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Fix gameplay audio ramping down in frequency a second time at the end of the fail sequence
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@ -71,7 +71,6 @@ namespace osu.Game.Screens.Play
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this.TransformBindableTo(trackFreq, 0, duration).OnComplete(_ =>
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{
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OnComplete?.Invoke();
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Expire();
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});
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failLowPassFilter.CutoffTo(300, duration, Easing.OutCubic);
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