mirror of
https://github.com/ppy/osu
synced 2025-03-23 19:36:56 +00:00
Merge branch 'editor-undo-redo' into more-change-state-support
This commit is contained in:
commit
0e88c28060
@ -52,6 +52,6 @@
|
|||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.403.0" />
|
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.403.0" />
|
||||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.407.1" />
|
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.411.0" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
||||||
|
@ -45,6 +45,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
|||||||
new Container
|
new Container
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Masking = true,
|
||||||
BorderThickness = 1,
|
BorderThickness = 1,
|
||||||
BorderColour = colours.Yellow,
|
BorderColour = colours.Yellow,
|
||||||
Child = new Box
|
Child = new Box
|
||||||
|
412
osu.Game.Rulesets.Osu.Tests/TestSceneOutOfOrderHits.cs
Normal file
412
osu.Game.Rulesets.Osu.Tests/TestSceneOutOfOrderHits.cs
Normal file
@ -0,0 +1,412 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Extensions.TypeExtensions;
|
||||||
|
using osu.Framework.Screens;
|
||||||
|
using osu.Framework.Utils;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
|
using osu.Game.Replays;
|
||||||
|
using osu.Game.Rulesets.Judgements;
|
||||||
|
using osu.Game.Rulesets.Objects;
|
||||||
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
|
using osu.Game.Rulesets.Osu.Replays;
|
||||||
|
using osu.Game.Rulesets.Replays;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
using osu.Game.Scoring;
|
||||||
|
using osu.Game.Screens.Play;
|
||||||
|
using osu.Game.Tests.Visual;
|
||||||
|
using osuTK;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Osu.Tests
|
||||||
|
{
|
||||||
|
public class TestSceneOutOfOrderHits : RateAdjustedBeatmapTestScene
|
||||||
|
{
|
||||||
|
private const double early_miss_window = 1000; // time after -1000 to -500 is considered a miss
|
||||||
|
private const double late_miss_window = 500; // time after +500 is considered a miss
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Tests clicking a future circle before the first circle's start time, while the first circle HAS NOT been judged.
|
||||||
|
/// </summary>
|
||||||
|
[Test]
|
||||||
|
public void TestClickSecondCircleBeforeFirstCircleTime()
|
||||||
|
{
|
||||||
|
const double time_first_circle = 1500;
|
||||||
|
const double time_second_circle = 1600;
|
||||||
|
Vector2 positionFirstCircle = Vector2.Zero;
|
||||||
|
Vector2 positionSecondCircle = new Vector2(80);
|
||||||
|
|
||||||
|
var hitObjects = new List<OsuHitObject>
|
||||||
|
{
|
||||||
|
new TestHitCircle
|
||||||
|
{
|
||||||
|
StartTime = time_first_circle,
|
||||||
|
Position = positionFirstCircle
|
||||||
|
},
|
||||||
|
new TestHitCircle
|
||||||
|
{
|
||||||
|
StartTime = time_second_circle,
|
||||||
|
Position = positionSecondCircle
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
performTest(hitObjects, new List<ReplayFrame>
|
||||||
|
{
|
||||||
|
new OsuReplayFrame { Time = time_first_circle - 100, Position = positionSecondCircle, Actions = { OsuAction.LeftButton } }
|
||||||
|
});
|
||||||
|
|
||||||
|
addJudgementAssert(hitObjects[0], HitResult.Miss);
|
||||||
|
addJudgementAssert(hitObjects[1], HitResult.Miss);
|
||||||
|
addJudgementOffsetAssert(hitObjects[0], late_miss_window);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Tests clicking a future circle at the first circle's start time, while the first circle HAS NOT been judged.
|
||||||
|
/// </summary>
|
||||||
|
[Test]
|
||||||
|
public void TestClickSecondCircleAtFirstCircleTime()
|
||||||
|
{
|
||||||
|
const double time_first_circle = 1500;
|
||||||
|
const double time_second_circle = 1600;
|
||||||
|
Vector2 positionFirstCircle = Vector2.Zero;
|
||||||
|
Vector2 positionSecondCircle = new Vector2(80);
|
||||||
|
|
||||||
|
var hitObjects = new List<OsuHitObject>
|
||||||
|
{
|
||||||
|
new TestHitCircle
|
||||||
|
{
|
||||||
|
StartTime = time_first_circle,
|
||||||
|
Position = positionFirstCircle
|
||||||
|
},
|
||||||
|
new TestHitCircle
|
||||||
|
{
|
||||||
|
StartTime = time_second_circle,
|
||||||
|
Position = positionSecondCircle
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
performTest(hitObjects, new List<ReplayFrame>
|
||||||
|
{
|
||||||
|
new OsuReplayFrame { Time = time_first_circle, Position = positionSecondCircle, Actions = { OsuAction.LeftButton } }
|
||||||
|
});
|
||||||
|
|
||||||
|
addJudgementAssert(hitObjects[0], HitResult.Miss);
|
||||||
|
addJudgementAssert(hitObjects[1], HitResult.Great);
|
||||||
|
addJudgementOffsetAssert(hitObjects[0], 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Tests clicking a future circle after the first circle's start time, while the first circle HAS NOT been judged.
