mirror of https://github.com/ppy/osu
Rename variable
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@ -20,7 +20,7 @@ public class TestSceneSkinnableSound : OsuTestScene
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[Cached]
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[Cached]
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private GameplayClock gameplayClock = new GameplayClock(new FramedClock());
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private GameplayClock gameplayClock = new GameplayClock(new FramedClock());
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private SkinnableSound skinnableSounds;
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private SkinnableSound skinnableSound;
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[SetUp]
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[SetUp]
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public void SetUp()
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public void SetUp()
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@ -33,7 +33,7 @@ public void SetUp()
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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skinnableSounds = new SkinnableSound(new SampleInfo("normal-sliderslide"))
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skinnableSound = new SkinnableSound(new SampleInfo("normal-sliderslide"))
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{
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{
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Looping = true
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Looping = true
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}
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}
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@ -48,13 +48,13 @@ public void TestStoppedSoundDoesntResumeAfterPause()
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DrawableSample sample = null;
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DrawableSample sample = null;
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AddStep("start sample", () =>
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AddStep("start sample", () =>
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{
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{
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skinnableSounds.Play();
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skinnableSound.Play();
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sample = skinnableSounds.ChildrenOfType<DrawableSample>().First();
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sample = skinnableSound.ChildrenOfType<DrawableSample>().First();
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});
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});
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AddUntilStep("wait for sample to start playing", () => sample.Playing);
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AddUntilStep("wait for sample to start playing", () => sample.Playing);
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AddStep("stop sample", () => skinnableSounds.Stop());
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AddStep("stop sample", () => skinnableSound.Stop());
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AddUntilStep("wait for sample to stop playing", () => !sample.Playing);
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AddUntilStep("wait for sample to stop playing", () => !sample.Playing);
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@ -71,8 +71,8 @@ public void TestLoopingSoundResumesAfterPause()
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DrawableSample sample = null;
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DrawableSample sample = null;
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AddStep("start sample", () =>
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AddStep("start sample", () =>
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{
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{
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skinnableSounds.Play();
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skinnableSound.Play();
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sample = skinnableSounds.ChildrenOfType<DrawableSample>().First();
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sample = skinnableSound.ChildrenOfType<DrawableSample>().First();
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});
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});
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AddUntilStep("wait for sample to start playing", () => sample.Playing);
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AddUntilStep("wait for sample to start playing", () => sample.Playing);
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