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Change user id type to int
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@ -11,7 +11,7 @@ namespace osu.Game.Online.RealtimeMultiplayer
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[Serializable]
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public class MultiplayerRoomUser : IEquatable<MultiplayerRoomUser>
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{
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public readonly long UserID;
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public readonly int UserID;
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public MultiplayerUserState State { get; set; } = MultiplayerUserState.Idle;
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