|
||||||
|
/// </summary>
|
||||||
|
[Test]
|
||||||
|
public void TestClickSecondCircleAfterFirstCircleTime()
|
||||||
|
{
|
||||||
|
const double time_first_circle = 1500;
|
||||||
|
const double time_second_circle = 1600;
|
||||||
|
Vector2 positionFirstCircle = Vector2.Zero;
|
||||||
|
Vector2 positionSecondCircle = new Vector2(80);
|
||||||
|
|
||||||
|
var hitObjects = new List<OsuHitObject>
|
||||||
|
{
|
||||||
|
new TestHitCircle
|
||||||
|
{
|
||||||
|
StartTime = time_first_circle,
|
||||||
|
Position = positionFirstCircle
|
||||||
|
},
|
||||||
|
new TestHitCircle
|
||||||
|
{
|
||||||
|
StartTime = time_second_circle,
|
||||||
|
Position = positionSecondCircle
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
performTest(hitObjects, new List<ReplayFrame>
|
||||||
|
{
|
||||||
|
new OsuReplayFrame { Time = time_first_circle + 100, Position = positionSecondCircle, Actions = { OsuAction.LeftButton } }
|
||||||
|
});
|
||||||
|
|
||||||
|
addJudgementAssert(hitObjects[0], HitResult.Miss);
|
||||||
|
addJudgementAssert(hitObjects[1], HitResult.Great);
|
||||||
|
addJudgementOffsetAssert(hitObjects[0], 100);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Tests clicking a future circle before the first circle's start time, while the first circle HAS been judged.
|
||||||
|
/// </summary>
|
||||||
|
[Test]
|
||||||
|
public void TestClickSecondCircleBeforeFirstCircleTimeWithFirstCircleJudged()
|
||||||
|
{
|
||||||
|
const double time_first_circle = 1500;
|
||||||
|
const double time_second_circle = 1600;
|
||||||
|
Vector2 positionFirstCircle = Vector2.Zero;
|
||||||
|
Vector2 positionSecondCircle = new Vector2(80);
|
||||||
|
|
||||||
|
var hitObjects = new List<OsuHitObject>
|
||||||
|
{
|
||||||
|
new TestHitCircle
|
||||||
|
{
|
||||||
|
StartTime = time_first_circle,
|
||||||
|
Position = positionFirstCircle
|
||||||
|
},
|
||||||
|
new TestHitCircle
|
||||||
|
{
|
||||||
|
StartTime = time_second_circle,
|
||||||
|
Position = positionSecondCircle
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
performTest(hitObjects, new List<ReplayFrame>
|
||||||
|
{
|
||||||
|
new OsuReplayFrame { Time = time_first_circle - 200, Position = positionFirstCircle, Actions = { OsuAction.LeftButton } },
|
||||||
|
new OsuReplayFrame { Time = time_first_circle - 100, Position = positionSecondCircle, Actions = { OsuAction.RightButton } }
|
||||||
|
});
|
||||||
|
|
||||||
|
addJudgementAssert(hitObjects[0], HitResult.Great);
|
||||||
|
addJudgementAssert(hitObjects[1], HitResult.Great);
|
||||||
|
addJudgementOffsetAssert(hitObjects[0], -200); // time_first_circle - 200
|
||||||
|
addJudgementOffsetAssert(hitObjects[0], -200); // time_second_circle - first_circle_time - 100
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Tests clicking a future circle after a slider's start time, but hitting all slider ticks.
