mirror of
https://github.com/ppy/osu
synced 2025-02-05 04:42:18 +00:00
Merge branch 'master' into fix-unencoded-mp-room-password
This commit is contained in:
commit
10a2c496e3
@ -32,7 +32,7 @@ namespace osu.Desktop
|
||||
var split = arg.Split('=');
|
||||
|
||||
var key = split[0];
|
||||
var val = split[1];
|
||||
var val = split.Length > 1 ? split[1] : string.Empty;
|
||||
|
||||
switch (key)
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||||
{
|
||||
|
@ -0,0 +1,155 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
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||||
using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Catch.Edit.Blueprints;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects.Drawables;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Catch.Tests.Editor
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{
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public class TestSceneJuiceStreamPlacementBlueprint : CatchPlacementBlueprintTestScene
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{
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private const double velocity = 0.5;
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private JuiceStream lastObject => LastObject?.HitObject as JuiceStream;
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[BackgroundDependencyLoader]
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private void load()
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||||
{
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Beatmap.Value.BeatmapInfo.BaseDifficulty.SliderTickRate = 5;
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Beatmap.Value.BeatmapInfo.BaseDifficulty.SliderMultiplier = velocity * 10;
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}
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[Test]
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public void TestBasicPlacement()
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{
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double[] times = { 300, 800 };
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float[] positions = { 100, 200 };
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addPlacementSteps(times, positions);
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AddAssert("juice stream is placed", () => lastObject != null);
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AddAssert("start time is correct", () => Precision.AlmostEquals(lastObject.StartTime, times[0]));
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AddAssert("end time is correct", () => Precision.AlmostEquals(lastObject.EndTime, times[1]));
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AddAssert("start position is correct", () => Precision.AlmostEquals(lastObject.OriginalX, positions[0]));
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AddAssert("end position is correct", () => Precision.AlmostEquals(lastObject.EndX, positions[1]));
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}
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[Test]
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public void TestEmptyNotCommitted()
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{
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addMoveAndClickSteps(100, 100);
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addMoveAndClickSteps(100, 100);
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addMoveAndClickSteps(100, 100, true);
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AddAssert("juice stream not placed", () => lastObject == null);
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}
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[Test]
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public void TestMultipleSegments()
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{
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||||
double[] times = { 100, 300, 500, 700 };
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float[] positions = { 100, 150, 100, 100 };
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addPlacementSteps(times, positions);
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|
||||
AddAssert("has 4 vertices", () => lastObject.Path.ControlPoints.Count == 4);
|
||||
addPathCheckStep(times, positions);
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}
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|
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[Test]
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||||
public void TestVelocityLimit()
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{
|
||||
double[] times = { 100, 300 };
|
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float[] positions = { 200, 500 };
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||||
addPlacementSteps(times, positions);
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addPathCheckStep(times, new float[] { 200, 300 });
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}
|
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|
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[Test]
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public void TestPreviousVerticesAreFixed()
|
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{
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double[] times = { 100, 300, 500, 700 };
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float[] positions = { 200, 400, 100, 500 };
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addPlacementSteps(times, positions);
