mirror of
https://github.com/ppy/osu
synced 2024-12-17 04:15:37 +00:00
Merge pull request #11538 from EVAST9919/beatmapset-refactor
Make BeatmapSetOverlay use OverlayHeader
This commit is contained in:
commit
11a9a4c773
@ -231,8 +231,8 @@ namespace osu.Game.Tests.Visual.Online
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});
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});
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AddAssert("shown beatmaps of current ruleset", () => overlay.Header.Picker.Difficulties.All(b => b.Beatmap.Ruleset.Equals(overlay.Header.RulesetSelector.Current.Value)));
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AddAssert("left-most beatmap selected", () => overlay.Header.Picker.Difficulties.First().State == BeatmapPicker.DifficultySelectorState.Selected);
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AddAssert("shown beatmaps of current ruleset", () => overlay.Header.HeaderContent.Picker.Difficulties.All(b => b.Beatmap.Ruleset.Equals(overlay.Header.RulesetSelector.Current.Value)));
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AddAssert("left-most beatmap selected", () => overlay.Header.HeaderContent.Picker.Difficulties.First().State == BeatmapPicker.DifficultySelectorState.Selected);
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}
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[Test]
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@ -310,12 +310,12 @@ namespace osu.Game.Tests.Visual.Online
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private void downloadAssert(bool shown)
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{
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AddAssert($"is download button {(shown ? "shown" : "hidden")}", () => overlay.Header.DownloadButtonsVisible == shown);
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AddAssert($"is download button {(shown ? "shown" : "hidden")}", () => overlay.Header.HeaderContent.DownloadButtonsVisible == shown);
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}
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private class TestBeatmapSetOverlay : BeatmapSetOverlay
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{
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public new Header Header => base.Header;
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public new BeatmapSetHeader Header => base.Header;
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}
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}
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}
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@ -1,25 +1,55 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Effects;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Overlays.BeatmapSet
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{
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public class BeatmapSetHeader : OverlayHeader
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{
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public readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
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public readonly Bindable<BeatmapSetInfo> BeatmapSet = new Bindable<BeatmapSetInfo>();
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public BeatmapSetHeaderContent HeaderContent { get; private set; }
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[Cached]
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public BeatmapRulesetSelector RulesetSelector { get; private set; }
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protected override OverlayTitle CreateTitle() => new BeatmapHeaderTitle();
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[Cached(typeof(IBindable<RulesetInfo>))]
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private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
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public BeatmapSetHeader()
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{
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Masking = true;
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EdgeEffect = new EdgeEffectParameters
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{
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Colour = Color4.Black.Opacity(0.25f),
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Type = EdgeEffectType.Shadow,
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Radius = 3,
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Offset = new Vector2(0f, 1f),
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};
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}
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protected override Drawable CreateContent() => HeaderContent = new BeatmapSetHeaderContent
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{
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BeatmapSet = { BindTarget = BeatmapSet }
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};
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protected override Drawable CreateTitleContent() => RulesetSelector = new BeatmapRulesetSelector
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{
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Current = Ruleset
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Current = ruleset
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};
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protected override OverlayTitle CreateTitle() => new BeatmapHeaderTitle();
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private class BeatmapHeaderTitle : OverlayTitle
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{
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public BeatmapHeaderTitle()
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@ -3,12 +3,10 @@
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Graphics;
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@ -18,18 +16,21 @@ using osu.Game.Online;
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using osu.Game.Online.API;
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using osu.Game.Overlays.BeatmapListing.Panels;
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using osu.Game.Overlays.BeatmapSet.Buttons;
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using osu.Game.Rulesets;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Overlays.BeatmapSet
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{
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public class Header : BeatmapDownloadTrackingComposite
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public class BeatmapSetHeaderContent : BeatmapDownloadTrackingComposite
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{
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private const float transition_duration = 200;
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private const float buttons_height = 45;
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private const float buttons_spacing = 5;
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public bool DownloadButtonsVisible => downloadButtonsContainer.Any();
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public readonly Details Details;
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public readonly BeatmapPicker Picker;
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private readonly UpdateableBeatmapSetCover cover;
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private readonly Box coverGradient;
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private readonly OsuSpriteText title, artist;
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@ -38,185 +39,154 @@ namespace osu.Game.Overlays.BeatmapSet
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private readonly FillFlowContainer downloadButtonsContainer;
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private readonly BeatmapAvailability beatmapAvailability;
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private readonly BeatmapSetOnlineStatusPill onlineStatusPill;
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public Details Details;
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public bool DownloadButtonsVisible => downloadButtonsContainer.Any();
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private readonly FavouriteButton favouriteButton;
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private readonly FillFlowContainer fadeContent;
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private readonly LoadingSpinner loading;
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[Resolved]
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private IAPIProvider api { get; set; }
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public BeatmapRulesetSelector RulesetSelector => beatmapSetHeader.RulesetSelector;
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public readonly BeatmapPicker Picker;
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[Resolved]
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private BeatmapRulesetSelector rulesetSelector { get; set; }
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private readonly FavouriteButton favouriteButton;
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private readonly FillFlowContainer fadeContent;
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private readonly LoadingSpinner loading;
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private readonly BeatmapSetHeader beatmapSetHeader;
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[Cached(typeof(IBindable<RulesetInfo>))]
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private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
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public Header()
