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Use perfect osu!(stable) strong scale value
Co-authored-by: Dean Herbert <pe@ppy.sh>
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@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
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/// <summary>
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/// <summary>
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/// Scale multiplier for a strong drawable taiko hit object.
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/// Scale multiplier for a strong drawable taiko hit object.
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/// </summary>
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/// </summary>
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public const float STRONG_SCALE = 1.525f;
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public const float STRONG_SCALE = 1 / 0.65f;
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/// <summary>
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/// <summary>
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/// Default size of a strong drawable taiko hit object.
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/// Default size of a strong drawable taiko hit object.
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