverlay login { get; set; }
public LoginPlaceholder()
public LoginPlaceholder(string actionMessage)
{
AddIcon(FontAwesome.Solid.UserLock, cp =>
{
@ -22,7 +22,7 @@ namespace osu.Game.Online.Placeholders
cp.Padding = new MarginPadding { Right = 10 };
});
AddText(@"Please sign in to view online leaderboards!");
AddText(actionMessage);
}
protected override bool OnMouseDown(MouseDownEvent e)

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@ -2,10 +2,12 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Transforms;
using osu.Framework.Input.Events;
using osu.Framework.Timing;
using osu.Framework.Utils;
using osu.Game.Graphics.Containers;
using osuTK;
@ -30,6 +32,9 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
private float currentZoom = 1;
[Resolved(canBeNull: true)]
private IFrameBasedClock editorClock { get; set; }
public ZoomableScrollContainer()
: base(Direction.Horizontal)
{
@ -104,8 +109,15 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
protected override bool OnScroll(ScrollEvent e)
{
if (e.IsPrecise)
{
// can't handle scroll correctly while playing.
// the editor will handle this case for us.
if (editorClock?.IsRunning == true)
return false;
// for now, we don't support zoom when using a precision scroll device. this needs gesture support.
return base.OnScroll(e);
}
setZoomTarget(zoomTarget + e.ScrollDelta.Y, zoomedContent.ToLocalSpace(e.ScreenSpaceMousePosition).X);
return true;

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@ -0,0 +1,42 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Screens.Play
{
public class GameplayBeatmap : Component, IBeatmap
{
public readonly IBeatmap PlayableBeatmap;
public GameplayBeatmap(IBeatmap playableBeatmap)
{
PlayableBeatmap = playableBeatmap;
}
public BeatmapInfo BeatmapInfo
{
get => PlayableBeatmap.BeatmapInfo;
set => PlayableBeatmap.BeatmapInfo = value;
}
public BeatmapMetadata Metadata => PlayableBeatmap.Metadata;
public ControlPointInfo ControlPointInfo => PlayableBeatmap.ControlPointInfo;
public List<BreakPeriod> Breaks => PlayableBeatmap.Breaks;
public double TotalBreakTime => PlayableBeatmap.TotalBreakTime;
public IReadOnlyList<HitObject> HitObjects => PlayableBeatmap.HitObjects;
public IEnumerable<BeatmapStatistic> GetStatistics() => PlayableBeatmap.GetStatistics();
public IBeatmap Clone() => PlayableBeatmap.Clone();
}
}

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@ -110,6 +110,13 @@ namespace osu.Game.Screens.Play
this.showResults = showResults;
}
private GameplayBeatmap gameplayBeatmap;
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
=> dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
[BackgroundDependencyLoader]
private void load(AudioManager audio, IAPIProvider api, OsuConfigManager config)
{
@ -143,6 +150,10 @@ namespace osu.Game.Screens.Play
InternalChild = GameplayClockContainer = new GameplayClockContainer(Beatmap.Value, Mods.Value, DrawableRuleset.GameplayStartTime);
AddInternal(gameplayBeatmap = new GameplayBeatmap(playableBeatmap));
dependencies.CacheAs(gameplayBeatmap);
addUnderlayComponents(GameplayClockContainer);
addGameplayComponents(GameplayClockContainer, Beatmap.Value);
addOverlayComponents(GameplayClockContainer, Beatmap.Value);

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@ -28,11 +28,7 @@ namespace osu.Game.Screens.Select
public readonly BeatmapDetails Details;
protected Bindable<BeatmapDetailAreaTabItem> CurrentTab
{
get => tabControl.Current;
set => tabControl.Current = value;
}
protected Bindable<BeatmapDetailAreaTabItem> CurrentTab => tabControl.Current;
private readonly Container content;
protected override Container<Drawable> Content => content;