Add spinners and improve TestCaseHitObjects.

This commit is contained in:
Dean Herbert 2017-02-14 18:55:54 +09:00
parent 8e9a5e9faa
commit 10dfe47638
10 changed files with 451 additions and 31 deletions

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@ -1,18 +1,23 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Framework;
using osu.Framework.GameModes.Testing;
using osu.Framework.Graphics;
using osu.Framework.Timing;
using OpenTK;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Game.Modes.Objects;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Osu.Objects;
using osu.Game.Modes.Osu.Objects.Drawables;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Modes;
using OpenTK.Graphics;
namespace osu.Desktop.VisualTests.Tests
{
@ -20,44 +25,124 @@ class TestCaseHitObjects : TestCase
{
public override string Name => @"Hit Objects";
private StopwatchClock rateAdjustClock;
private FramedClock framedClock;
bool auto = false;
public TestCaseHitObjects()
{
var swClock = new StopwatchClock(true) { Rate = 0.2f };
Clock = new FramedClock(swClock);
rateAdjustClock = new StopwatchClock(true);
framedClock = new FramedClock(rateAdjustClock);
playbackSpeed.ValueChanged += delegate { rateAdjustClock.Rate = playbackSpeed.Value; };
}
HitObjectType mode = HitObjectType.Spinner;
BindableNumber<double> playbackSpeed = new BindableDouble(0.5) { MinValue = 0, MaxValue = 1 };
private Container playfieldContainer;
private Container approachContainer;
private void load(HitObjectType mode)
{
this.mode = mode;
switch (mode)
{
case HitObjectType.Circle:
const int count = 10;
for (int i = 0; i < count; i++)
{
var h = new HitCircle
{
StartTime = framedClock.CurrentTime + 600 + i * 80,
Position = new Vector2((i - count / 2) * 14),
};
add(new DrawableHitCircle(h));
}
break;
case HitObjectType.Slider:
add(new DrawableSlider(new Slider
{
StartTime = framedClock.CurrentTime + 600,
ControlPoints = new List<Vector2>()
{
new Vector2(-200, 0),
new Vector2(400, 0),
},
Length = 400,
Position = new Vector2(-200, 0),
Velocity = 1,
}));
break;
case HitObjectType.Spinner:
add(new DrawableSpinner(new Spinner
{
StartTime = framedClock.CurrentTime + 600,
Length = 1000,
Position = new Vector2(0, 0),
}));
break;
}
}
public override void Reset()
{
base.Reset();
Clock.ProcessFrame();
playbackSpeed.TriggerChange();
Container approachContainer = new Container { Depth = float.MinValue, };
AddButton(@"circles", () => load(HitObjectType.Circle));
AddButton(@"slider", () => load(HitObjectType.Slider));
AddButton(@"spinner", () => load(HitObjectType.Spinner));
Add(approachContainer);
AddToggle(@"auto", () => { auto = !auto; load(mode); });
const int count = 10;
for (int i = 0; i < count; i++)
ButtonsContainer.Add(new SpriteText { Text = "Playback Speed" });
ButtonsContainer.Add(new BasicSliderBar<double>
{
var h = new HitCircle
Width = 150,
Height = 10,
SelectionColor = Color4.Orange,
Bindable = playbackSpeed
});
framedClock.ProcessFrame();
var clockAdjustContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Clock = framedClock,
Children = new[]
{
StartTime = Clock.CurrentTime + 600 + i * 80,
Position = new Vector2((i - count / 2) * 14),
};
playfieldContainer = new Container { RelativeSizeAxes = Axes.Both },
approachContainer = new Container { RelativeSizeAxes = Axes.Both }
}
};
DrawableHitCircle d = new DrawableHitCircle(h)
{
Anchor = Anchor.Centre,
Depth = i,
State = ArmedState.Hit,
Judgement = new OsuJudgementInfo { Result = HitResult.Hit }
};
Add(clockAdjustContainer);
load(mode);
}
approachContainer.Add(d.ApproachCircle.CreateProxy());
Add(d);
int depth;
void add(DrawableHitObject h)
{
h.Anchor = Anchor.Centre;
h.Depth = depth++;
if (auto)
{
h.State = ArmedState.Hit;
h.Judgement = new OsuJudgementInfo { Result = HitResult.Hit };
}
playfieldContainer.Add(h);
var proxyable = h as IDrawableHitObjectWithProxiedApproach;
if (proxyable != null)
approachContainer.Add(proxyable.ProxiedLayer.CreateProxy());
}
}
}