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public BeatmapSetHeaderContent()
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{
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ExternalLinkButton externalLink;
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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Masking = true;
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EdgeEffect = new EdgeEffectParameters
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{
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Colour = Color4.Black.Opacity(0.25f),
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Type = EdgeEffectType.Shadow,
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Radius = 3,
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Offset = new Vector2(0f, 1f),
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};
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InternalChild = new FillFlowContainer
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InternalChild = new Container
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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beatmapSetHeader = new BeatmapSetHeader
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new Container
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{
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Ruleset = { BindTarget = ruleset },
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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cover = new UpdateableBeatmapSetCover
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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},
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coverGradient = new Box
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{
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RelativeSizeAxes = Axes.Both
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},
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},
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},
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new Container
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Padding = new MarginPadding
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{
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Vertical = BeatmapSetOverlay.Y_PADDING,
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Left = BeatmapSetOverlay.X_PADDING,
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Right = BeatmapSetOverlay.X_PADDING + BeatmapSetOverlay.RIGHT_WIDTH,
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},
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Children = new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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cover = new UpdateableBeatmapSetCover
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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},
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coverGradient = new Box
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{
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RelativeSizeAxes = Axes.Both
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},
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},
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},
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new Container
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fadeContent = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Padding = new MarginPadding
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{
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Vertical = BeatmapSetOverlay.Y_PADDING,
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Left = BeatmapSetOverlay.X_PADDING,
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Right = BeatmapSetOverlay.X_PADDING + BeatmapSetOverlay.RIGHT_WIDTH,
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},
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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fadeContent = new FillFlowContainer
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new Container
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Child = Picker = new BeatmapPicker(),
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},
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new FillFlowContainer
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{
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Direction = FillDirection.Horizontal,
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AutoSizeAxes = Axes.Both,
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Margin = new MarginPadding { Top = 15 },
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Children = new Drawable[]
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{
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new Container
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title = new OsuSpriteText
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Child = Picker = new BeatmapPicker(),
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Font = OsuFont.GetFont(size: 30, weight: FontWeight.SemiBold, italics: true)
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},
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new FillFlowContainer
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externalLink = new ExternalLinkButton
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{
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Direction = FillDirection.Horizontal,
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AutoSizeAxes = Axes.Both,
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Margin = new MarginPadding { Top = 15 },
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Children = new Drawable[]
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{
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title = new OsuSpriteText
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{
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Font = OsuFont.GetFont(size: 30, weight: FontWeight.SemiBold, italics: true)
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},
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externalLink = new ExternalLinkButton
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Margin = new MarginPadding { Left = 5, Bottom = 4 }, // To better lineup with the font
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},
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explicitContentPill = new ExplicitContentBeatmapPill
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{
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Alpha = 0f,
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Margin = new MarginPadding { Left = 10, Bottom = 4 },
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}
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}
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Margin = new MarginPadding { Left = 5, Bottom = 4 }, // To better lineup with the font
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},
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artist = new OsuSpriteText
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explicitContentPill = new ExplicitContentBeatmapPill
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{
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Font = OsuFont.GetFont(size: 20, weight: FontWeight.Medium, italics: true),
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Margin = new MarginPadding { Bottom = 20 }
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Alpha = 0f,
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Margin = new MarginPadding { Left = 10, Bottom = 4 },
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}
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}
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},
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artist = new OsuSpriteText
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{
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Font = OsuFont.GetFont(size: 20, weight: FontWeight.Medium, italics: true),
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Margin = new MarginPadding { Bottom = 20 }
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},
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new Container
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Child = author = new AuthorInfo(),
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},
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beatmapAvailability = new BeatmapAvailability(),
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new Container
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{
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RelativeSizeAxes = Axes.X,
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Height = buttons_height,
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Margin = new MarginPadding { Top = 10 },
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Children = new Drawable[]
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{
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favouriteButton = new FavouriteButton
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{
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BeatmapSet = { BindTarget = BeatmapSet }
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},
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new Container
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downloadButtonsContainer = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Child = author = new AuthorInfo(),
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},
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beatmapAvailability = new BeatmapAvailability(),
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new Container
