mirror of https://github.com/ppy/osu
Fix regression in hitcircle appearance.
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parent
9df43c6d33
commit
108b7092c9
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@ -215,6 +215,7 @@ class FlashLayer : Container
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public FlashLayer()
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{
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Size = new Vector2(144);
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Masking = true;
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CornerRadius = Size.X / 2;
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@ -271,7 +272,8 @@ protected override void Load(BaseGame game)
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{
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Texture = tex,
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Origin = Anchor.Centre,
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Position = new Vector2(RNG.NextSingle() * DrawSize.X, RNG.NextSingle() * DrawSize.Y),
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Position = new Vector2(RNG.NextSingle(), RNG.NextSingle()),
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RelativePositionAxes = Axes.Both,
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Scale = new Vector2(RNG.NextSingle() * 0.4f + 0.2f),
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Alpha = RNG.NextSingle() * 0.3f
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});
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@ -283,7 +285,7 @@ protected override void Update()
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base.Update();
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foreach (Framework.Graphics.Drawable d in Children)
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d.Position -= new Vector2(0, (float)(d.Scale.X * (Clock.ElapsedFrameTime / 20)));
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d.Position -= new Vector2(0, (float)(d.Scale.X * (Clock.ElapsedFrameTime / 2880)));
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}
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}
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}
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@ -348,7 +350,8 @@ protected override void Load(BaseGame game)
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{
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Texture = tex,
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Origin = Anchor.Centre,
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Position = new Vector2(RNG.NextSingle() * DrawSize.X, RNG.NextSingle() * DrawSize.Y),
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RelativePositionAxes = Axes.Both,
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Position = new Vector2(RNG.NextSingle(), RNG.NextSingle()),
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Scale = new Vector2(RNG.NextSingle() * 0.4f + 0.2f),
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Alpha = RNG.NextSingle() * 0.3f
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});
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@ -360,7 +363,7 @@ protected override void Update()
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base.Update();
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foreach (Framework.Graphics.Drawable d in Children)
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d.Position -= new Vector2(0, (float)(d.Scale.X * (Clock.ElapsedFrameTime / 20)));
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d.Position -= new Vector2(0, (float)(d.Scale.X * (Clock.ElapsedFrameTime / 2880)));
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}
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}
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}
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