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@ -2,7 +2,6 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.ComponentModel;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Transformations;
using osu.Game.Modes.Objects.Drawables;
@ -13,7 +12,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
{
public class DrawableHitCircle : DrawableOsuHitObject, IDrawableHitObjectWithProxiedApproach
{
private HitCircle osuObject;
private OsuHitObject osuObject;
public ApproachCircle ApproachCircle;
private CirclePiece circle;
@ -23,11 +22,12 @@ public class DrawableHitCircle : DrawableOsuHitObject, IDrawableHitObjectWithPro
private NumberPiece number;
private GlowPiece glow;
public DrawableHitCircle(HitCircle h) : base(h)
public DrawableHitCircle(OsuHitObject h) : base(h)
{
Origin = Anchor.Centre;
osuObject = h;
Origin = Anchor.Centre;
Position = osuObject.StackedPosition;
Scale = new Vector2(osuObject.Scale);

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@ -4,6 +4,7 @@
using System.ComponentModel;
using osu.Game.Modes.Objects;
using osu.Game.Modes.Objects.Drawables;
using osu.Framework.Graphics;
namespace osu.Game.Modes.Osu.Objects.Drawables
{

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@ -0,0 +1,140 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Transformations;
using osu.Framework.MathUtils;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Osu.Objects.Drawables.Pieces;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Modes.Osu.Objects.Drawables
{
public class DrawableSpinner : DrawableOsuHitObject
{
private Spinner spinner;
private SpinnerDisc disc;
private SpinnerBackground background;
private DrawableHitCircle circle;
private NumberPiece number;
public DrawableSpinner(Spinner s) : base(s)
{
Origin = Anchor.Centre;
Position = s.Position;
//take up full playfield.
Size = new Vector2(512);
spinner = s;
Children = new Drawable[]
{
background = new SpinnerBackground
{
Alpha = 0,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
DiscColour = Color4.Black
},
disc = new SpinnerDisc
{
Alpha = 0,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
DiscColour = s.Colour
},
circle = new DrawableHitCircle(s)
{
Interactive = false,
Position = Vector2.Zero,
Anchor = Anchor.Centre,
}
};
circle.ApproachCircle.Colour = Color4.Transparent;
background.Scale = scaleToCircle;
disc.Scale = scaleToCircle;
}
public override bool Contains(Vector2 screenSpacePos) => true;
protected override void CheckJudgement(bool userTriggered)
{
if (Time.Current < HitObject.StartTime) return;
var j = Judgement as OsuJudgementInfo;
disc.ScaleTo(Interpolation.ValueAt(Math.Sqrt(Progress), scaleToCircle, Vector2.One, 0, 1), 100);
if (!userTriggered && Time.Current >= HitObject.EndTime)
{
if (Progress >= 1)
{
j.Score = OsuScoreResult.Hit300;
j.Result = HitResult.Hit;
}
else if (Progress > .9)
{
j.Score = OsuScoreResult.Hit100;
j.Result = HitResult.Hit;
}
else if (Progress > .75)
{
j.Score = OsuScoreResult.Hit50;
j.Result = HitResult.Hit;
}
else
{
j.Score = OsuScoreResult.Miss;
j.Result = HitResult.Miss;
}
}
}
private Vector2 scaleToCircle => new Vector2(circle.Scale * circle.DrawWidth / DrawWidth) * 0.95f;
private float spinsPerMinuteNeeded = 100 + (5 * 15); //TODO: read per-map OD and place it on the 5
private float rotationsNeeded => (float)(spinsPerMinuteNeeded * (spinner.EndTime - spinner.StartTime) / 60000f);
public float Progress => MathHelper.Clamp(disc.RotationAbsolute / 360 / rotationsNeeded, 0, 1);
protected override void UpdatePreemptState()
{
base.UpdatePreemptState();
FadeIn(200);
background.Delay(TIME_PREEMPT - 100);
background.FadeIn(200);
background.ScaleTo(1, 200, EasingTypes.OutQuint);
disc.Delay(TIME_PREEMPT - 50);
disc.FadeIn(200);
}
protected override void UpdateState(ArmedState state)
{
base.UpdateState(state);
Delay(HitObject.Duration, true);
FadeOut(160);
switch (state)
{
case ArmedState.Hit:
ScaleTo(Scale * 1.2f, 320, EasingTypes.Out);
break;
case ArmedState.Miss:
ScaleTo(Scale * 0.8f, 320, EasingTypes.In);
break;
}
}
}
}

