mirror of https://github.com/ppy/osu
Merge pull request #23133 from peppy/editor-inspector
Add hit object inspector to editor
This commit is contained in:
commit
1255d489fc
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@ -48,7 +48,6 @@ public CatchHitObjectComposer(CatchRuleset ruleset)
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private void load()
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{
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// todo: enable distance spacing once catch supports applying it to its existing distance snap grid implementation.
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RightSideToolboxContainer.Alpha = 0;
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DistanceSpacingMultiplier.Disabled = true;
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LayerBelowRuleset.Add(new PlayfieldBorder
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@ -11,8 +11,6 @@
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using osu.Framework.Extensions;
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using osu.Framework.Extensions.LocalisationExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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@ -47,8 +45,6 @@ public abstract partial class DistancedHitObjectComposer<TObject> : HitObjectCom
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IBindable<double> IDistanceSnapProvider.DistanceSpacingMultiplier => DistanceSpacingMultiplier;
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protected ExpandingToolboxContainer RightSideToolboxContainer { get; private set; }
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private ExpandableSlider<double, SizeSlider<double>> distanceSpacingSlider;
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private ExpandableButton currentDistanceSpacingButton;
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@ -67,47 +63,29 @@ protected DistancedHitObjectComposer(Ruleset ruleset)
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colourProvider)
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{
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AddInternal(new Container
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RightToolbox.Add(new EditorToolboxGroup("snapping")
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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RelativeSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.X,
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Alpha = DistanceSpacingMultiplier.Disabled ? 0 : 1,
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Children = new Drawable[]
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{
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new Box
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distanceSpacingSlider = new ExpandableSlider<double, SizeSlider<double>>
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{
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Colour = colourProvider.Background5,
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RelativeSizeAxes = Axes.Both,
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KeyboardStep = adjust_step,
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// Manual binding in LoadComplete to handle one-way event flow.
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Current = DistanceSpacingMultiplier.GetUnboundCopy(),
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},
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RightSideToolboxContainer = new ExpandingToolboxContainer(130, 250)
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currentDistanceSpacingButton = new ExpandableButton
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{
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Alpha = DistanceSpacingMultiplier.Disabled ? 0 : 1,
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Child = new EditorToolboxGroup("snapping")
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Action = () =>
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{
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Children = new Drawable[]
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{
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distanceSpacingSlider = new ExpandableSlider<double, SizeSlider<double>>
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{
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KeyboardStep = adjust_step,
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// Manual binding in LoadComplete to handle one-way event flow.
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Current = DistanceSpacingMultiplier.GetUnboundCopy(),
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},
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currentDistanceSpacingButton = new ExpandableButton
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{
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Action = () =>
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{
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(HitObject before, HitObject after)? objects = getObjectsOnEitherSideOfCurrentTime();
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(HitObject before, HitObject after)? objects = getObjectsOnEitherSideOfCurrentTime();
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Debug.Assert(objects != null);
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Debug.Assert(objects != null);
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DistanceSpacingMultiplier.Value = ReadCurrentDistanceSnap(objects.Value.before, objects.Value.after);
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DistanceSnapToggle.Value = TernaryState.True;
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},
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RelativeSizeAxes = Axes.X,
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}
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}
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}
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DistanceSpacingMultiplier.Value = ReadCurrentDistanceSnap(objects.Value.before, objects.Value.after);
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DistanceSnapToggle.Value = TernaryState.True;
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},
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RelativeSizeAxes = Axes.X,
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}
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}
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});
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@ -261,7 +239,8 @@ protected virtual bool AdjustDistanceSpacing(GlobalAction action, float amount)
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public virtual float GetBeatSnapDistanceAt(HitObject referenceObject, bool useReferenceSliderVelocity = true)
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{
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return (float)(100 * (useReferenceSliderVelocity ? referenceObject.DifficultyControlPoint.SliderVelocity : 1) * EditorBeatmap.Difficulty.SliderMultiplier * 1 / BeatSnapProvider.BeatDivisor);
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return (float)(100 * (useReferenceSliderVelocity ? referenceObject.DifficultyControlPoint.SliderVelocity : 1) * EditorBeatmap.Difficulty.SliderMultiplier * 1
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/ BeatSnapProvider.BeatDivisor);
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}
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public virtual float DurationToDistance(HitObject referenceObject, double duration)
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@ -58,8 +58,15 @@ public abstract partial class HitObjectComposer<TObject> : HitObjectComposer, IP
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[Resolved]
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protected IBeatSnapProvider BeatSnapProvider { get; private set; }
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[Resolved]
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private OverlayColourProvider colourProvider { get; set; }
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protected ComposeBlueprintContainer BlueprintContainer { get; private set; }
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protected ExpandingToolboxContainer LeftToolbox { get; private set; }
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protected ExpandingToolboxContainer RightToolbox { get; private set; }
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private DrawableEditorRulesetWrapper<TObject> drawableRulesetWrapper;
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protected readonly Container LayerBelowRuleset = new Container { RelativeSizeAxes = Axes.Both };
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@ -82,7 +89,7 @@ protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnl
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dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colourProvider, OsuConfigManager config)
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private void load(OsuConfigManager config)
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{
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autoSeekOnPlacement = config.GetBindable<bool>(OsuSetting.EditorAutoSeekOnPlacement);
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@ -131,7 +138,7 @@ private void load(OverlayColourProvider colourProvider, OsuConfigManager config)
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Colour = colourProvider.Background5,
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RelativeSizeAxes = Axes.Both,
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},
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new ExpandingToolboxContainer(60, 200)
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LeftToolbox = new ExpandingToolboxContainer(60, 200)
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{
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Children = new Drawable[]
