Fix gameplay audio ramping down in frequency a second time at the end of the fail sequence

This commit is contained in:
Dean Herbert 2021-10-14 16:45:34 +09:00
parent 464bcd2b24
commit 1212b08672

View File

@ -71,7 +71,6 @@ namespace osu.Game.Screens.Play
this.TransformBindableTo(trackFreq, 0, duration).OnComplete(_ =>
{
OnComplete?.Invoke();
Expire();
});
failLowPassFilter.CutoffTo(300, duration, Easing.OutCubic);