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@ -0,0 +1,10 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
{
public class SpinnerBackground : SpinnerDisc
{
public override bool HandleInput => false;
}
}

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@ -0,0 +1,168 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transformations;
using osu.Framework.Input;
using osu.Framework.Logging;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
{
public class SpinnerDisc : CircularContainer
{
public override bool Contains(Vector2 screenSpacePos) => true;
protected Sprite Disc;
public SRGBColour DiscColour
{
get { return Disc.Colour; }
set { Disc.Colour = value; }
}
class SpinnerBorder : Container
{
public SpinnerBorder()
{
Origin = Anchor.Centre;
Anchor = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
layout();
}
private int lastLayoutDotCount;
private void layout()
{
int count = (int)(MathHelper.Pi * ScreenSpaceDrawQuad.Width / 9);
if (count == lastLayoutDotCount) return;
lastLayoutDotCount = count;
while (Children.Count() < count)
{
Add(new CircularContainer
{
Colour = Color4.White,
RelativePositionAxes = Axes.Both,
Origin = Anchor.Centre,
Size = new Vector2(1 / ScreenSpaceDrawQuad.Width * 2000),
Children = new[]
{
new Box
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
}
}
});
}
var size = new Vector2(1 / ScreenSpaceDrawQuad.Width * 2000);
int i = 0;
foreach (var d in Children)
{
d.Size = size;
d.Position = new Vector2(
0.5f + (float)Math.Sin((float)i / count * 2 * MathHelper.Pi) / 2,
0.5f + (float)Math.Cos((float)i / count * 2 * MathHelper.Pi) / 2
);
i++;
}
}
protected override void Update()
{
base.Update();
layout();
}
}
public SpinnerDisc()
{
RelativeSizeAxes = Axes.Both;
Children = new Drawable[]
{
Disc = new Box
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Alpha = 0.2f,
},
new SpinnerBorder()
};
}
bool tracking;
public bool Tracking
{
get { return tracking; }
set
{
if (value == tracking) return;
tracking = value;
Disc.FadeTo(tracking ? 0.5f : 0.2f, 100);
}
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
Tracking = true;
return base.OnMouseDown(state, args);
}
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
{
Tracking = false;
return base.OnMouseUp(state, args);
}
protected override bool OnMouseMove(InputState state)
{
Tracking |= state.Mouse.HasMainButtonPressed;
mousePosition = state.Mouse.Position;
return base.OnMouseMove(state);
}
private Vector2 mousePosition;
private float lastAngle;
private float currentRotation;
public float RotationAbsolute;
protected override void Update()
{
base.Update();
var thisAngle = -(float)MathHelper.RadiansToDegrees(Math.Atan2(mousePosition.X - DrawSize.X / 2, mousePosition.Y - DrawSize.Y / 2));
if (tracking)
{
if (thisAngle - lastAngle > 180)
lastAngle += 360;
else if (lastAngle - thisAngle > 180)
lastAngle -= 360;
currentRotation += thisAngle - lastAngle;
RotationAbsolute += Math.Abs(thisAngle - lastAngle);
}
lastAngle = thisAngle;
RotateTo(currentRotation, 100, EasingTypes.OutExpo);
}
}
}

