mirror of https://github.com/ppy/osu
Fix `MultiplayerPlayer` never calling `Reset` on `GameplayClockContainer`
This call is responsible for ensuring the clock is in a stopped state.
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@ -148,6 +148,9 @@ protected override void StartGameplay()
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loadingDisplay.Show();
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client.ChangeState(MultiplayerUserState.ReadyForGameplay);
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}
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// This will pause the clock, pending the gameplay started callback from the server.
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GameplayClockContainer.Reset();
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}
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private void failAndBail(string message = null)
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