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https://github.com/ppy/osu
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Improved guesstimations; fixed hit samples
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@ -110,7 +110,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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while (Precision.AlmostBigger(endTime, currentTime) && beatmap.ControlPointInfo.TimingPointAt(currentTime) == tp)
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{
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tpBeats.Add(currentTime);
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tpBeats.Add(Math.Floor(currentTime));
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currentTime += tp.BeatLength;
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}
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@ -148,7 +148,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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if (samples == null)
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{
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if (i > 0)
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x.Samples = hitObjects[i - 1].Samples;
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x.Samples = hitObjects[i - 1].Samples.Where(s => !HitSampleInfo.AllAdditions.Contains(s.Name)).ToList();
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}
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else
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{
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@ -289,7 +289,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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drawable.ScaleTo(0.4f)
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.Then().ScaleTo(1.6f, h.TimePreempt * 2);
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drawable.FadeTo(0.5f)
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.Then().Delay(h.TimeFadeIn).FadeTo(1f);
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.Then().Delay(h.TimePreempt * 2 / 3).FadeTo(1f);
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// remove approach circles
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circle.ApproachCircle.Hide();
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@ -304,6 +304,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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{
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// Decrease AR to increase preempt time
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difficulty.ApproachRate *= 0.5f;
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difficulty.CircleSize *= 0.75f;
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}
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// The distances from the hit objects to the borders of the playfield they start to "turn around" and curve towards the middle.
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