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@ -26,7 +26,10 @@ public override HitObject Parse(string text)
switch (type)
{
case HitObjectType.Circle:
result = new HitCircle();
result = new HitCircle
{
Position = new Vector2(int.Parse(split[0]), int.Parse(split[1]))
};
break;
case HitObjectType.Slider:
CurveTypes curveType = CurveTypes.Catmull;
@ -82,18 +85,22 @@ public override HitObject Parse(string text)
ControlPoints = points,
Length = length,
CurveType = curveType,
RepeatCount = repeatCount
RepeatCount = repeatCount,
Position = new Vector2(int.Parse(split[0]), int.Parse(split[1]))
};
break;
case HitObjectType.Spinner:
result = new Spinner();
result = new Spinner
{
Length = Convert.ToDouble(split[5], CultureInfo.InvariantCulture) - Convert.ToDouble(split[2], CultureInfo.InvariantCulture),
Position = new Vector2(512, 384) / 2,
};
break;
default:
//throw new InvalidOperationException($@"Unknown hit object type {type}");
return null;
}
result.Position = new Vector2(int.Parse(split[0]), int.Parse(split[1]));
result.StartTime = double.Parse(split[2]);
result.StartTime = Convert.ToDouble(split[2], CultureInfo.InvariantCulture);
result.Sample = new HitSampleInfo
{
Type = (SampleType)int.Parse(split[4]),

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@ -1,9 +1,14 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
namespace osu.Game.Modes.Osu.Objects
{
public class Spinner : OsuHitObject
{
public double Length;
public override double EndTime => StartTime + Length;
}
}

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@ -21,7 +21,8 @@ protected override DrawableHitObject GetVisualRepresentation(OsuHitObject h)
return new DrawableHitCircle(h as HitCircle);
if (h is Slider)
return new DrawableSlider(h as Slider);
if (h is Spinner)
return new DrawableSpinner(h as Spinner);
return null;
}
}

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@ -49,9 +49,11 @@
<Compile Include="Objects\Drawables\Connections\ConnectionRenderer.cs" />
<Compile Include="Objects\Drawables\Connections\FollowPointRenderer.cs" />
<Compile Include="Objects\Drawables\Pieces\ApproachCircle.cs" />
<Compile Include="Objects\Drawables\Pieces\SpinnerBackground.cs" />
<Compile Include="Objects\Drawables\Pieces\CirclePiece.cs" />
<Compile Include="Objects\Drawables\DrawableSlider.cs" />
<Compile Include="Objects\Drawables\Connections\FollowPoint.cs" />
<Compile Include="Objects\Drawables\DrawableSpinner.cs" />
<Compile Include="Objects\Drawables\Pieces\ExplodePiece.cs" />
<Compile Include="Objects\Drawables\Pieces\FlashPiece.cs" />
<Compile Include="Objects\Drawables\Pieces\GlowPiece.cs" />
@ -59,6 +61,7 @@
<Compile Include="Objects\Drawables\Pieces\NumberPiece.cs" />
<Compile Include="Objects\Drawables\Pieces\RingPiece.cs" />
<Compile Include="Objects\Drawables\Pieces\SliderBouncer.cs" />
<Compile Include="Objects\Drawables\Pieces\SpinnerDisc.cs" />
<Compile Include="Objects\Drawables\Pieces\Triangles.cs" />
<Compile Include="Objects\Drawables\Pieces\SliderBall.cs" />
<Compile Include="Objects\Drawables\Pieces\SliderBody.cs" />