Remove unused Source_Set implementation on ISpectatorPlayerClock

This commit is contained in:
Dean Herbert 2022-08-23 13:44:41 +09:00
parent c59298f0ce
commit 1191b6c080
2 changed files with 1 additions and 6 deletions

View File

@ -17,7 +17,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
/// </summary>
public const double CATCHUP_RATE = 2;
public IFrameBasedClock Source { get; set; }
public readonly IFrameBasedClock Source;
public double CurrentTime { get; private set; }

View File

@ -33,10 +33,5 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
/// Of note, this will be false if this clock is *ahead* of the master clock.
/// </remarks>
bool IsCatchingUp { get; set; }
/// <summary>
/// The source clock
/// </summary>
IFrameBasedClock Source { set; }
}
}