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Capture -> Select
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@ -13,7 +13,7 @@ using OpenTK;
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namespace osu.Game.Rulesets.Edit.Layers.Selection
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{
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/// <summary>
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/// A box which encapsulates captured <see cref="DrawableHitObject"/>s.
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/// A box which encloses <see cref="DrawableHitObject"/>s.
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/// </summary>
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public abstract class CaptureBox : VisibilityContainer
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{
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@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
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var screenSpaceDragQuad = new Quad(dragStartPosition.X, dragStartPosition.Y, dragPosition.X - dragStartPosition.X, dragPosition.Y - dragStartPosition.Y);
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selectionBox.SetDragRectangle(screenSpaceDragQuad.AABBFloat);
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captureQuad(screenSpaceDragQuad);
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selectQuad(screenSpaceDragQuad);
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return true;
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}
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@ -57,15 +57,15 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
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protected override bool OnDragEnd(InputState state)
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{
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selectionBox.Hide();
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finishCapture(true);
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finishSelection(true);
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return true;
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}
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protected override bool OnClick(InputState state)
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{
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capturePoint(state.Mouse.NativeState.Position);
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finishCapture(false);
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selectPoint(state.Mouse.NativeState.Position);
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finishSelection(false);
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return true;
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}
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@ -80,29 +80,29 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
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}
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/// <summary>
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/// Captures all hitobjects that are present within the area of a <see cref="Quad"/>.
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/// Selects all hitobjects that are present within the area of a <see cref="Quad"/>.
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/// </summary>
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/// <param name="screenSpaceQuad">The capture <see cref="Quad"/>.</param>
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private void captureQuad(Quad screenSpaceQuad)
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/// <param name="screenSpaceQuad">The selection <see cref="Quad"/>.</param>
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private void selectQuad(Quad screenSpaceQuad)
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{
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foreach (var obj in playfield.HitObjects.Objects.Where(h => h.IsAlive && h.IsPresent && screenSpaceQuad.Contains(h.SelectionPoint)))
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selectedHitObjects.Add(obj);
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}
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/// <summary>
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/// Captures the top-most hitobject that is present under a specific point.
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/// Selects the top-most hitobject that is present under a specific point.
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/// </summary>
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/// <param name="screenSpacePoint">The <see cref="Vector2"/> to capture at.</param>
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private void capturePoint(Vector2 screenSpacePoint)
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/// <param name="screenSpacePoint">The <see cref="Vector2"/> to select at.</param>
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private void selectPoint(Vector2 screenSpacePoint)
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{
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var captured = playfield.HitObjects.Objects.Reverse().Where(h => h.IsAlive && h.IsPresent).FirstOrDefault(h => h.ReceiveMouseInputAt(screenSpacePoint));
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if (captured == null)
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var selected = playfield.HitObjects.Objects.Reverse().Where(h => h.IsAlive && h.IsPresent).FirstOrDefault(h => h.ReceiveMouseInputAt(screenSpacePoint));
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if (selected == null)
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return;
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selectedHitObjects.Add(captured);
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selectedHitObjects.Add(selected);
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}
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private void finishCapture(bool fromDrag)
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private void finishSelection(bool fromDrag)
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{
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if (selectedHitObjects.Count == 0)
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return;
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