mirror of https://github.com/ppy/osu
Deselect mods incompatible with "Autoplay" when entering gameplay via scene library
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@ -1,6 +1,8 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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@ -18,6 +20,7 @@
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using osu.Game.Screens;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Select;
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using osu.Game.Utils;
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using osuTK;
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namespace osu.Game.Skinning.Editor
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@ -34,6 +37,9 @@ public class SkinEditorSceneLibrary : CompositeDrawable
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[Resolved]
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private IBindable<RulesetInfo> ruleset { get; set; }
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[Resolved]
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private Bindable<IReadOnlyList<Mod>> mods { get; set; }
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public SkinEditorSceneLibrary()
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{
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Height = BUTTON_HEIGHT + padding * 2;
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@ -95,6 +101,10 @@ private void load(OverlayColourProvider overlayColourProvider)
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return;
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var replayGeneratingMod = ruleset.Value.CreateInstance().GetAutoplayMod();
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if (!ModUtils.CheckCompatibleSet(mods.Value.Append(replayGeneratingMod), out var invalid))
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mods.Value = mods.Value.Except(invalid).ToArray();
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if (replayGeneratingMod != null)
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screen.Push(new PlayerLoader(() => new ReplayPlayer((beatmap, mods) => replayGeneratingMod.CreateScoreFromReplayData(beatmap, mods))));
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}, new[] { typeof(Player), typeof(SongSelect) })
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