Use list with post-sort for nested hitobjects

This commit is contained in:
smoogipoo 2018-10-10 13:02:27 +09:00
parent 3322eb47b3
commit 1125075b37

View File

@ -58,7 +58,7 @@ namespace osu.Game.Rulesets.Objects
/// </summary>
public HitWindows HitWindows { get; set; }
private readonly Lazy<SortedList<HitObject>> nestedHitObjects = new Lazy<SortedList<HitObject>>(() => new SortedList<HitObject>((h1, h2) => h1.StartTime.CompareTo(h2.StartTime)));
private readonly Lazy<List<HitObject>> nestedHitObjects = new Lazy<List<HitObject>>(() => new List<HitObject>());
[JsonIgnore]
public IReadOnlyList<HitObject> NestedHitObjects => nestedHitObjects.Value;
@ -79,6 +79,8 @@ namespace osu.Game.Rulesets.Objects
if (nestedHitObjects.IsValueCreated)
{
nestedHitObjects.Value.Sort((h1, h2) => h1.StartTime.CompareTo(h2.StartTime));
nestedHitObjects.Value.ForEach(h =>
{
h.HitWindows = HitWindows;