Rename variable

This commit is contained in:
Dean Herbert 2020-07-27 17:46:44 +09:00
parent d8f4e044de
commit 12368ace3b
1 changed files with 7 additions and 7 deletions

View File

@ -20,7 +20,7 @@ public class TestSceneSkinnableSound : OsuTestScene
[Cached] [Cached]
private GameplayClock gameplayClock = new GameplayClock(new FramedClock()); private GameplayClock gameplayClock = new GameplayClock(new FramedClock());
private SkinnableSound skinnableSounds; private SkinnableSound skinnableSound;
[SetUp] [SetUp]
public void SetUp() public void SetUp()
@ -33,7 +33,7 @@ public void SetUp()
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Children = new Drawable[] Children = new Drawable[]
{ {
skinnableSounds = new SkinnableSound(new SampleInfo("normal-sliderslide")) skinnableSound = new SkinnableSound(new SampleInfo("normal-sliderslide"))
{ {
Looping = true Looping = true
} }
@ -48,13 +48,13 @@ public void TestStoppedSoundDoesntResumeAfterPause()
DrawableSample sample = null; DrawableSample sample = null;
AddStep("start sample", () => AddStep("start sample", () =>
{ {
skinnableSounds.Play(); skinnableSound.Play();
sample = skinnableSounds.ChildrenOfType<DrawableSample>().First(); sample = skinnableSound.ChildrenOfType<DrawableSample>().First();
}); });
AddUntilStep("wait for sample to start playing", () => sample.Playing); AddUntilStep("wait for sample to start playing", () => sample.Playing);
AddStep("stop sample", () => skinnableSounds.Stop()); AddStep("stop sample", () => skinnableSound.Stop());
AddUntilStep("wait for sample to stop playing", () => !sample.Playing); AddUntilStep("wait for sample to stop playing", () => !sample.Playing);
@ -71,8 +71,8 @@ public void TestLoopingSoundResumesAfterPause()
DrawableSample sample = null; DrawableSample sample = null;
AddStep("start sample", () => AddStep("start sample", () =>
{ {
skinnableSounds.Play(); skinnableSound.Play();
sample = skinnableSounds.ChildrenOfType<DrawableSample>().First(); sample = skinnableSound.ChildrenOfType<DrawableSample>().First();
}); });
AddUntilStep("wait for sample to start playing", () => sample.Playing); AddUntilStep("wait for sample to start playing", () => sample.Playing);