From 112429051ea3ab5cc6c9fd9915de087bc911e040 Mon Sep 17 00:00:00 2001 From: smoogipooo Date: Tue, 12 Sep 2017 19:05:37 +0900 Subject: [PATCH] Fix XMLDoc CI errors --- osu.Game/Rulesets/UI/RulesetContainer.cs | 4 ++-- osu.Game/Rulesets/UI/ScrollingPlayfield.cs | 10 +++++----- osu.Game/Rulesets/UI/ScrollingRulesetContainer.cs | 2 +- 3 files changed, 8 insertions(+), 8 deletions(-) diff --git a/osu.Game/Rulesets/UI/RulesetContainer.cs b/osu.Game/Rulesets/UI/RulesetContainer.cs index 9377d64028..f7ece531c3 100644 --- a/osu.Game/Rulesets/UI/RulesetContainer.cs +++ b/osu.Game/Rulesets/UI/RulesetContainer.cs @@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.UI public event Action OnAllJudged; /// - /// Whether to apply adjustments to the child based on our own size. + /// Whether to apply adjustments to the child based on our own size. /// public bool AspectAdjust = true; @@ -288,7 +288,7 @@ namespace osu.Game.Rulesets.UI protected virtual BeatmapProcessor CreateBeatmapProcessor() => new BeatmapProcessor(); /// - /// In some cases we want to apply changes to the relative size of our contained based on custom conditions. + /// In some cases we want to apply changes to the relative size of our contained based on custom conditions. /// /// protected virtual Vector2 GetPlayfieldAspectAdjust() => new Vector2(0.75f); //a sane default diff --git a/osu.Game/Rulesets/UI/ScrollingPlayfield.cs b/osu.Game/Rulesets/UI/ScrollingPlayfield.cs index b66a26de91..395248b2fd 100644 --- a/osu.Game/Rulesets/UI/ScrollingPlayfield.cs +++ b/osu.Game/Rulesets/UI/ScrollingPlayfield.cs @@ -17,7 +17,7 @@ using osu.Game.Rulesets.Timing; namespace osu.Game.Rulesets.UI { /// - /// A type of specialized towards scrolling s. + /// A type of specialized towards scrolling s. /// public class ScrollingPlayfield : Playfield { @@ -61,7 +61,7 @@ namespace osu.Game.Rulesets.UI public new readonly ScrollingHitObjectContainer HitObjects; /// - /// Creates a new . + /// Creates a new . /// /// The axes on which s in this container should scroll. /// Whether we want our internal coordinate system to be scaled to a specified width @@ -75,15 +75,15 @@ namespace osu.Game.Rulesets.UI private List nestedPlayfields; /// - /// All the s nested inside this playfield. + /// All the s nested inside this playfield. /// public IEnumerable NestedPlayfields => nestedPlayfields; /// - /// Adds a to this playfield. The nested + /// Adds a to this playfield. The nested /// will be given all of the same speed adjustments as this playfield. /// - /// The to add. + /// The to add. protected void AddNested(ScrollingPlayfield otherPlayfield) { if (nestedPlayfields == null) diff --git a/osu.Game/Rulesets/UI/ScrollingRulesetContainer.cs b/osu.Game/Rulesets/UI/ScrollingRulesetContainer.cs index 2fd75d62cb..f1b8838fa9 100644 --- a/osu.Game/Rulesets/UI/ScrollingRulesetContainer.cs +++ b/osu.Game/Rulesets/UI/ScrollingRulesetContainer.cs @@ -16,7 +16,7 @@ using osu.Game.Rulesets.Timing; namespace osu.Game.Rulesets.UI { /// - /// A type of that supports a . + /// A type of that supports a . /// s inside this will scroll within the playfield. /// public abstract class ScrollingRulesetContainer : RulesetContainer