|
||||||
|
/// </summary>
|
||||||
|
[Test]
|
||||||
|
public void TestMissSliderHeadAndHitAllSliderTicks()
|
||||||
|
{
|
||||||
|
const double time_slider = 1500;
|
||||||
|
const double time_circle = 1510;
|
||||||
|
Vector2 positionCircle = Vector2.Zero;
|
||||||
|
Vector2 positionSlider = new Vector2(80);
|
||||||
|
|
||||||
|
var hitObjects = new List<OsuHitObject>
|
||||||
|
{
|
||||||
|
new TestHitCircle
|
||||||
|
{
|
||||||
|
StartTime = time_circle,
|
||||||
|
Position = positionCircle
|
||||||
|
},
|
||||||
|
new TestSlider
|
||||||
|
{
|
||||||
|
StartTime = time_slider,
|
||||||
|
Position = positionSlider,
|
||||||
|
Path = new SliderPath(PathType.Linear, new[]
|
||||||
|
{
|
||||||
|
Vector2.Zero,
|
||||||
|
new Vector2(25, 0),
|
||||||
|
})
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
performTest(hitObjects, new List<ReplayFrame>
|
||||||
|
{
|
||||||
|
new OsuReplayFrame { Time = time_slider, Position = positionCircle, Actions = { OsuAction.LeftButton } },
|
||||||
|
new OsuReplayFrame { Time = time_slider + 10, Position = positionSlider, Actions = { OsuAction.RightButton } }
|
||||||
|
});
|
||||||
|
|
||||||
|
addJudgementAssert(hitObjects[0], HitResult.Great);
|
||||||
|
addJudgementAssert(hitObjects[1], HitResult.Great);
|
||||||
|
addJudgementAssert("slider head", () => ((Slider)hitObjects[1]).HeadCircle, HitResult.Miss);
|
||||||
|
addJudgementAssert("slider tick", () => ((Slider)hitObjects[1]).NestedHitObjects[1] as SliderTick, HitResult.Great);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Tests clicking hitting future slider ticks before a circle.
|
||||||
|
/// </summary>
|
||||||
|
[Test]
|
||||||
|
public void TestHitSliderTicksBeforeCircle()
|
||||||
|
{
|
||||||
|
const double time_slider = 1500;
|
||||||
|
const double time_circle = 1510;
|
||||||
|
Vector2 positionCircle = Vector2.Zero;
|
||||||
|
Vector2 positionSlider = new Vector2(80);
|
||||||
|
|
||||||
|
var hitObjects = new List<OsuHitObject>
|
||||||
|
{
|
||||||
|
new TestHitCircle
|
||||||
|
{
|
||||||
|
StartTime = time_circle,
|
||||||
|
Position = positionCircle
|
||||||
|
},
|
||||||
|
new TestSlider
|
||||||
|
{
|
||||||
|
StartTime = time_slider,
|
||||||
|
Position = positionSlider,
|
||||||
|
Path = new SliderPath(PathType.Linear, new[]
|
||||||
|
{
|
||||||
|
Vector2.Zero,
|
||||||
|
new Vector2(25, 0),
|
||||||
|
})
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
performTest(hitObjects, new List<ReplayFrame>
|
||||||
|
{
|
||||||
|
new OsuReplayFrame { Time = time_slider, Position = positionSlider, Actions = { OsuAction.LeftButton } },
|
||||||
|
new OsuReplayFrame { Time = time_circle + late_miss_window - 100, Position = positionCircle, Actions = { OsuAction.RightButton } },
|
||||||
|
new OsuReplayFrame { Time = time_circle + late_miss_window - 90, Position = positionSlider, Actions = { OsuAction.LeftButton } },
|
||||||
|
});
|
||||||
|
|
||||||
|
addJudgementAssert(hitObjects[0], HitResult.Great);
|
||||||
|
addJudgementAssert(hitObjects[1], HitResult.Great);
|
||||||
|
addJudgementAssert("slider head", () => ((Slider)hitObjects[1]).HeadCircle, HitResult.Great);
|
||||||
|
addJudgementAssert("slider tick", () => ((Slider)hitObjects[1]).NestedHitObjects[1] as SliderTick, HitResult.Great);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Tests clicking a future circle before a spinner.