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addPathCheckStep(times, new float[] { 200, 300, 200, 300 });
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}
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[Test]
|
||||
public void TestClampedPositionIsRestored()
|
||||
{
|
||||
double[] times = { 100, 300, 500 };
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||||
float[] positions = { 200, 200, 0, 250 };
|
||||
|
||||
addMoveAndClickSteps(times[0], positions[0]);
|
||||
addMoveAndClickSteps(times[1], positions[1]);
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AddMoveStep(times[2], positions[2]);
|
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addMoveAndClickSteps(times[2], positions[3], true);
|
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|
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addPathCheckStep(times, new float[] { 200, 200, 250 });
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}
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[Test]
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||||
public void TestFirstVertexIsFixed()
|
||||
{
|
||||
double[] times = { 100, 200 };
|
||||
float[] positions = { 100, 300 };
|
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addPlacementSteps(times, positions);
|
||||
addPathCheckStep(times, new float[] { 100, 150 });
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestOutOfOrder()
|
||||
{
|
||||
double[] times = { 100, 700, 500, 300 };
|
||||
float[] positions = { 100, 200, 150, 50 };
|
||||
addPlacementSteps(times, positions);
|
||||
addPathCheckStep(times, positions);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMoveBeforeFirstVertex()
|
||||
{
|
||||
double[] times = { 300, 500, 100 };
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||||
float[] positions = { 100, 100, 100 };
|
||||
addPlacementSteps(times, positions);
|
||||
AddAssert("start time is correct", () => Precision.AlmostEquals(lastObject.StartTime, times[0]));
|
||||
AddAssert("end time is correct", () => Precision.AlmostEquals(lastObject.EndTime, times[1], 1e-3));
|
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}
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||||
|
||||
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableJuiceStream((JuiceStream)hitObject);
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||||
|
||||
protected override PlacementBlueprint CreateBlueprint() => new JuiceStreamPlacementBlueprint();
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||||
|
||||
private void addMoveAndClickSteps(double time, float position, bool end = false)
|
||||
{
|
||||
AddMoveStep(time, position);
|
||||
AddClickStep(end ? MouseButton.Right : MouseButton.Left);
|
||||
}
|
||||
|
||||
private void addPlacementSteps(double[] times, float[] positions)
|
||||
{
|
||||
for (int i = 0; i < times.Length; i++)
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addMoveAndClickSteps(times[i], positions[i], i == times.Length - 1);
|
||||
}
|
||||
|
||||
private void addPathCheckStep(double[] times, float[] positions) => AddStep("assert path is correct", () =>
|
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Assert.That(getPositions(times), Is.EqualTo(positions).Within(Precision.FLOAT_EPSILON)));
|
||||
|
||||
private float[] getPositions(IEnumerable<double> times)
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{
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JuiceStream hitObject = lastObject.AsNonNull();
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return times
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||||
.Select(time => (time - hitObject.StartTime) * hitObject.Velocity)
|
||||
.Select(distance => hitObject.EffectiveX + hitObject.Path.PositionAt(distance / hitObject.Distance).X)
|
||||
.ToArray();
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||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,49 @@
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||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
|
||||
{
|
||||
public class PlacementEditablePath : EditablePath
|
||||
{
|
||||
/// <summary>
|
||||
/// The original position of the last added vertex.
|
||||
/// This is not same as the last vertex of the current path because the vertex ordering can change.
|
||||
/// </summary>
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||||
private JuiceStreamPathVertex lastVertex;
|
||||
|
||||
public PlacementEditablePath(Func<float, double> positionToDistance)
|
||||
: base(positionToDistance)
|
||||
{
|
||||
}
|
||||
|
||||
public void AddNewVertex()
|
||||
{
|
||||
var endVertex = Vertices[^1];
|
||||
int index = AddVertex(endVertex.Distance, endVertex.X);
|
||||
|
||||
for (int i = 0; i < VertexCount; i++)
|
||||
{
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||||
VertexStates[i].IsSelected = i == index;
|
||||
VertexStates[i].IsFixed = i != index;
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||||
VertexStates[i].VertexBeforeChange = Vertices[i];
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||||
}
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||||
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||||
lastVertex = Vertices[index];
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||||
}
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||||
|
||||
/// <summary>
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||||
/// Move the vertex added by <see cref="AddNewVertex"/> in the last time.