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{
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@ -153,6 +160,28 @@ private void load(OverlayColourProvider colourProvider, OsuConfigManager config)
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},
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}
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},
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new Container
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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RelativeSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.X,
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Children = new Drawable[]
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{
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new Box
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{
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Colour = colourProvider.Background5,
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RelativeSizeAxes = Axes.Both,
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},
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RightToolbox = new ExpandingToolboxContainer(130, 250)
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{
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Child = new EditorToolboxGroup("inspector")
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{
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Child = new HitObjectInspector()
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},
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}
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}
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}
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};
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toolboxCollection.Items = CompositionTools
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@ -0,0 +1,146 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.TypeExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Threading;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Overlays;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Screens.Edit;
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namespace osu.Game.Rulesets.Edit
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{
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internal partial class HitObjectInspector : CompositeDrawable
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{
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private OsuTextFlowContainer inspectorText = null!;
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[Resolved]
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protected EditorBeatmap EditorBeatmap { get; private set; } = null!;
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[Resolved]
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private OverlayColourProvider colourProvider { get; set; } = null!;
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[BackgroundDependencyLoader]
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private void load()
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{
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AutoSizeAxes = Axes.Y;
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RelativeSizeAxes = Axes.X;
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InternalChild = inspectorText = new OsuTextFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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EditorBeatmap.SelectedHitObjects.CollectionChanged += (_, _) => updateInspectorText();
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EditorBeatmap.TransactionBegan += updateInspectorText;
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EditorBeatmap.TransactionEnded += updateInspectorText;
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updateInspectorText();
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}
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private ScheduledDelegate? rollingTextUpdate;
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private void updateInspectorText()
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{
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inspectorText.Clear();
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rollingTextUpdate?.Cancel();
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rollingTextUpdate = null;
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switch (EditorBeatmap.SelectedHitObjects.Count)
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{
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case 0:
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addValue("No selection");
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break;
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case 1:
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var selected = EditorBeatmap.SelectedHitObjects.Single();
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addHeader("Type");
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addValue($"{selected.GetType().ReadableName()}");
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addHeader("Time");
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addValue($"{selected.StartTime:#,0.##}ms");
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switch (selected)
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{
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case IHasPosition pos:
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addHeader("Position");
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addValue($"x:{pos.X:#,0.##} y:{pos.Y:#,0.##}");
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break;
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case IHasXPosition x:
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addHeader("Position");
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addValue($"x:{x.X:#,0.##} ");
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break;
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case IHasYPosition y:
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addHeader("Position");
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addValue($"y:{y.Y:#,0.##}");
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break;
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}
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if (selected is IHasDistance distance)
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{
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addHeader("Distance");
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addValue($"{distance.Distance:#,0.##}px");
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}
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if (selected is IHasRepeats repeats)
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{
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addHeader("Repeats");
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addValue($"{repeats.RepeatCount:#,0.##}");
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}
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if (selected is IHasDuration duration)
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{
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addHeader("End Time");
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addValue($"{duration.EndTime:#,0.##}ms");
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addHeader("Duration");
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addValue($"{duration.Duration:#,0.##}ms");
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}
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// I'd hope there's a better way to do this, but I don't want to bind to each and every property above to watch for changes.
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// This is a good middle-ground for the time being.
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rollingTextUpdate ??= Scheduler.AddDelayed(updateInspectorText, 250);
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break;
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default:
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addHeader("Selected Objects");
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addValue($"{EditorBeatmap.SelectedHitObjects.Count:#,0.##}");
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addHeader("Start Time");
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addValue($"{EditorBeatmap.SelectedHitObjects.Min(o => o.StartTime):#,0.##}ms");
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addHeader("End Time");
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addValue($"{EditorBeatmap.SelectedHitObjects.Max(o => o.GetEndTime()):#,0.##}ms");
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break;
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}
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void addHeader(string header) => inspectorText.AddParagraph($"{header}: ", s =>
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{
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s.Padding = new MarginPadding { Top = 2 };
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s.Font = s.Font.With(size: 12);
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s.Colour = colourProvider.Content2;
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});
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void addValue(string value) => inspectorText.AddParagraph(value, s =>
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{
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s.Font = s.Font.With(weight: FontWeight.SemiBold);
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s.Colour = colourProvider.Content1;
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});
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}
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}
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}
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