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https://github.com/ppy/osu
synced 2025-03-21 10:28:06 +00:00
Fix some BeatmapCarousel
tests not correctly reinitialising local data per run
Closes https://github.com/ppy/osu/issues/19949.
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@ -244,8 +244,12 @@ namespace osu.Game.Tests.Visual.SongSelect
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const int total_set_count = 200;
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AddStep("Populuate beatmap sets", () =>
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{
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sets.Clear();
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for (int i = 0; i < total_set_count; i++)
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sets.Add(TestResources.CreateTestBeatmapSetInfo());
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});
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loadBeatmaps(sets);
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@ -275,8 +279,12 @@ namespace osu.Game.Tests.Visual.SongSelect
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const int total_set_count = 20;
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AddStep("Populuate beatmap sets", () =>
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{
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sets.Clear();
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for (int i = 0; i < total_set_count; i++)
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sets.Add(TestResources.CreateTestBeatmapSetInfo(3));
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});
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loadBeatmaps(sets);
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@ -493,6 +501,10 @@ namespace osu.Game.Tests.Visual.SongSelect
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const string zzz_string = "zzzzz";
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AddStep("Populuate beatmap sets", () =>
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{
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sets.Clear();
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for (int i = 0; i < 20; i++)
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{
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var set = TestResources.CreateTestBeatmapSetInfo();
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@ -505,6 +517,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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sets.Add(set);
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}
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});
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loadBeatmaps(sets);
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@ -521,6 +534,11 @@ namespace osu.Game.Tests.Visual.SongSelect
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public void TestSortingStability()
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{
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var sets = new List<BeatmapSetInfo>();
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int idOffset = 0;
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AddStep("Populuate beatmap sets", () =>
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{
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sets.Clear();
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for (int i = 0; i < 10; i++)
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{
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@ -535,7 +553,8 @@ namespace osu.Game.Tests.Visual.SongSelect
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sets.Add(set);
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}
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int idOffset = sets.First().OnlineID;
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idOffset = sets.First().OnlineID;
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});
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loadBeatmaps(sets);
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@ -556,6 +575,11 @@ namespace osu.Game.Tests.Visual.SongSelect
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public void TestSortingStabilityWithNewItems()
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{
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List<BeatmapSetInfo> sets = new List<BeatmapSetInfo>();
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int idOffset = 0;
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AddStep("Populuate beatmap sets", () =>
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{
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sets.Clear();
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for (int i = 0; i < 3; i++)
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{
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@ -570,12 +594,13 @@ namespace osu.Game.Tests.Visual.SongSelect
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sets.Add(set);
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}
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int idOffset = sets.First().OnlineID;
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idOffset = sets.First().OnlineID;
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});
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loadBeatmaps(sets);
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AddStep("Sort by artist", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Artist }, false));
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AddAssert("Items remain in original order", () => carousel.BeatmapSets.Select((set, index) => set.OnlineID == idOffset + index).All(b => b));
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assertOriginalOrderMaintained();
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AddStep("Add new item", () =>
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{
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@ -590,10 +615,16 @@ namespace osu.Game.Tests.Visual.SongSelect
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carousel.UpdateBeatmapSet(set);
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});
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AddAssert("Items remain in original order", () => carousel.BeatmapSets.Select((set, index) => set.OnlineID == idOffset + index).All(b => b));
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assertOriginalOrderMaintained();
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AddStep("Sort by title", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Title }, false));
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AddAssert("Items remain in original order", () => carousel.BeatmapSets.Select((set, index) => set.OnlineID == idOffset + index).All(b => b));
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assertOriginalOrderMaintained();
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void assertOriginalOrderMaintained()
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{
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AddAssert("Items remain in original order",
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() => carousel.BeatmapSets.Select(s => s.OnlineID), () => Is.EqualTo(carousel.BeatmapSets.Select((set, index) => idOffset + index)));
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}
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}
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[Test]
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@ -601,6 +632,10 @@ namespace osu.Game.Tests.Visual.SongSelect
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{
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List<BeatmapSetInfo> sets = new List<BeatmapSetInfo>();
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AddStep("Populuate beatmap sets", () =>
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{
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sets.Clear();
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for (int i = 0; i < 3; i++)
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{
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var set = TestResources.CreateTestBeatmapSetInfo(3);
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@ -608,6 +643,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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set.Beatmaps[2].StarRating = 6 + i;
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sets.Add(set);
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}
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});
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loadBeatmaps(sets);
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@ -759,8 +795,13 @@ namespace osu.Game.Tests.Visual.SongSelect
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{
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List<BeatmapSetInfo> manySets = new List<BeatmapSetInfo>();
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AddStep("Populuate beatmap sets", () =>
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{
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manySets.Clear();
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for (int i = 1; i <= 50; i++)
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manySets.Add(TestResources.CreateTestBeatmapSetInfo(3));
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});
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loadBeatmaps(manySets);
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@ -791,6 +832,8 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddStep("populate maps", () =>
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{
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manySets.Clear();
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for (int i = 0; i < 10; i++)
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{
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manySets.Add(TestResources.CreateTestBeatmapSetInfo(3, new[]
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