mirror of
https://github.com/ppy/osu
synced 2024-12-24 15:53:37 +00:00
Shallow clone BeatmapInfo
during conversion process to avoid overwriting fields
This commit is contained in:
parent
b79cf0b58b
commit
1373cc02d7
@ -40,7 +40,13 @@ namespace osu.Game.Beatmaps
|
||||
public IBeatmap Convert(CancellationToken cancellationToken = default)
|
||||
{
|
||||
// We always operate on a clone of the original beatmap, to not modify it game-wide
|
||||
return ConvertBeatmap(Beatmap.Clone(), cancellationToken);
|
||||
var original = Beatmap.Clone();
|
||||
|
||||
// Shallow clone isn't enough to ensure we don't mutate beatmap info unexpectedly.
|
||||
// Can potentially be removed after `Beatmap.Difficulty` doesn't save back to `Beatmap.BeatmapInfo`.
|
||||
original.BeatmapInfo = original.BeatmapInfo.Clone();
|
||||
|
||||
return ConvertBeatmap(original, cancellationToken);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
Loading…
Reference in New Issue
Block a user