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Fix MultiplayerPlayer
never calling Reset
on GameplayClockContainer
This call is responsible for ensuring the clock is in a stopped state.
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@ -148,6 +148,9 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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loadingDisplay.Show();
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client.ChangeState(MultiplayerUserState.ReadyForGameplay);
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}
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// This will pause the clock, pending the gameplay started callback from the server.
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GameplayClockContainer.Reset();
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}
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private void failAndBail(string message = null)
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