mirror of https://github.com/ppy/osu
Remove bindable
This commit is contained in:
parent
2d3ea95469
commit
134feefa14
|
@ -55,13 +55,13 @@ public void SetUp() => Schedule(() =>
|
|||
[Test]
|
||||
public void TestButtonVisibility()
|
||||
{
|
||||
AddAssert("button is hidden", () => scroll.Button.Current.Value == Visibility.Hidden);
|
||||
AddAssert("button is hidden", () => scroll.Button.State == Visibility.Hidden);
|
||||
|
||||
AddStep("scroll to end", () => scroll.ScrollToEnd(false));
|
||||
AddAssert("button is visible", () => scroll.Button.Current.Value == Visibility.Visible);
|
||||
AddAssert("button is visible", () => scroll.Button.State == Visibility.Visible);
|
||||
|
||||
AddStep("scroll to start", () => scroll.ScrollToStart(false));
|
||||
AddAssert("button is hidden", () => scroll.Button.Current.Value == Visibility.Hidden);
|
||||
AddAssert("button is hidden", () => scroll.Button.State == Visibility.Hidden);
|
||||
}
|
||||
|
||||
[Test]
|
||||
|
|
|
@ -3,14 +3,12 @@
|
|||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osuTK;
|
||||
|
@ -43,7 +41,7 @@ public OverlayScrollContainer()
|
|||
{
|
||||
ScrollToStart();
|
||||
currentTarget = Target;
|
||||
Button.Current.Value = Visibility.Hidden;
|
||||
Button.State = Visibility.Hidden;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
@ -54,7 +52,7 @@ protected override void UpdateAfterChildren()
|
|||
|
||||
if (ScrollContent.DrawHeight + button_scroll_position < DrawHeight)
|
||||
{
|
||||
Button.Current.Value = Visibility.Hidden;
|
||||
Button.State = Visibility.Hidden;
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -62,19 +60,27 @@ protected override void UpdateAfterChildren()
|
|||
return;
|
||||
|
||||
currentTarget = Target;
|
||||
Button.Current.Value = Current > button_scroll_position ? Visibility.Visible : Visibility.Hidden;
|
||||
Button.State = Current > button_scroll_position ? Visibility.Visible : Visibility.Hidden;
|
||||
}
|
||||
|
||||
public class ScrollToTopButton : OsuHoverContainer, IHasCurrentValue<Visibility>
|
||||
public class ScrollToTopButton : OsuHoverContainer
|
||||
{
|
||||
private const int fade_duration = 500;
|
||||
|
||||
private readonly BindableWithCurrent<Visibility> current = new BindableWithCurrent<Visibility>();
|
||||
private Visibility state;
|
||||
|
||||
public Bindable<Visibility> Current
|
||||
public Visibility State
|
||||
{
|
||||
get => current.Current;
|
||||
set => current.Current = value;
|
||||
get => state;
|
||||
set
|
||||
{
|
||||
if (value == state)
|
||||
return;
|
||||
|
||||
state = value;
|
||||
Enabled.Value = state == Visibility.Visible;
|
||||
this.FadeTo(state == Visibility.Visible ? 1 : 0, fade_duration, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
|
||||
protected override IEnumerable<Drawable> EffectTargets => new[] { background };
|
||||
|
@ -128,16 +134,6 @@ private void load(OverlayColourProvider colourProvider)
|
|||
flashColour = colourProvider.Light1;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
Current.BindValueChanged(visibility =>
|
||||
{
|
||||
Enabled.Value = visibility.NewValue == Visibility.Visible;
|
||||
this.FadeTo(visibility.NewValue == Visibility.Visible ? 1 : 0, fade_duration, Easing.OutQuint);
|
||||
}, true);
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
background.FlashColour(flashColour, 800, Easing.OutQuint);
|
||||
|
|
Loading…
Reference in New Issue