Fix regression in hitcircle appearance.

This commit is contained in:
Dean Herbert 2016-11-04 16:08:04 +09:00
parent 9df43c6d33
commit 108b7092c9
1 changed files with 7 additions and 4 deletions

View File

@ -215,6 +215,7 @@ class FlashLayer : Container
public FlashLayer()
{
Size = new Vector2(144);
Masking = true;
CornerRadius = Size.X / 2;
@ -271,7 +272,8 @@ protected override void Load(BaseGame game)
{
Texture = tex,
Origin = Anchor.Centre,
Position = new Vector2(RNG.NextSingle() * DrawSize.X, RNG.NextSingle() * DrawSize.Y),
Position = new Vector2(RNG.NextSingle(), RNG.NextSingle()),
RelativePositionAxes = Axes.Both,
Scale = new Vector2(RNG.NextSingle() * 0.4f + 0.2f),
Alpha = RNG.NextSingle() * 0.3f
});
@ -283,7 +285,7 @@ protected override void Update()
base.Update();
foreach (Framework.Graphics.Drawable d in Children)
d.Position -= new Vector2(0, (float)(d.Scale.X * (Clock.ElapsedFrameTime / 20)));
d.Position -= new Vector2(0, (float)(d.Scale.X * (Clock.ElapsedFrameTime / 2880)));
}
}
}
@ -348,7 +350,8 @@ protected override void Load(BaseGame game)
{
Texture = tex,
Origin = Anchor.Centre,
Position = new Vector2(RNG.NextSingle() * DrawSize.X, RNG.NextSingle() * DrawSize.Y),
RelativePositionAxes = Axes.Both,
Position = new Vector2(RNG.NextSingle(), RNG.NextSingle()),
Scale = new Vector2(RNG.NextSingle() * 0.4f + 0.2f),
Alpha = RNG.NextSingle() * 0.3f
});
@ -360,7 +363,7 @@ protected override void Update()
base.Update();
foreach (Framework.Graphics.Drawable d in Children)
d.Position -= new Vector2(0, (float)(d.Scale.X * (Clock.ElapsedFrameTime / 20)));
d.Position -= new Vector2(0, (float)(d.Scale.X * (Clock.ElapsedFrameTime / 2880)));
}
}
}