Merge pull request #6219 from LeNitrous/cleanup-intros

Move common logic to IntroScreen
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Dan Balasescu 2019-10-10 22:15:49 +09:00 committed by GitHub
commit 11c0071429
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3 changed files with 118 additions and 158 deletions

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@ -2,87 +2,42 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample; using osu.Framework.Audio.Sample;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Screens; using osu.Framework.Screens;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.IO.Archives;
namespace osu.Game.Screens.Menu namespace osu.Game.Screens.Menu
{ {
public class IntroCircles : IntroScreen public class IntroCircles : IntroScreen
{ {
private const string menu_music_beatmap_hash = "3c8b1fcc9434dbb29e2fb613d3b9eada9d7bb6c125ceb32396c3b53437280c83"; protected override string BeatmapHash => "3c8b1fcc9434dbb29e2fb613d3b9eada9d7bb6c125ceb32396c3b53437280c83";
private SampleChannel welcome; protected override string BeatmapFile => "circles.osz";
private Bindable<bool> menuMusic;
private Track track;
private WorkingBeatmap introBeatmap;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config, BeatmapManager beatmaps, Framework.Game game, ISampleStore samples)
{
menuMusic = config.GetBindable<bool>(OsuSetting.MenuMusic);
BeatmapSetInfo setInfo = null;
if (!menuMusic.Value)
{
var sets = beatmaps.GetAllUsableBeatmapSets();
if (sets.Count > 0)
setInfo = beatmaps.QueryBeatmapSet(s => s.ID == sets[RNG.Next(0, sets.Count - 1)].ID);
}
if (setInfo == null)
{
setInfo = beatmaps.QueryBeatmapSet(b => b.Hash == menu_music_beatmap_hash);
if (setInfo == null)
{
// we need to import the default menu background beatmap
setInfo = beatmaps.Import(new ZipArchiveReader(game.Resources.GetStream(@"Tracks/circles.osz"), "circles.osz")).Result;
setInfo.Protected = true;
beatmaps.Update(setInfo);
}
}
introBeatmap = beatmaps.GetWorkingBeatmap(setInfo.Beatmaps[0]);
track = introBeatmap.Track;
if (config.Get<bool>(OsuSetting.MenuVoice))
welcome = samples.Get(@"welcome");
}
private const double delay_step_one = 2300; private const double delay_step_one = 2300;
private const double delay_step_two = 600; private const double delay_step_two = 600;
private SampleChannel welcome;
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
if (MenuVoice.Value)
welcome = audio.Samples.Get(@"welcome");
}
protected override void LogoArriving(OsuLogo logo, bool resuming) protected override void LogoArriving(OsuLogo logo, bool resuming)
{ {
base.LogoArriving(logo, resuming); base.LogoArriving(logo, resuming);
if (!resuming) if (!resuming)
{ {
Beatmap.Value = introBeatmap;
introBeatmap = null;
welcome?.Play(); welcome?.Play();
Scheduler.AddDelayed(delegate Scheduler.AddDelayed(delegate
{ {
// Only start the current track if it is the menu music. A beatmap's track is started when entering the Main Menu. StartTrack();
if (menuMusic.Value)
{
track.Restart();
track = null;
}
PrepareMenuLoad(); PrepareMenuLoad();
@ -97,8 +52,6 @@ namespace osu.Game.Screens.Menu
public override void OnSuspending(IScreen next) public override void OnSuspending(IScreen next)
{ {
track = null;
this.FadeOut(300); this.FadeOut(300);
base.OnSuspending(next); base.OnSuspending(next);
} }

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@ -4,12 +4,16 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Audio; using osu.Framework.Audio;
using osu.Framework.Audio.Sample; using osu.Framework.Audio.Sample;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.MathUtils;
using osu.Framework.Screens; using osu.Framework.Screens;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.IO.Archives;
using osu.Game.Screens.Backgrounds; using osu.Game.Screens.Backgrounds;
using osu.Game.Skinning;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
@ -17,51 +21,90 @@ namespace osu.Game.Screens.Menu
{ {
public abstract class IntroScreen : StartupScreen public abstract class IntroScreen : StartupScreen
{ {
private readonly BindableDouble exitingVolumeFade = new BindableDouble(1);
public const int EXIT_DELAY = 3000;
[Resolved]
private AudioManager audio { get; set; }
private SampleChannel seeya;
private Bindable<bool> menuVoice;
private LeasedBindable<WorkingBeatmap> beatmap;
public new Bindable<WorkingBeatmap> Beatmap => beatmap;
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBlack();
[BackgroundDependencyLoader]
private void load(OsuConfigManager config, BeatmapManager beatmaps, Framework.Game game)
{
// prevent user from changing beatmap while the intro is still runnning.
beatmap = base.Beatmap.BeginLease(false);
menuVoice = config.GetBindable<bool>(OsuSetting.MenuVoice);
seeya = audio.Samples.Get(@"seeya");
}
/// <summary> /// <summary>
/// Whether we have loaded the menu previously. /// Whether we have loaded the menu previously.
