Fix MultiplayerPlayer never calling Reset on GameplayClockContainer

This call is responsible for ensuring the clock is in a stopped state.
This commit is contained in:
Dean Herbert 2023-10-10 17:58:37 +09:00
parent eee7dc02da
commit 100c0cf533
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@ -148,6 +148,9 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
loadingDisplay.Show();
client.ChangeState(MultiplayerUserState.ReadyForGameplay);
}
// This will pause the clock, pending the gameplay started callback from the server.
GameplayClockContainer.Reset();
}
private void failAndBail(string message = null)