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Fix restart notifications appearing every 30 minutes
If a user was to manually check for updates via the button, the recheck would have been fired. This is a recent regression. I kinda want to reorganise this code (the button press for check for udpates shouldn't even get close to the recheck code IMO) but for now this seems like one we should quickly fix. Addresses https://github.com/ppy/osu/discussions/29774.
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@ -45,14 +45,17 @@ namespace osu.Desktop.Updater
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private async Task<bool> checkForUpdateAsync(UpdateProgressNotification? notification = null)
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{
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// should we schedule a retry on completion of this check?
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bool scheduleRecheck = true;
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// whether to check again in 30 minutes. generally only if there's an error or no update was found (yet).
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bool scheduleRecheck = false;
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try
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{
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// Avoid any kind of update checking while gameplay is running.
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if (localUserInfo?.IsPlaying.Value == true)
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{
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scheduleRecheck = true;
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return false;
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}
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// TODO: we should probably be checking if there's a more recent update, rather than shortcutting here.
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// Velopack does support this scenario (see https://github.com/ppy/osu/pull/28743#discussion_r1743495975).
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@ -67,17 +70,20 @@ namespace osu.Desktop.Updater
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return true;
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}
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});
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return true;
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}
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pendingUpdate = await updateManager.CheckForUpdatesAsync().ConfigureAwait(false);
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// Handle no updates available.
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// No update is available. We'll check again later.
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if (pendingUpdate == null)
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{
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scheduleRecheck = true;
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return false;
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}
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scheduleRecheck = false;
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// An update is found, let's notify the user and start downloading it.
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if (notification == null)
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{
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notification = new UpdateProgressNotification
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@ -113,7 +119,6 @@ namespace osu.Desktop.Updater
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{
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if (scheduleRecheck)
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{
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// check again in 30 minutes.
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Scheduler.AddDelayed(() => Task.Run(async () => await checkForUpdateAsync().ConfigureAwait(false)), 60000 * 30);
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}
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}
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