Merge pull request #11538 from EVAST9919/beatmapset-refactor

Make BeatmapSetOverlay use OverlayHeader
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Dan Balasescu 2021-01-21 13:14:02 +09:00 committed by GitHub
commit 11a9a4c773
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4 changed files with 153 additions and 156 deletions

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@ -231,8 +231,8 @@ namespace osu.Game.Tests.Visual.Online
});
});
AddAssert("shown beatmaps of current ruleset", () => overlay.Header.Picker.Difficulties.All(b => b.Beatmap.Ruleset.Equals(overlay.Header.RulesetSelector.Current.Value)));
AddAssert("left-most beatmap selected", () => overlay.Header.Picker.Difficulties.First().State == BeatmapPicker.DifficultySelectorState.Selected);
AddAssert("shown beatmaps of current ruleset", () => overlay.Header.HeaderContent.Picker.Difficulties.All(b => b.Beatmap.Ruleset.Equals(overlay.Header.RulesetSelector.Current.Value)));
AddAssert("left-most beatmap selected", () => overlay.Header.HeaderContent.Picker.Difficulties.First().State == BeatmapPicker.DifficultySelectorState.Selected);
}
[Test]
@ -310,12 +310,12 @@ namespace osu.Game.Tests.Visual.Online
private void downloadAssert(bool shown)
{
AddAssert($"is download button {(shown ? "shown" : "hidden")}", () => overlay.Header.DownloadButtonsVisible == shown);
AddAssert($"is download button {(shown ? "shown" : "hidden")}", () => overlay.Header.HeaderContent.DownloadButtonsVisible == shown);
}
private class TestBeatmapSetOverlay : BeatmapSetOverlay
{
public new Header Header => base.Header;
public new BeatmapSetHeader Header => base.Header;
}
}
}

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@ -1,25 +1,55 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Effects;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Overlays.BeatmapSet
{
public class BeatmapSetHeader : OverlayHeader
{
public readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
public readonly Bindable<BeatmapSetInfo> BeatmapSet = new Bindable<BeatmapSetInfo>();
public BeatmapSetHeaderContent HeaderContent { get; private set; }
[Cached]
public BeatmapRulesetSelector RulesetSelector { get; private set; }
protected override OverlayTitle CreateTitle() => new BeatmapHeaderTitle();
[Cached(typeof(IBindable<RulesetInfo>))]
private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
public BeatmapSetHeader()
{
Masking = true;
EdgeEffect = new EdgeEffectParameters
{
Colour = Color4.Black.Opacity(0.25f),
Type = EdgeEffectType.Shadow,
Radius = 3,
Offset = new Vector2(0f, 1f),
};
}
protected override Drawable CreateContent() => HeaderContent = new BeatmapSetHeaderContent
{
BeatmapSet = { BindTarget = BeatmapSet }
};
protected override Drawable CreateTitleContent() => RulesetSelector = new BeatmapRulesetSelector
{
Current = Ruleset
Current = ruleset
};
protected override OverlayTitle CreateTitle() => new BeatmapHeaderTitle();
private class BeatmapHeaderTitle : OverlayTitle
{
public BeatmapHeaderTitle()

