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Fix PopIn and PopOut resetting cursor scale
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1c22fb485f
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@ -31,6 +31,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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private Bindable<float> cursorScale;
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private Bindable<float> cursorScale;
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private Bindable<bool> autoCursorScale;
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private Bindable<bool> autoCursorScale;
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private float calculatedCursorScale;
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private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
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private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
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public OsuCursorContainer()
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public OsuCursorContainer()
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@ -69,6 +70,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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scale *= 1f - 0.7f * (1f + beatmap.Value.BeatmapInfo.BaseDifficulty.CircleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY;
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scale *= 1f - 0.7f * (1f + beatmap.Value.BeatmapInfo.BaseDifficulty.CircleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY;
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}
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}
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calculatedCursorScale = scale;
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ActiveCursor.Scale = cursorTrail.Scale = new Vector2(scale);
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ActiveCursor.Scale = cursorTrail.Scale = new Vector2(scale);
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}
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}
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@ -125,13 +127,13 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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protected override void PopIn()
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protected override void PopIn()
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{
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{
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fadeContainer.FadeTo(1, 300, Easing.OutQuint);
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fadeContainer.FadeTo(1, 300, Easing.OutQuint);
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ActiveCursor.ScaleTo(1, 400, Easing.OutQuint);
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ActiveCursor.ScaleTo(calculatedCursorScale, 400, Easing.OutQuint);
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}
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}
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protected override void PopOut()
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protected override void PopOut()
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{
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{
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fadeContainer.FadeTo(0.05f, 450, Easing.OutQuint);
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fadeContainer.FadeTo(0.05f, 450, Easing.OutQuint);
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ActiveCursor.ScaleTo(0.8f, 450, Easing.OutQuint);
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ActiveCursor.ScaleTo(calculatedCursorScale * 0.8f, 450, Easing.OutQuint);
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}
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}
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private class DefaultCursorTrail : CursorTrail
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private class DefaultCursorTrail : CursorTrail
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