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Merge pull request #21307 from frenzibyte/disable-scroll-speed-on-osu
Hide scroll speed control from effects section on rulesets which don't support it
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commit
1269afd0c5
@ -3,14 +3,15 @@
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#nullable disable
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using System;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Game.Overlays;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Timing;
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using osu.Game.Screens.Edit.Timing.RowAttributes;
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@ -21,10 +22,6 @@ namespace osu.Game.Tests.Visual.Editing
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[TestFixture]
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public class TestSceneTimingScreen : EditorClockTestScene
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{
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[Cached(typeof(EditorBeatmap))]
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[Cached(typeof(IBeatSnapProvider))]
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private readonly EditorBeatmap editorBeatmap;
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[Cached]
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private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
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@ -32,21 +29,27 @@ namespace osu.Game.Tests.Visual.Editing
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protected override bool ScrollUsingMouseWheel => false;
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public TestSceneTimingScreen()
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{
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editorBeatmap = new EditorBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo));
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
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Beatmap.Value = CreateWorkingBeatmap(Ruleset.Value);
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Beatmap.Disabled = true;
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Child = timingScreen = new TimingScreen
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var editorBeatmap = new EditorBeatmap(Beatmap.Value.GetPlayableBeatmap(Ruleset.Value));
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Child = new DependencyProvidingContainer
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{
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State = { Value = Visibility.Visible },
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RelativeSizeAxes = Axes.Both,
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CachedDependencies = new (Type, object)[]
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{
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(typeof(EditorBeatmap), editorBeatmap),
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(typeof(IBeatSnapProvider), editorBeatmap)
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},
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Child = timingScreen = new TimingScreen
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{
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State = { Value = Visibility.Visible },
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},
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};
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}
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@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
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/// A type of <see cref="DrawableRuleset{TObject}"/> that supports a <see cref="ScrollingPlayfield"/>.
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/// <see cref="HitObject"/>s inside this <see cref="DrawableRuleset{TObject}"/> will scroll within the playfield.
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/// </summary>
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public abstract class DrawableScrollingRuleset<TObject> : DrawableRuleset<TObject>, IKeyBindingHandler<GlobalAction>
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public abstract class DrawableScrollingRuleset<TObject> : DrawableRuleset<TObject>, IDrawableScrollingRuleset, IKeyBindingHandler<GlobalAction>
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where TObject : HitObject
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{
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/// <summary>
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@ -66,6 +66,8 @@ namespace osu.Game.Rulesets.UI.Scrolling
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protected virtual ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Sequential;
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ScrollVisualisationMethod IDrawableScrollingRuleset.VisualisationMethod => VisualisationMethod;
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/// <summary>
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/// Whether the player can change <see cref="TimeRange"/>.
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/// </summary>
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15
osu.Game/Rulesets/UI/Scrolling/IDrawableScrollingRuleset.cs
Normal file
15
osu.Game/Rulesets/UI/Scrolling/IDrawableScrollingRuleset.cs
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@ -0,0 +1,15 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Configuration;
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namespace osu.Game.Rulesets.UI.Scrolling
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{
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/// <summary>
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/// An interface for scrolling-based <see cref="DrawableRuleset{TObject}"/>s.
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/// </summary>
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public interface IDrawableScrollingRuleset
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{
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ScrollVisualisationMethod VisualisationMethod { get; }
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}
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}
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@ -7,7 +7,9 @@ using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Configuration;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Rulesets.UI.Scrolling;
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namespace osu.Game.Screens.Edit.Timing
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{
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@ -41,6 +43,10 @@ namespace osu.Game.Screens.Edit.Timing
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omitBarLine.Current.BindValueChanged(_ => saveChanges());
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scrollSpeedSlider.Current.BindValueChanged(_ => saveChanges());
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var drawableRuleset = Beatmap.BeatmapInfo.Ruleset.CreateInstance().CreateDrawableRulesetWith(Beatmap.PlayableBeatmap);
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if (drawableRuleset is not IDrawableScrollingRuleset scrollingRuleset || scrollingRuleset.VisualisationMethod == ScrollVisualisationMethod.Constant)
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scrollSpeedSlider.Hide();
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void saveChanges()
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{
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if (!isRebinding) ChangeHandler?.SaveState();
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