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{
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RelativeSizeAxes = Axes.X,
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Height = buttons_height,
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Margin = new MarginPadding { Top = 10 },
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Children = new Drawable[]
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{
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favouriteButton = new FavouriteButton
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{
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BeatmapSet = { BindTarget = BeatmapSet }
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},
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downloadButtonsContainer = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Left = buttons_height + buttons_spacing },
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Spacing = new Vector2(buttons_spacing),
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},
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},
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Left = buttons_height + buttons_spacing },
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Spacing = new Vector2(buttons_spacing),
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},
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},
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},
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}
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},
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loading = new LoadingSpinner
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Scale = new Vector2(1.5f),
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},
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new FillFlowContainer
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{
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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AutoSizeAxes = Axes.Both,
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Margin = new MarginPadding { Top = BeatmapSetOverlay.Y_PADDING, Right = BeatmapSetOverlay.X_PADDING },
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(10),
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Children = new Drawable[]
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{
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onlineStatusPill = new BeatmapSetOnlineStatusPill
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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TextSize = 14,
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TextPadding = new MarginPadding { Horizontal = 35, Vertical = 10 }
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},
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Details = new Details(),
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},
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},
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}
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},
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loading = new LoadingSpinner
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Scale = new Vector2(1.5f),
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},
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new FillFlowContainer
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{
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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AutoSizeAxes = Axes.Both,
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Margin = new MarginPadding { Top = BeatmapSetOverlay.Y_PADDING, Right = BeatmapSetOverlay.X_PADDING },
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(10),
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Children = new Drawable[]
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{
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onlineStatusPill = new BeatmapSetOnlineStatusPill
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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TextSize = 14,
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TextPadding = new MarginPadding { Horizontal = 35, Vertical = 10 }
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},
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Details = new Details(),
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},
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},
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}
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@ -239,7 +209,7 @@ namespace osu.Game.Overlays.BeatmapSet
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BeatmapSet.BindValueChanged(setInfo =>
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{
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Picker.BeatmapSet = RulesetSelector.BeatmapSet = author.BeatmapSet = beatmapAvailability.BeatmapSet = Details.BeatmapSet = setInfo.NewValue;
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Picker.BeatmapSet = rulesetSelector.BeatmapSet = author.BeatmapSet = beatmapAvailability.BeatmapSet = Details.BeatmapSet = setInfo.NewValue;
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cover.BeatmapSet = setInfo.NewValue;
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if (setInfo.NewValue == null)
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@ -19,15 +19,12 @@ using osuTK;
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namespace osu.Game.Overlays
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{
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public class BeatmapSetOverlay : FullscreenOverlay<OverlayHeader> // we don't provide a standard header for now.
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public class BeatmapSetOverlay : FullscreenOverlay<BeatmapSetHeader>
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{
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public const float X_PADDING = 40;
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public const float Y_PADDING = 25;
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public const float RIGHT_WIDTH = 275;
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//todo: should be an OverlayHeader? or maybe not?
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protected new readonly Header Header;
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[Resolved]
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private RulesetStore rulesets { get; set; }
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@ -39,7 +36,7 @@ namespace osu.Game.Overlays
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private readonly Box background;
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public BeatmapSetOverlay()
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: base(OverlayColourScheme.Blue, null)
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: base(OverlayColourScheme.Blue, new BeatmapSetHeader())
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{
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OverlayScrollContainer scroll;
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Info info;
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@ -72,14 +69,14 @@ namespace osu.Game.Overlays
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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Header = new Header(),
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Header,
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info = new Info()
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}
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},
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},
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new ScoresContainer
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{
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Beatmap = { BindTarget = Header.Picker.Beatmap }
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Beatmap = { BindTarget = Header.HeaderContent.Picker.Beatmap }
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},
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comments = new CommentsSection()
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},
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@ -91,7 +88,7 @@ namespace osu.Game.Overlays
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info.BeatmapSet.BindTo(beatmapSet);
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comments.BeatmapSet.BindTo(beatmapSet);
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Header.Picker.Beatmap.ValueChanged += b =>
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Header.HeaderContent.Picker.Beatmap.ValueChanged += b =>
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{
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info.Beatmap = b.NewValue;
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@ -125,7 +122,7 @@ namespace osu.Game.Overlays
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req.Success += res =>
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{
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beatmapSet.Value = res.ToBeatmapSet(rulesets);
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Header.Picker.Beatmap.Value = Header.BeatmapSet.Value.Beatmaps.First(b => b.OnlineBeatmapID == beatmapId);
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Header.HeaderContent.Picker.Beatmap.Value = Header.BeatmapSet.Value.Beatmaps.First(b => b.OnlineBeatmapID == beatmapId);
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};
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API.Queue(req);
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||||
|
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