/// </summary> /// </summary>
public bool DidLoadMenu { get; private set; } public bool DidLoadMenu { get; private set; }
public override bool OnExiting(IScreen next) /// <summary>
/// A hash used to find the associated beatmap if already imported.
/// </summary>
protected abstract string BeatmapHash { get; }
/// <summary>
/// A source file to use as an import source if the intro beatmap is not yet present.
/// Should be within the "Tracks" namespace of game resources.
/// </summary>
protected abstract string BeatmapFile { get; }
protected IBindable<bool> MenuVoice { get; private set; }
protected IBindable<bool> MenuMusic { get; private set; }
private WorkingBeatmap introBeatmap;
protected Track Track { get; private set; }
private readonly BindableDouble exitingVolumeFade = new BindableDouble(1);
private const int exit_delay = 3000;
private SampleChannel seeya;
private LeasedBindable<WorkingBeatmap> beatmap;
private MainMenu mainMenu;
[Resolved]
private AudioManager audio { get; set; }
[BackgroundDependencyLoader]
private void load(OsuConfigManager config, SkinManager skinManager, BeatmapManager beatmaps, Framework.Game game)
{ {
//cancel exiting if we haven't loaded the menu yet. // prevent user from changing beatmap while the intro is still runnning.
return !DidLoadMenu; beatmap = Beatmap.BeginLease(false);
MenuVoice = config.GetBindable<bool>(OsuSetting.MenuVoice);
MenuMusic = config.GetBindable<bool>(OsuSetting.MenuMusic);
seeya = audio.Samples.Get(@"seeya");
BeatmapSetInfo setInfo = null;
if (!MenuMusic.Value)
{
var sets = beatmaps.GetAllUsableBeatmapSets();
if (sets.Count > 0)
setInfo = beatmaps.QueryBeatmapSet(s => s.ID == sets[RNG.Next(0, sets.Count - 1)].ID);
}
if (setInfo == null)
{
setInfo = beatmaps.QueryBeatmapSet(b => b.Hash == BeatmapHash);
if (setInfo == null)
{
// we need to import the default menu background beatmap
setInfo = beatmaps.Import(new ZipArchiveReader(game.Resources.GetStream($"Tracks/{BeatmapFile}"), BeatmapFile)).Result;
setInfo.Protected = true;
beatmaps.Update(setInfo);
}
}
introBeatmap = beatmaps.GetWorkingBeatmap(setInfo.Beatmaps[0]);
Track = introBeatmap.Track;
} }
public override bool OnExiting(IScreen next) => !DidLoadMenu;
public override void OnResuming(IScreen last) public override void OnResuming(IScreen last)
{ {
this.FadeIn(300); this.FadeIn(300);
double fadeOutTime = EXIT_DELAY; double fadeOutTime = exit_delay;
//we also handle the exit transition. //we also handle the exit transition.
if (menuVoice.Value) if (MenuVoice.Value)
seeya.Play(); seeya.Play();
else else
fadeOutTime = 500; fadeOutTime = 500;
@ -75,6 +118,21 @@ namespace osu.Game.Screens.Menu
base.OnResuming(last); base.OnResuming(last);
} }
public override void OnSuspending(IScreen next)
{
base.OnSuspending(next);
Track = null;
}
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBlack();
protected void StartTrack()
{
// Only start the current track if it is the menu music. A beatmap's track is started when entering the Main Menu.
if (MenuMusic.Value)
Track.Restart();
}
protected override void LogoArriving(OsuLogo logo, bool resuming) protected override void LogoArriving(OsuLogo logo, bool resuming)
{ {
base.LogoArriving(logo, resuming); base.LogoArriving(logo, resuming);
@ -85,6 +143,9 @@ namespace osu.Game.Screens.Menu
if (!resuming) if (!resuming)
{ {
beatmap.Value = introBeatmap;
introBeatmap = null;
logo.MoveTo(new Vector2(0.5f)); logo.MoveTo(new Vector2(0.5f));
logo.ScaleTo(Vector2.One); logo.ScaleTo(Vector2.One);
logo.Hide(); logo.Hide();
@ -92,7 +153,7 @@ namespace osu.Game.Screens.Menu
else else
{ {
const int quick_appear = 350; const int quick_appear = 350;
int initialMovementTime = logo.Alpha > 0.2f ? quick_appear : 0; var initialMovementTime = logo.Alpha > 0.2f ? quick_appear : 0;
logo.MoveTo(new Vector2(0.5f), initialMovementTime, Easing.OutQuint); logo.MoveTo(new Vector2(0.5f), initialMovementTime, Easing.OutQuint);
@ -100,17 +161,12 @@ namespace osu.Game.Screens.Menu
.ScaleTo(1, initialMovementTime, Easing.OutQuint) .ScaleTo(1, initialMovementTime, Easing.OutQuint)
.FadeIn(quick_appear, Easing.OutQuint) .FadeIn(quick_appear, Easing.OutQuint)
.Then() .Then()
.RotateTo(20, EXIT_DELAY * 1.5f) .RotateTo(20, exit_delay * 1.5f)
.FadeOut(EXIT_DELAY); .FadeOut(exit_delay);
} }
} }
private MainMenu mainMenu; protected void PrepareMenuLoad() => LoadComponentAsync(mainMenu = new MainMenu());
