From 118e58888b77d38a2b202c97ad7fe5ed11ff3ab9 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 6 May 2022 17:51:51 +0900 Subject: [PATCH] Rename incorrectly named variable (radius is not diameter) --- .../Edit/Compose/Components/CircularDistanceSnapGrid.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/CircularDistanceSnapGrid.cs b/osu.Game/Screens/Edit/Compose/Components/CircularDistanceSnapGrid.cs index 13d838234e..91fad08aff 100644 --- a/osu.Game/Screens/Edit/Compose/Components/CircularDistanceSnapGrid.cs +++ b/osu.Game/Screens/Edit/Compose/Components/CircularDistanceSnapGrid.cs @@ -49,15 +49,15 @@ namespace osu.Game.Screens.Edit.Compose.Components for (int i = 0; i < requiredCircles; i++) { - float radius = (i + 1) * DistanceBetweenTicks * 2; + float diameter = (i + 1) * DistanceBetweenTicks * 2; AddInternal(new CircularProgress { Origin = Anchor.Centre, Position = StartPosition, Current = { Value = 1 }, - Size = new Vector2(radius), - InnerRadius = 4 * 1f / radius, + Size = new Vector2(diameter), + InnerRadius = 4 * 1f / diameter, Colour = GetColourForIndexFromPlacement(i) }); }