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Find closest distance value to mouse
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@ -1,12 +1,15 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Caching;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Input;
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using osu.Framework.Input.Events;
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using osu.Framework.Utils;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Edit;
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using osuTK;
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@ -24,6 +27,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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private InputManager inputManager = null!;
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private readonly Cached<SliderPath> fullPathCache = new Cached<SliderPath>();
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[Resolved(CanBeNull = true)]
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private EditorBeatmap? editorBeatmap { get; set; }
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@ -33,6 +38,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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public SliderTailPiece(Slider slider, SliderPosition position)
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: base(slider, position)
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{
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Slider.Path.ControlPoints.CollectionChanged += (_, _) => fullPathCache.Invalidate();
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}
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protected override void LoadComplete()
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@ -78,17 +84,18 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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protected override void OnDrag(DragEvent e)
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{
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double proposedDistance = Slider.Path.Distance + e.Delta.X;
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double oldDistance = Slider.Path.Distance;
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double proposedDistance = findClosestPathDistance(e);
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proposedDistance = MathHelper.Clamp(proposedDistance, 0, Slider.Path.CalculatedDistance);
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proposedDistance = MathHelper.Clamp(proposedDistance,
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0.1 * Slider.Path.Distance / Slider.SliderVelocityMultiplier,
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10 * Slider.Path.Distance / Slider.SliderVelocityMultiplier);
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0.1 * oldDistance / Slider.SliderVelocityMultiplier,
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10 * oldDistance / Slider.SliderVelocityMultiplier);
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if (Precision.AlmostEquals(proposedDistance, Slider.Path.Distance))
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if (Precision.AlmostEquals(proposedDistance, oldDistance))
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return;
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Slider.SliderVelocityMultiplier *= proposedDistance / Slider.Path.Distance;
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Slider.SliderVelocityMultiplier *= proposedDistance / oldDistance;
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Slider.Path.ExpectedDistance.Value = proposedDistance;
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editorBeatmap?.Update(Slider);
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}
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@ -100,5 +107,48 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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editorBeatmap?.EndChange();
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}
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}
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/// <summary>
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/// Finds the expected distance value for which the slider end is closest to the mouse position.
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/// </summary>
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private double findClosestPathDistance(DragEvent e)
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{
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const double step1 = 10;
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const double step2 = 0.1;
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var desiredPosition = e.MousePosition - Slider.Position;
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if (!fullPathCache.IsValid)
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fullPathCache.Value = new SliderPath(Slider.Path.ControlPoints.ToArray());
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// Do a linear search to find the closest point on the path to the mouse position.
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double bestValue = 0;
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double minDistance = double.MaxValue;
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for (double d = 0; d <= fullPathCache.Value.CalculatedDistance; d += step1)
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{
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double t = d / fullPathCache.Value.CalculatedDistance;
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float dist = Vector2.Distance(fullPathCache.Value.PositionAt(t), desiredPosition);
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if (dist >= minDistance) continue;
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minDistance = dist;
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bestValue = d;
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}
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// Do another linear search to fine-tune the result.
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for (double d = bestValue - step1; d <= bestValue + step1; d += step2)
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{
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double t = d / fullPathCache.Value.CalculatedDistance;
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float dist = Vector2.Distance(fullPathCache.Value.PositionAt(t), desiredPosition);
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if (dist >= minDistance) continue;
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minDistance = dist;
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bestValue = d;
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}
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return bestValue;
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}
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}
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}
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