|
||||
/// </summary>
|
||||
public void MoveLastVertex(Vector2 screenSpacePosition)
|
||||
{
|
||||
Vector2 position = ToRelativePosition(screenSpacePosition);
|
||||
double distanceDelta = PositionToDistance(position.Y) - lastVertex.Distance;
|
||||
float xDelta = position.X - lastVertex.X;
|
||||
MoveSelectedVertices(distanceDelta, xDelta);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,128 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Catch.Edit.Blueprints.Components;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Edit.Blueprints
|
||||
{
|
||||
public class JuiceStreamPlacementBlueprint : CatchPlacementBlueprint<JuiceStream>
|
||||
{
|
||||
private readonly ScrollingPath scrollingPath;
|
||||
|
||||
private readonly NestedOutlineContainer nestedOutlineContainer;
|
||||
|
||||
private readonly PlacementEditablePath editablePath;
|
||||
|
||||
private int lastEditablePathId = -1;
|
||||
|
||||
private InputManager inputManager;
|
||||
|
||||
public JuiceStreamPlacementBlueprint()
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
scrollingPath = new ScrollingPath(),
|
||||
nestedOutlineContainer = new NestedOutlineContainer(),
|
||||
editablePath = new PlacementEditablePath(positionToDistance)
|
||||
};
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (PlacementActive == PlacementState.Active)
|
||||
editablePath.UpdateFrom(HitObjectContainer, HitObject);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
inputManager = GetContainingInputManager();
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
switch (PlacementActive)
|
||||
{
|
||||
case PlacementState.Waiting:
|
||||
if (e.Button != MouseButton.Left) break;
|
||||
|
||||
editablePath.AddNewVertex();
|
||||
BeginPlacement(true);
|
||||
return true;
|
||||
|
||||
case PlacementState.Active:
|
||||
switch (e.Button)
|
||||
{
|
||||
case MouseButton.Left:
|
||||
editablePath.AddNewVertex();
|
||||
return true;
|
||||
|
||||
case MouseButton.Right:
|
||||
EndPlacement(HitObject.Duration > 0);
|
||||
return true;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
return base.OnMouseDown(e);
|
||||
}
|
||||
|
||||
public override void UpdateTimeAndPosition(SnapResult result)
|
||||
{
|
||||
switch (PlacementActive)
|
||||
{
|
||||
case PlacementState.Waiting:
|
||||
if (!(result.Time is double snappedTime)) return;
|
||||
|
||||
HitObject.OriginalX = ToLocalSpace(result.ScreenSpacePosition).X;
|
||||
HitObject.StartTime = snappedTime;
|
||||
break;
|
||||
|
||||
case PlacementState.Active:
|
||||
Vector2 unsnappedPosition = inputManager.CurrentState.Mouse.Position;
|
||||
editablePath.MoveLastVertex(unsnappedPosition);
|
||||
break;
|
||||
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
// Make sure the up-to-date position is used for outlines.
|
||||
Vector2 startPosition = CatchHitObjectUtils.GetStartPosition(HitObjectContainer, HitObject);
|
||||
editablePath.Position = nestedOutlineContainer.Position = scrollingPath.Position = startPosition;
|
||||
|
||||
updateHitObjectFromPath();
|
||||
}
|
||||
|
||||
private void updateHitObjectFromPath()
|
||||
{
|
||||
if (lastEditablePathId == editablePath.PathId)
|
||||
return;
|
||||
|
||||
editablePath.UpdateHitObjectFromPath(HitObject);
|
||||
ApplyDefaultsToHitObject();
|
||||
|
||||
scrollingPath.UpdatePathFrom(HitObjectContainer, HitObject);
|
||||
nestedOutlineContainer.UpdateNestedObjectsFrom(HitObjectContainer, HitObject);
|
||||
|
||||
lastEditablePathId = editablePath.PathId;
|
||||
}
|
||||
|
||||
private double positionToDistance(float relativeYPosition)
|
||||
{
|
||||
double time = HitObjectContainer.TimeAtPosition(relativeYPosition, HitObject.StartTime);
|
||||
return (time - HitObject.StartTime) * HitObject.Velocity;
|
||||
}
|
||||
}
|
||||
}
|
@ -38,6 +38,7 @@ namespace osu.Game.Rulesets.Catch.Edit
|
||||
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
|
||||
{
|
||||
new FruitCompositionTool(),
|
||||
new JuiceStreamCompositionTool(),
|
||||
new BananaShowerCompositionTool()
|
||||
};
|
||||
|
||||
|
24
osu.Game.Rulesets.Catch/Edit/JuiceStreamCompositionTool.cs
Normal file
24
osu.Game.Rulesets.Catch/Edit/JuiceStreamCompositionTool.cs
Normal file
@ -0,0 +1,24 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Edit.Blueprints;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Edit
