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Merge pull request #29059 from frenzibyte/fix-results-fetching-twice
Fix results screen fetching scores twice when scrolled to edge
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commit
136cdcfb29
@ -135,7 +135,7 @@ namespace osu.Game.Tests.Visual.Playlists
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AddAssert("right loading spinner shown", () => resultsScreen.RightSpinner.State.Value == Visibility.Visible);
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waitForDisplay();
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AddAssert($"count increased by {scores_per_result}", () => this.ChildrenOfType<ScorePanel>().Count() >= beforePanelCount + scores_per_result);
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AddAssert($"count increased by {scores_per_result}", () => this.ChildrenOfType<ScorePanel>().Count() == beforePanelCount + scores_per_result);
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AddAssert("right loading spinner hidden", () => resultsScreen.RightSpinner.State.Value == Visibility.Hidden);
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}
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}
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@ -156,7 +156,7 @@ namespace osu.Game.Tests.Visual.Playlists
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AddAssert("right loading spinner shown", () => resultsScreen.RightSpinner.State.Value == Visibility.Visible);
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waitForDisplay();
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AddAssert($"count increased by {scores_per_result}", () => this.ChildrenOfType<ScorePanel>().Count() >= beforePanelCount + scores_per_result);
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AddAssert($"count increased by {scores_per_result}", () => this.ChildrenOfType<ScorePanel>().Count() == beforePanelCount + scores_per_result);
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AddAssert("right loading spinner hidden", () => resultsScreen.RightSpinner.State.Value == Visibility.Hidden);
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AddStep("get panel count", () => beforePanelCount = this.ChildrenOfType<ScorePanel>().Count());
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@ -191,7 +191,7 @@ namespace osu.Game.Tests.Visual.Playlists
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AddAssert("left loading spinner shown", () => resultsScreen.LeftSpinner.State.Value == Visibility.Visible);
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waitForDisplay();
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AddAssert($"count increased by {scores_per_result}", () => this.ChildrenOfType<ScorePanel>().Count() >= beforePanelCount + scores_per_result);
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AddAssert($"count increased by {scores_per_result}", () => this.ChildrenOfType<ScorePanel>().Count() == beforePanelCount + scores_per_result);
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AddAssert("left loading spinner hidden", () => resultsScreen.LeftSpinner.State.Value == Visibility.Hidden);
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}
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}
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@ -267,7 +267,8 @@ namespace osu.Game.Screens.Ranking
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foreach (var s in scores)
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addScore(s);
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lastFetchCompleted = true;
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// allow a frame for scroll container to adjust its dimensions with the added scores before fetching again.
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Schedule(() => lastFetchCompleted = true);
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if (ScorePanelList.IsEmpty)
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{
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