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Merge pull request #4753 from peppy/fix-failing-pause-tests
Attempt to fix failing tests by delaying starting of the gameplay clock
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commit
101889cff9
@ -6,6 +6,7 @@ using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Rulesets;
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@ -31,6 +32,14 @@ namespace osu.Game.Tests.Visual.Gameplay
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base.Content.Add(content = new MenuCursorContainer { RelativeSizeAxes = Axes.Both });
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}
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[SetUpSteps]
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public override void SetUpSteps()
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{
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base.SetUpSteps();
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AddStep("resume player", () => Player.GameplayClockContainer.Start());
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confirmClockRunning(true);
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}
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[Test]
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public void TestPauseResume()
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{
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@ -203,6 +212,12 @@ namespace osu.Game.Tests.Visual.Gameplay
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base.LoadComplete();
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HUDOverlay.HoldToQuit.PauseOnFocusLost = false;
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}
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public override void OnEntering(IScreen last)
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{
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base.OnEntering(last);
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GameplayClockContainer.Stop();
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}
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}
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}
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}
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@ -1,4 +1,4 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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@ -33,7 +33,7 @@ namespace osu.Game.Tests.Visual
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}
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[SetUpSteps]
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public void SetUpSteps()
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public virtual void SetUpSteps()
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{
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AddStep(ruleset.RulesetInfo.Name, loadPlayer);
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AddUntilStep("player loaded", () => Player.IsLoaded && Player.Alpha == 1);
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