protected void PrepareMenuLoad()
{
LoadComponentAsync(mainMenu = new MainMenu());
}
protected void LoadMenu() protected void LoadMenu()
{ {

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@ -7,8 +7,6 @@ using System.IO;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Audio; using osu.Framework.Audio;
using osu.Framework.Audio.Sample; using osu.Framework.Audio.Sample;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Screens; using osu.Framework.Screens;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
@ -17,12 +15,9 @@ using osu.Framework.Graphics.Textures;
using osu.Framework.Graphics.Video; using osu.Framework.Graphics.Video;
using osu.Framework.MathUtils; using osu.Framework.MathUtils;
using osu.Framework.Timing; using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.IO.Archives;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Screens.Backgrounds; using osu.Game.Screens.Backgrounds;
using osuTK; using osuTK;
@ -32,9 +27,9 @@ namespace osu.Game.Screens.Menu
{ {
public class IntroTriangles : IntroScreen public class IntroTriangles : IntroScreen
{ {
private const string menu_music_beatmap_hash = "a1556d0801b3a6b175dda32ef546f0ec812b400499f575c44fccbe9c67f9b1e5"; protected override string BeatmapHash => "a1556d0801b3a6b175dda32ef546f0ec812b400499f575c44fccbe9c67f9b1e5";
private SampleChannel welcome; protected override string BeatmapFile => "triangles.osz";
protected override BackgroundScreen CreateBackground() => background = new BackgroundScreenDefault(false) protected override BackgroundScreen CreateBackground() => background = new BackgroundScreenDefault(false)
{ {
@ -44,47 +39,14 @@ namespace osu.Game.Screens.Menu
[Resolved] [Resolved]
private AudioManager audio { get; set; } private AudioManager audio { get; set; }
private Bindable<bool> menuMusic;
private Track track;
private WorkingBeatmap introBeatmap;
private BackgroundScreenDefault background; private BackgroundScreenDefault background;
private SampleChannel welcome;
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuConfigManager config, BeatmapManager beatmaps, Framework.Game game) private void load(AudioManager audio)
{ {
menuMusic = config.GetBindable<bool>(OsuSetting.MenuMusic); if (MenuVoice.Value && !MenuMusic.Value)
BeatmapSetInfo setInfo = null;
if (!menuMusic.Value)
{
var sets = beatmaps.GetAllUsableBeatmapSets();
if (sets.Count > 0)
setInfo = beatmaps.QueryBeatmapSet(s => s.ID == sets[RNG.Next(0, sets.Count - 1)].ID);
}
if (setInfo == null)
{
setInfo = beatmaps.QueryBeatmapSet(b => b.Hash == menu_music_beatmap_hash);
if (setInfo == null)
{
// we need to import the default menu background beatmap
setInfo = beatmaps.Import(new ZipArchiveReader(game.Resources.GetStream(@"Tracks/triangles.osz"), "triangles.osz")).Result;
setInfo.Protected = true;
beatmaps.Update(setInfo);
}
}
introBeatmap = beatmaps.GetWorkingBeatmap(setInfo.Beatmaps[0]);
track = introBeatmap.Track;
track.Reset();
if (config.Get<bool>(OsuSetting.MenuVoice) && !menuMusic.Value)
// triangles has welcome sound included in the track. only play this if the user doesn't want menu music.
welcome = audio.Samples.Get(@"welcome"); welcome = audio.Samples.Get(@"welcome");
} }
@ -96,24 +58,19 @@ namespace osu.Game.Screens.Menu
if (!resuming) if (!resuming)
{ {
Beatmap.Value = introBeatmap;
introBeatmap = null;
PrepareMenuLoad(); PrepareMenuLoad();
LoadComponentAsync(new TrianglesIntroSequence(logo, background) LoadComponentAsync(new TrianglesIntroSequence(logo, background)
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Clock = new FramedClock(menuMusic.Value ? track : null), Clock = new FramedClock(MenuMusic.Value ? Track : null),
LoadMenu = LoadMenu LoadMenu = LoadMenu
}, t => }, t =>
{ {
AddInternal(t); AddInternal(t);
welcome?.Play(); welcome?.Play();
// Only start the current track if it is the menu music. A beatmap's track is started when entering the Main Menu. StartTrack();
if (menuMusic.Value)
track.Start();
}); });
} }
} }
@ -124,12 +81,6 @@ namespace osu.Game.Screens.Menu
background.FadeOut(100); background.FadeOut(100);
} }
public override void OnSuspending(IScreen next)
{
track = null;
base.OnSuspending(next);
}
private class TrianglesIntroSequence : CompositeDrawable private class TrianglesIntroSequence : CompositeDrawable
{ {
private readonly OsuLogo logo; private readonly OsuLogo logo;