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Use OnComplete instead of Finally to avoid potentially stopping on aborted transforms
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@ -135,7 +135,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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}
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else
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{
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spinningSample?.VolumeTo(0, 300).Finally(_ => spinningSample.Stop());
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spinningSample?.VolumeTo(0, 300).OnComplete(_ => spinningSample.Stop());
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}
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}
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