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@ -3,12 +3,10 @@
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics;
@ -18,18 +16,21 @@ using osu.Game.Online;
using osu.Game.Online.API;
using osu.Game.Overlays.BeatmapListing.Panels;
using osu.Game.Overlays.BeatmapSet.Buttons;
using osu.Game.Rulesets;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Overlays.BeatmapSet
{
public class Header : BeatmapDownloadTrackingComposite
public class BeatmapSetHeaderContent : BeatmapDownloadTrackingComposite
{
private const float transition_duration = 200;
private const float buttons_height = 45;
private const float buttons_spacing = 5;
public bool DownloadButtonsVisible => downloadButtonsContainer.Any();
public readonly Details Details;
public readonly BeatmapPicker Picker;
private readonly UpdateableBeatmapSetCover cover;
private readonly Box coverGradient;
private readonly OsuSpriteText title, artist;
@ -38,52 +39,23 @@ namespace osu.Game.Overlays.BeatmapSet
private readonly FillFlowContainer downloadButtonsContainer;
private readonly BeatmapAvailability beatmapAvailability;
private readonly BeatmapSetOnlineStatusPill onlineStatusPill;
public Details Details;
public bool DownloadButtonsVisible => downloadButtonsContainer.Any();
private readonly FavouriteButton favouriteButton;
private readonly FillFlowContainer fadeContent;
private readonly LoadingSpinner loading;
[Resolved]
private IAPIProvider api { get; set; }
public BeatmapRulesetSelector RulesetSelector => beatmapSetHeader.RulesetSelector;
public readonly BeatmapPicker Picker;
[Resolved]
private BeatmapRulesetSelector rulesetSelector { get; set; }
private readonly FavouriteButton favouriteButton;
private readonly FillFlowContainer fadeContent;
private readonly LoadingSpinner loading;
private readonly BeatmapSetHeader beatmapSetHeader;
[Cached(typeof(IBindable<RulesetInfo>))]
private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
public Header()
public BeatmapSetHeaderContent()
{
ExternalLinkButton externalLink;
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Masking = true;
EdgeEffect = new EdgeEffectParameters
{
Colour = Color4.Black.Opacity(0.25f),
Type = EdgeEffectType.Shadow,
Radius = 3,
Offset = new Vector2(0f, 1f),
};
InternalChild = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
beatmapSetHeader = new BeatmapSetHeader
{
Ruleset = { BindTarget = ruleset },
},
new Container
InternalChild = new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
@ -217,8 +189,6 @@ namespace osu.Game.Overlays.BeatmapSet
Details = new Details(),
},
},
},
},
}
};
@ -239,7 +209,7 @@ namespace osu.Game.Overlays.BeatmapSet
BeatmapSet.BindValueChanged(setInfo =>
{
Picker.BeatmapSet = RulesetSelector.BeatmapSet = author.BeatmapSet = beatmapAvailability.BeatmapSet = Details.BeatmapSet = setInfo.NewValue;
Picker.BeatmapSet = rulesetSelector.BeatmapSet = author.BeatmapSet = beatmapAvailability.BeatmapSet = Details.BeatmapSet = setInfo.NewValue;
cover.BeatmapSet = setInfo.NewValue;
if (setInfo.NewValue == null)

View File

@ -19,15 +19,12 @@ using osuTK;
namespace osu.Game.Overlays
{
public class BeatmapSetOverlay : FullscreenOverlay<OverlayHeader> // we don't provide a standard header for now.
public class BeatmapSetOverlay : FullscreenOverlay<BeatmapSetHeader>
{
public const float X_PADDING = 40;
public const float Y_PADDING = 25;
public const float RIGHT_WIDTH = 275;
//todo: should be an OverlayHeader? or maybe not?
protected new readonly Header Header;
[Resolved]
private RulesetStore rulesets { get; set; }
@ -39,7 +36,7 @@ namespace osu.Game.Overlays
private readonly Box background;
public BeatmapSetOverlay()
: base(OverlayColourScheme.Blue, null)
: base(OverlayColourScheme.Blue, new BeatmapSetHeader())
{
OverlayScrollContainer scroll;
Info info;
@ -72,14 +69,14 @@ namespace osu.Game.Overlays
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
Header = new Header(),
Header,
info = new Info()
}
},
},
new ScoresContainer
{
Beatmap = { BindTarget = Header.Picker.Beatmap }
Beatmap = { BindTarget = Header.HeaderContent.Picker.Beatmap }
},
comments = new CommentsSection()
},
@ -91,7 +88,7 @@ namespace osu.Game.Overlays
info.BeatmapSet.BindTo(beatmapSet);
comments.BeatmapSet.BindTo(beatmapSet);
Header.Picker.Beatmap.ValueChanged += b =>
Header.HeaderContent.Picker.Beatmap.ValueChanged += b =>
{
info.Beatmap = b.NewValue;
@ -125,7 +122,7 @@ namespace osu.Game.Overlays
req.Success += res =>
{
beatmapSet.Value = res.ToBeatmapSet(rulesets);
Header.Picker.Beatmap.Value = Header.BeatmapSet.Value.Beatmaps.First(b => b.OnlineBeatmapID == beatmapId);
Header.HeaderContent.Picker.Beatmap.Value = Header.BeatmapSet.Value.Beatmaps.First(b => b.OnlineBeatmapID == beatmapId);
};
API.Queue(req);