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https://github.com/ppy/osu
synced 2025-01-02 04:12:13 +00:00
A bit of cleanup
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b9bf3a1829
commit
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@ -80,8 +80,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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base.OnDirectionChanged(direction);
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bodyPiece.Anchor = direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
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bodyPiece.Origin = bodyPiece.Anchor;
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bodyPiece.Anchor = bodyPiece.Origin = direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
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}
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public override Color4 AccentColour
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@ -40,8 +40,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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protected virtual void OnDirectionChanged(ScrollingDirection direction)
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{
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Anchor = direction == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
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Origin = Anchor;
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Anchor = Origin = direction == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
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}
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protected override void UpdateState(ArmedState state)
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@ -36,8 +36,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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base.OnDirectionChanged(direction);
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headPiece.Anchor = direction == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
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headPiece.Origin = headPiece.Anchor;
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headPiece.Anchor = headPiece.Origin = direction == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
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}
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public override Color4 AccentColour
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@ -52,8 +52,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
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direction.BindTo(scrollingInfo.Direction);
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direction.BindValueChanged(direction =>
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{
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colouredBox.Anchor = direction == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
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colouredBox.Origin = colouredBox.Anchor;
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colouredBox.Anchor = colouredBox.Origin = direction == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
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}, true);
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}
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@ -94,8 +94,7 @@ namespace osu.Game.Rulesets.Mania.UI
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Bottom = d == ScrollingDirection.Down ? ManiaStage.HIT_TARGET_POSITION : 0,
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};
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keyArea.Anchor = d == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
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keyArea.Origin = d == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
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keyArea.Anchor = keyArea.Origin= d == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
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}, true);
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}
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@ -48,8 +48,7 @@ namespace osu.Game.Rulesets.Mania.UI.Components
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direction.BindTo(scrollingInfo.Direction);
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direction.BindValueChanged(direction =>
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{
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backgroundOverlay.Anchor = direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
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backgroundOverlay.Origin = direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
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backgroundOverlay.Anchor = backgroundOverlay.Origin = direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
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updateColours();
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}, true);
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}
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@ -55,10 +55,7 @@ namespace osu.Game.Rulesets.Mania.UI.Components
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direction.BindTo(scrollingInfo.Direction);
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direction.BindValueChanged(direction =>
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{
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hitTargetBar.Anchor = direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
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hitTargetBar.Origin = direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
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hitTargetLine.Anchor = direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
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hitTargetLine.Origin = direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
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hitTargetBar.Anchor = hitTargetBar.Origin = hitTargetLine.Anchor = hitTargetLine.Origin = direction == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
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}, true);
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}
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