|
||||
{
|
||||
public class JuiceStreamCompositionTool : HitObjectCompositionTool
|
||||
{
|
||||
public JuiceStreamCompositionTool()
|
||||
: base(nameof(JuiceStream))
|
||||
{
|
||||
}
|
||||
|
||||
public override Drawable CreateIcon() => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Sliders);
|
||||
|
||||
public override PlacementBlueprint CreatePlacementBlueprint() => new JuiceStreamPlacementBlueprint();
|
||||
}
|
||||
}
|
@ -757,7 +757,7 @@ namespace osu.Game
|
||||
loadComponentSingleFile(userProfile = new UserProfileOverlay(), overlayContent.Add, true);
|
||||
loadComponentSingleFile(beatmapSetOverlay = new BeatmapSetOverlay(), overlayContent.Add, true);
|
||||
loadComponentSingleFile(wikiOverlay = new WikiOverlay(), overlayContent.Add, true);
|
||||
loadComponentSingleFile(skinEditor = new SkinEditorOverlay(screenContainer), overlayContent.Add);
|
||||
loadComponentSingleFile(skinEditor = new SkinEditorOverlay(screenContainer), overlayContent.Add, true);
|
||||
|
||||
loadComponentSingleFile(new LoginOverlay
|
||||
{
|
||||
|
@ -4,6 +4,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
@ -13,6 +14,7 @@ using osu.Framework.Logging;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Skinning.Editor;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Overlays.Settings.Sections
|
||||
@ -57,14 +59,19 @@ namespace osu.Game.Overlays.Settings.Sections
|
||||
private IBindable<WeakReference<SkinInfo>> managerUpdated;
|
||||
private IBindable<WeakReference<SkinInfo>> managerRemoved;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuConfigManager config)
|
||||
[BackgroundDependencyLoader(permitNulls: true)]
|
||||
private void load(OsuConfigManager config, [CanBeNull] SkinEditorOverlay skinEditor)
|
||||
{
|
||||
FlowContent.Spacing = new Vector2(0, 5);
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
skinDropdown = new SkinSettingsDropdown(),
|
||||
new SettingsButton
|
||||
{
|
||||
Text = "Skin layout editor",
|
||||
Action = () => skinEditor?.Toggle(),
|
||||
},
|
||||
new ExportSkinButton(),
|
||||
new SettingsSlider<float, SizeSlider>
|
||||
{
|
||||
|
@ -14,6 +14,7 @@ using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Cursor;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Resources.Localisation.Web;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Skinning.Editor
|
||||
@ -88,6 +89,13 @@ namespace osu.Game.Skinning.Editor
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SkinBlueprintContainer(targetScreen),
|
||||
new TriangleButton
|
||||
{
|
||||
Margin = new MarginPadding(10),
|
||||
Text = CommonStrings.ButtonsClose,
|
||||
Width = 100,
|
||||
Action = Hide,
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Direction = FillDirection.Horizontal,
|
||||
|
@ -37,29 +37,46 @@ namespace osu.Game.Skinning.Editor
|
||||
switch (action)
|
||||
{
|
||||
case GlobalAction.Back:
|
||||
if (skinEditor?.State.Value == Visibility.Visible)
|
||||
{
|
||||
skinEditor.ToggleVisibility();
|
||||
return true;
|
||||
}
|
||||
if (skinEditor?.State.Value != Visibility.Visible)
|
||||
break;
|
||||
|
||||
break;
|
||||
Hide();
|
||||
return true;
|
||||
|
||||
case GlobalAction.ToggleSkinEditor:
|
||||
if (skinEditor == null)
|
||||
{
|
||||
LoadComponentAsync(skinEditor = new SkinEditor(target), AddInternal);
|
||||
skinEditor.State.BindValueChanged(editorVisibilityChanged);
|
||||
}
|
||||
else
|
||||
skinEditor.ToggleVisibility();
|
||||
|
||||
Toggle();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void Toggle()
|
||||
{
|
||||
if (skinEditor == null)
|
||||
Show();
|
||||
else
|
||||
skinEditor.ToggleVisibility();
|
||||
}
|
||||
|
||||
public override void Hide()
|
||||
{
|
||||
// base call intentionally omitted.
|
||||
skinEditor.Hide();
|
||||
}
|
||||
|
||||
public override void Show()
|
||||
{
|
||||
// base call intentionally omitted.
|
||||
if (skinEditor == null)
|
||||
{
|
||||
LoadComponentAsync(skinEditor = new SkinEditor(target), AddInternal);
|
||||
skinEditor.State.BindValueChanged(editorVisibilityChanged);
|
||||
}
|
||||
else
|
||||
skinEditor.Show();
|
||||
}
|
||||
|
||||
private void editorVisibilityChanged(ValueChangedEvent<Visibility> visibility)
|
||||
{
|
||||
if (visibility.NewValue == Visibility.Visible)
|
||||
|
Loading…
Reference in New Issue
Block a user