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Merge pull request #12180 from peppy/hide-caught-fruit-in-hidden
Fix osu!catch fruit showing on plate when hidden mod is enabled
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commit
11958553b7
@ -3,13 +3,16 @@
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects.Drawables;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Catch.Mods
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{
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public class CatchModHidden : ModHidden
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public class CatchModHidden : ModHidden, IApplicableToDrawableRuleset<CatchHitObject>
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{
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public override string Description => @"Play with fading fruits.";
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public override double ScoreMultiplier => 1.06;
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@ -17,6 +20,14 @@ namespace osu.Game.Rulesets.Catch.Mods
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private const double fade_out_offset_multiplier = 0.6;
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private const double fade_out_duration_multiplier = 0.44;
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public void ApplyToDrawableRuleset(DrawableRuleset<CatchHitObject> drawableRuleset)
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{
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var drawableCatchRuleset = (DrawableCatchRuleset)drawableRuleset;
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var catchPlayfield = (CatchPlayfield)drawableCatchRuleset.Playfield;
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catchPlayfield.CatcherArea.MovableCatcher.CatchFruitOnPlate = false;
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}
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protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state)
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{
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base.ApplyNormalVisibilityState(hitObject, state);
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@ -43,6 +43,11 @@ namespace osu.Game.Rulesets.Catch.UI
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/// </summary>
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public bool HyperDashing => hyperDashModifier != 1;
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/// <summary>
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/// Whether <see cref="DrawablePalpableCatchHitObject"/> fruit should appear on the plate.
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/// </summary>
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public bool CatchFruitOnPlate { get; set; } = true;
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/// <summary>
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/// The relative space to cover in 1 millisecond. based on 1 game pixel per millisecond as in osu-stable.
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/// </summary>
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@ -237,7 +242,8 @@ namespace osu.Game.Rulesets.Catch.UI
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{
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var positionInStack = computePositionInStack(new Vector2(palpableObject.X - X, 0), palpableObject.DisplaySize.X / 2);
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placeCaughtObject(palpableObject, positionInStack);
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if (CatchFruitOnPlate)
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placeCaughtObject(palpableObject, positionInStack);
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if (hitLighting.Value)
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addLighting(hitObject, positionInStack.X, drawableObject.AccentColour.Value);
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