mirror of https://github.com/ppy/osu
Fix looping not being checked
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30815ace62
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@ -353,7 +353,7 @@ private void beatmapChanged(ValueChangedEvent<WorkingBeatmap> beatmap)
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private void currentTrackCompleted() => Schedule(() =>
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{
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if (!beatmap.Disabled && beatmapSets.Any())
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if (!current.Track.Looping && !beatmap.Disabled && beatmapSets.Any())
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next();
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});
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