Merge branch 'remove-dead-playfield-code' into fix-judgement-ordering

This commit is contained in:
Dean Herbert 2020-11-20 16:12:48 +09:00
commit 0e9999ecb1
9 changed files with 87 additions and 48 deletions

View File

@ -52,6 +52,6 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1030.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.1118.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.1120.0" />
</ItemGroup>
</Project>

View File

@ -13,6 +13,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
public class CirclePiece : CompositeDrawable
{
[Resolved]
private DrawableHitObject drawableObject { get; set; }
private TrianglesPiece triangles;
public CirclePiece()
{
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
@ -26,7 +31,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
}
[BackgroundDependencyLoader]
private void load(TextureStore textures, DrawableHitObject drawableHitObject)
private void load(TextureStore textures)
{
InternalChildren = new Drawable[]
{
@ -36,13 +41,32 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
Origin = Anchor.Centre,
Texture = textures.Get(@"Gameplay/osu/disc"),
},
new TrianglesPiece(drawableHitObject.GetHashCode())
triangles = new TrianglesPiece
{
RelativeSizeAxes = Axes.Both,
Blending = BlendingParameters.Additive,
Alpha = 0.5f,
}
};
drawableObject.HitObjectApplied += onHitObjectApplied;
onHitObjectApplied(drawableObject);
}
private void onHitObjectApplied(DrawableHitObject obj)
{
if (obj.HitObject == null)
return;
triangles.Reset((int)obj.HitObject.StartTime);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (drawableObject != null)
drawableObject.HitObjectApplied -= onHitObjectApplied;
}
}
}

View File

@ -1,14 +1,21 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects.Drawables;
using osuTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
public class ExplodePiece : Container
{
[Resolved]
private DrawableHitObject drawableObject { get; set; }
private TrianglesPiece triangles;
public ExplodePiece()
{
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
@ -18,13 +25,36 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
Blending = BlendingParameters.Additive;
Alpha = 0;
}
Child = new TrianglesPiece
[BackgroundDependencyLoader]
private void load()
{
Child = triangles = new TrianglesPiece
{
Blending = BlendingParameters.Additive,
RelativeSizeAxes = Axes.Both,
Alpha = 0.2f,
};
drawableObject.HitObjectApplied += onHitObjectApplied;
onHitObjectApplied(drawableObject);
}
private void onHitObjectApplied(DrawableHitObject obj)
{
if (obj.HitObject == null)
return;
triangles.Reset((int)obj.HitObject.StartTime);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (drawableObject != null)
drawableObject.HitObjectApplied -= onHitObjectApplied;
}
}
}

View File

@ -7,7 +7,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
public class TrianglesPiece : Triangles
{
protected override bool ExpireOffScreenTriangles => false;
protected override bool CreateNewTriangles => false;
protected override float SpawnRatio => 0.5f;

View File

@ -5,7 +5,6 @@ using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Pooling;
@ -20,7 +19,6 @@ using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Rulesets.Osu.UI.Cursor;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Osu.UI
@ -40,44 +38,18 @@ namespace osu.Game.Rulesets.Osu.UI
protected override GameplayCursorContainer CreateCursor() => new OsuCursorContainer();
private readonly Bindable<bool> playfieldBorderStyle = new BindableBool();
private readonly IDictionary<HitResult, DrawablePool<DrawableOsuJudgement>> poolDictionary = new Dictionary<HitResult, DrawablePool<DrawableOsuJudgement>>();
public OsuPlayfield()
{
InternalChildren = new Drawable[]
{
playfieldBorder = new PlayfieldBorder
{
RelativeSizeAxes = Axes.Both,
Depth = 3
},
spinnerProxies = new ProxyContainer
{
RelativeSizeAxes = Axes.Both
},
followPoints = new FollowPointRenderer
{
RelativeSizeAxes = Axes.Both,
Depth = 2,
},
judgementLayer = new JudgementContainer<DrawableOsuJudgement>
{
RelativeSizeAxes = Axes.Both,
Depth = 1,
},
// Todo: This should not exist, but currently helps to reduce LOH allocations due to unbinding skin source events on judgement disposal
// Todo: Remove when hitobjects are properly pooled
new SkinProvidingContainer(null)
{
Child = HitObjectContainer,
},
approachCircles = new ProxyContainer
{
RelativeSizeAxes = Axes.Both,
Depth = -1,
},
playfieldBorder = new PlayfieldBorder { RelativeSizeAxes = Axes.Both },
spinnerProxies = new ProxyContainer { RelativeSizeAxes = Axes.Both },
followPoints = new FollowPointRenderer { RelativeSizeAxes = Axes.Both },
judgementLayer = new JudgementContainer<DrawableOsuJudgement> { RelativeSizeAxes = Axes.Both },
HitObjectContainer,
approachCircles = new ProxyContainer { RelativeSizeAxes = Axes.Both },
};
hitPolicy = new OrderedHitPolicy(HitObjectContainer);

View File

@ -60,6 +60,7 @@ namespace osu.Game.Graphics.Backgrounds
/// <summary>
/// Whether we want to expire triangles as they exit our draw area completely.
/// </summary>
[Obsolete("Unused.")] // Can be removed 20210518
protected virtual bool ExpireOffScreenTriangles => true;
/// <summary>
@ -86,12 +87,9 @@ namespace osu.Game.Graphics.Backgrounds
/// </summary>
public float Velocity = 1;
private readonly Random stableRandom;
private float nextRandom() => (float)(stableRandom?.NextDouble() ?? RNG.NextSingle());
private readonly SortedList<TriangleParticle> parts = new SortedList<TriangleParticle>(Comparer<TriangleParticle>.Default);
private Random stableRandom;
private IShader shader;
private readonly Texture texture;
@ -172,7 +170,20 @@ namespace osu.Game.Graphics.Backgrounds
}
}
protected int AimCount;
/// <summary>
/// Clears and re-initialises triangles according to a given seed.
/// </summary>
/// <param name="seed">An optional seed to stabilise random positions / attributes. Note that this does not guarantee stable playback when seeking in time.</param>
public void Reset(int? seed = null)
{
if (seed != null)
stableRandom = new Random(seed.Value);
parts.Clear();
addTriangles(true);
}
protected int AimCount { get; private set; }
private void addTriangles(bool randomY)
{
@ -226,6 +237,8 @@ namespace osu.Game.Graphics.Backgrounds
}
}
private float nextRandom() => (float)(stableRandom?.NextDouble() ?? RNG.NextSingle());
protected override DrawNode CreateDrawNode() => new TrianglesDrawNode(this);
private class TrianglesDrawNode : DrawNode

View File

@ -32,7 +32,8 @@ namespace osu.Game.Screens.Edit.Compose
composer = ruleset?.CreateHitObjectComposer();
// make the composer available to the timeline and other components in this screen.
dependencies.CacheAs(composer);
if (composer != null)
dependencies.CacheAs(composer);
return dependencies;
}

View File

@ -26,7 +26,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Framework" Version="2020.1118.0" />
<PackageReference Include="ppy.osu.Framework" Version="2020.1120.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1030.0" />
<PackageReference Include="Sentry" Version="2.1.6" />
<PackageReference Include="SharpCompress" Version="0.26.0" />

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@ -70,7 +70,7 @@
<Reference Include="System.Net.Http" />
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.1118.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.1120.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1030.0" />
</ItemGroup>
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net5.0 / net6.0) -->
@ -88,7 +88,7 @@
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<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
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<PackageReference Include="ppy.osu.Framework" Version="2020.1120.0" />
<PackageReference Include="SharpCompress" Version="0.26.0" />
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