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Merge pull request #10788 from smoogipoo/fix-mania-crash
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commit
1106de7356
@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using NUnit.Framework;
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using NUnit.Framework;
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@ -54,12 +55,77 @@ namespace osu.Game.Rulesets.Mania.Tests
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}
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}
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}
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}
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[Test]
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public void TestHoldNoteMissAfterNextObjectStartTime()
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{
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var objects = new List<ManiaHitObject>
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{
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new HoldNote
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{
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StartTime = 1000,
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EndTime = 1010,
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},
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new HoldNote
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{
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StartTime = 1020,
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EndTime = 1030
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}
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};
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performTest(objects, new List<ReplayFrame>());
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addJudgementAssert(objects[0], HitResult.IgnoreHit);
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addJudgementAssert(objects[1], HitResult.IgnoreHit);
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}
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[Test]
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public void TestHoldNoteReleasedHitAfterNextObjectStartTime()
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{
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var objects = new List<ManiaHitObject>
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{
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new HoldNote
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{
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StartTime = 1000,
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EndTime = 1010,
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},
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new HoldNote
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{
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StartTime = 1020,
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EndTime = 1030
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}
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};
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var frames = new List<ReplayFrame>
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{
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new ManiaReplayFrame(1000, ManiaAction.Key1),
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new ManiaReplayFrame(1030),
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new ManiaReplayFrame(1040, ManiaAction.Key1),
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new ManiaReplayFrame(1050)
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};
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performTest(objects, frames);
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addJudgementAssert(objects[0], HitResult.IgnoreHit);
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addJudgementAssert("first head", () => ((HoldNote)objects[0]).Head, HitResult.Perfect);
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addJudgementAssert("first tail", () => ((HoldNote)objects[0]).Tail, HitResult.Perfect);
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addJudgementAssert(objects[1], HitResult.IgnoreHit);
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addJudgementAssert("second head", () => ((HoldNote)objects[1]).Head, HitResult.Great);
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addJudgementAssert("second tail", () => ((HoldNote)objects[1]).Tail, HitResult.Perfect);
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}
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private void addJudgementAssert(ManiaHitObject hitObject, HitResult result)
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private void addJudgementAssert(ManiaHitObject hitObject, HitResult result)
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{
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{
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AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judgement is {result}",
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AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judgement is {result}",
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() => judgementResults.Single(r => r.HitObject == hitObject).Type == result);
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() => judgementResults.Single(r => r.HitObject == hitObject).Type == result);
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}
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}
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private void addJudgementAssert(string name, Func<ManiaHitObject> hitObject, HitResult result)
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{
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AddAssert($"{name} judgement is {result}",
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() => judgementResults.Single(r => r.HitObject == hitObject()).Type == result);
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}
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private void addJudgementOffsetAssert(ManiaHitObject hitObject, double offset)
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private void addJudgementOffsetAssert(ManiaHitObject hitObject, double offset)
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{
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{
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AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judged at {offset}",
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AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judged at {offset}",
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@ -1,7 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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@ -44,9 +43,6 @@ namespace osu.Game.Rulesets.Mania.UI
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/// <param name="hitObject">The <see cref="HitObject"/> that was hit.</param>
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/// <param name="hitObject">The <see cref="HitObject"/> that was hit.</param>
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public void HandleHit(DrawableHitObject hitObject)
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public void HandleHit(DrawableHitObject hitObject)
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{
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{
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if (!IsHittable(hitObject, hitObject.HitObject.StartTime + hitObject.Result.TimeOffset))
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throw new InvalidOperationException($"A {hitObject} was hit before it became hittable!");
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foreach (var obj in enumerateHitObjectsUpTo(hitObject.HitObject.StartTime))
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foreach (var obj in enumerateHitObjectsUpTo(hitObject.HitObject.StartTime))
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{
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{
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if (obj.Judged)
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if (obj.Judged)
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