Improve test scene and add failing test case

This commit is contained in:
Salman Ahmed 2022-07-23 07:26:34 +03:00
parent 98593fbba1
commit 1220250bb6
2 changed files with 67 additions and 14 deletions

View File

@ -190,7 +190,7 @@ namespace osu.Game.Tests.Resources
[HitResult.SmallTickMiss] = 25,
[HitResult.LargeTickHit] = 100,
[HitResult.LargeTickMiss] = 50,
[HitResult.SmallBonus] = 10,
[HitResult.LargeBonus] = 10,
[HitResult.SmallBonus] = 50
},
};

View File

@ -3,6 +3,8 @@
#nullable disable
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
@ -13,6 +15,7 @@ using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.Select.Carousel;
using osu.Game.Tests.Resources;
@ -54,6 +57,8 @@ namespace osu.Game.Tests.Visual.SongSelect
Scale = new Vector2(10),
});
});
AddAssert("No rank displayed initially", () => topLocalRank.Rank == null);
}
[Test]
@ -61,8 +66,6 @@ namespace osu.Game.Tests.Visual.SongSelect
{
ScoreInfo testScoreInfo = null;
AddAssert("Initially not present", () => !topLocalRank.IsPresent);
AddStep("Add score for current user", () =>
{
testScoreInfo = TestResources.CreateTestScoreInfo(importedBeatmap);
@ -73,15 +76,14 @@ namespace osu.Game.Tests.Visual.SongSelect
scoreManager.Import(testScoreInfo);
});
AddUntilStep("Became present", () => topLocalRank.IsPresent);
AddAssert("Correct rank", () => topLocalRank.Rank == ScoreRank.B);
AddUntilStep("B rank displayed", () => topLocalRank.Rank == ScoreRank.B);
AddStep("Delete score", () =>
{
scoreManager.Delete(testScoreInfo);
});
AddUntilStep("Became not present", () => !topLocalRank.IsPresent);
AddUntilStep("No rank displayed", () => topLocalRank.Rank == null);
}
[Test]
@ -99,13 +101,13 @@ namespace osu.Game.Tests.Visual.SongSelect
scoreManager.Import(testScoreInfo);
});
AddUntilStep("Wait for initial presence", () => topLocalRank.IsPresent);
AddUntilStep("Wait for initial display", () => topLocalRank.Rank == ScoreRank.B);
AddStep("Change ruleset", () => Ruleset.Value = rulesets.GetRuleset("fruits"));
AddUntilStep("Became not present", () => !topLocalRank.IsPresent);
AddUntilStep("No rank displayed", () => topLocalRank.Rank == null);
AddStep("Change ruleset back", () => Ruleset.Value = rulesets.GetRuleset("osu"));
AddUntilStep("Became present", () => topLocalRank.IsPresent);
AddUntilStep("B rank displayed", () => topLocalRank.Rank == ScoreRank.B);
}
[Test]
@ -113,8 +115,6 @@ namespace osu.Game.Tests.Visual.SongSelect
{
ScoreInfo testScoreInfo = null;
AddAssert("Initially not present", () => !topLocalRank.IsPresent);
AddStep("Add score for current user", () =>
{
testScoreInfo = TestResources.CreateTestScoreInfo(importedBeatmap);
@ -125,8 +125,7 @@ namespace osu.Game.Tests.Visual.SongSelect
scoreManager.Import(testScoreInfo);
});
AddUntilStep("Became present", () => topLocalRank.IsPresent);
AddUntilStep("Correct rank", () => topLocalRank.Rank == ScoreRank.B);
AddUntilStep("B rank displayed", () => topLocalRank.Rank == ScoreRank.B);
AddStep("Add higher score for current user", () =>
{
@ -135,11 +134,65 @@ namespace osu.Game.Tests.Visual.SongSelect
testScoreInfo2.User = API.LocalUser.Value;
testScoreInfo2.Rank = ScoreRank.S;
testScoreInfo2.TotalScore = testScoreInfo.TotalScore + 1;
testScoreInfo2.Statistics = new Dictionary<HitResult, int>
{
[HitResult.Miss] = 0,
[HitResult.Perfect] = 970,
[HitResult.SmallTickHit] = 75,
[HitResult.LargeTickHit] = 150,
[HitResult.LargeBonus] = 10,
[HitResult.SmallBonus] = 50
};
scoreManager.Import(testScoreInfo2);
});
AddUntilStep("Correct rank", () => topLocalRank.Rank == ScoreRank.S);
AddUntilStep("S rank displayed", () => topLocalRank.Rank == ScoreRank.S);
}
[Test]
public void TestLegacyScore()
{
ScoreInfo testScoreInfo = null;
AddStep("Add legacy score for current user", () =>
{
testScoreInfo = TestResources.CreateTestScoreInfo(importedBeatmap);
testScoreInfo.User = API.LocalUser.Value;
testScoreInfo.Rank = ScoreRank.B;
testScoreInfo.TotalScore = scoreManager.GetTotalScoreAsync(testScoreInfo, ScoringMode.Classic).GetResultSafely();
scoreManager.Import(testScoreInfo);
});
AddUntilStep("B rank displayed", () => topLocalRank.Rank == ScoreRank.B);
AddStep("Add higher score for current user", () =>
{
var testScoreInfo2 = TestResources.CreateTestScoreInfo(importedBeatmap);
testScoreInfo2.User = API.LocalUser.Value;
testScoreInfo2.Rank = ScoreRank.S;
testScoreInfo2.Statistics = new Dictionary<HitResult, int>
{
[HitResult.Miss] = 0,
[HitResult.Perfect] = 970,
[HitResult.SmallTickHit] = 75,
[HitResult.LargeTickHit] = 150,
[HitResult.LargeBonus] = 10,
[HitResult.SmallBonus] = 50
};
testScoreInfo2.TotalScore = scoreManager.GetTotalScoreAsync(testScoreInfo).GetResultSafely();
// ensure standardised total score is less than classic, otherwise this test is pointless.
Debug.Assert(testScoreInfo2.TotalScore < testScoreInfo.TotalScore);
scoreManager.Import(testScoreInfo2);
});
AddUntilStep("S rank displayed", () => topLocalRank.Rank == ScoreRank.S);
}
}
}