|
||||||
|
/// </summary>
|
||||||
|
[Test]
|
||||||
|
public void TestHitCircleBeforeSpinner()
|
||||||
|
{
|
||||||
|
const double time_spinner = 1500;
|
||||||
|
const double time_circle = 1800;
|
||||||
|
Vector2 positionCircle = Vector2.Zero;
|
||||||
|
|
||||||
|
var hitObjects = new List<OsuHitObject>
|
||||||
|
{
|
||||||
|
new TestSpinner
|
||||||
|
{
|
||||||
|
StartTime = time_spinner,
|
||||||
|
Position = new Vector2(256, 192),
|
||||||
|
EndTime = time_spinner + 1000,
|
||||||
|
},
|
||||||
|
new TestHitCircle
|
||||||
|
{
|
||||||
|
StartTime = time_circle,
|
||||||
|
Position = positionCircle
|
||||||
|
},
|
||||||
|
};
|
||||||
|
|
||||||
|
performTest(hitObjects, new List<ReplayFrame>
|
||||||
|
{
|
||||||
|
new OsuReplayFrame { Time = time_spinner - 100, Position = positionCircle, Actions = { OsuAction.LeftButton } },
|
||||||
|
new OsuReplayFrame { Time = time_spinner + 10, Position = new Vector2(236, 192), Actions = { OsuAction.RightButton } },
|
||||||
|
new OsuReplayFrame { Time = time_spinner + 20, Position = new Vector2(256, 172), Actions = { OsuAction.RightButton } },
|
||||||
|
new OsuReplayFrame { Time = time_spinner + 30, Position = new Vector2(276, 192), Actions = { OsuAction.RightButton } },
|
||||||
|
new OsuReplayFrame { Time = time_spinner + 40, Position = new Vector2(256, 212), Actions = { OsuAction.RightButton } },
|
||||||
|
new OsuReplayFrame { Time = time_spinner + 50, Position = new Vector2(236, 192), Actions = { OsuAction.RightButton } },
|
||||||
|
});
|
||||||
|
|
||||||
|
addJudgementAssert(hitObjects[0], HitResult.Great);
|
||||||
|
addJudgementAssert(hitObjects[1], HitResult.Great);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void addJudgementAssert(OsuHitObject hitObject, HitResult result)
|
||||||
|
{
|
||||||
|
AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judgement is {result}",
|
||||||
|
() => judgementResults.Single(r => r.HitObject == hitObject).Type == result);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void addJudgementAssert(string name, Func<OsuHitObject> hitObject, HitResult result)
|
||||||
|
{
|
||||||
|
AddAssert($"{name} judgement is {result}",
|
||||||
|
() => judgementResults.Single(r => r.HitObject == hitObject()).Type == result);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void addJudgementOffsetAssert(OsuHitObject hitObject, double offset)
|
||||||
|
{
|
||||||
|
AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judged at {offset}",
|
||||||
|
() => Precision.AlmostEquals(judgementResults.Single(r => r.HitObject == hitObject).TimeOffset, offset, 100));
|
||||||
|
}
|
||||||
|
|
||||||
|
private ScoreAccessibleReplayPlayer currentPlayer;
|
||||||
|
private List<JudgementResult> judgementResults;
|
||||||
|
private bool allJudgedFired;
|
||||||
|
|
||||||
|
private void performTest(List<OsuHitObject> hitObjects, List<ReplayFrame> frames)
|
||||||
|
{
|
||||||
|
AddStep("load player", () =>
|
||||||
|
{
|
||||||
|
Beatmap.Value = CreateWorkingBeatmap(new Beatmap<OsuHitObject>
|
||||||
|
{
|
||||||
|
HitObjects = hitObjects,
|
||||||
|
BeatmapInfo =
|
||||||
|
{
|
||||||
|
BaseDifficulty = new BeatmapDifficulty { SliderTickRate = 3 },
|
||||||
|
Ruleset = new OsuRuleset().RulesetInfo
|
||||||
|
},
|
||||||
|
});
|
||||||
|
|
||||||
|
Beatmap.Value.Beatmap.ControlPointInfo.Add(0, new DifficultyControlPoint { SpeedMultiplier = 0.1f });
|
||||||
|
|
||||||
|
var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
|
||||||
|
|
||||||
|
p.OnLoadComplete += _ =>
|
||||||
|
{
|
||||||
|
p.ScoreProcessor.NewJudgement += result =>
|
||||||
|
{
|
||||||
|
if (currentPlayer == p) judgementResults.Add(result);
|
||||||
|
};
|
||||||
|
p.ScoreProcessor.AllJudged += () =>
|
||||||
|
{
|
||||||
|
if (currentPlayer == p) allJudgedFired = true;
|
||||||
|
};
|
||||||
|
};
|
||||||
|
|
||||||
|
LoadScreen(currentPlayer = p);
|
||||||
|
allJudgedFired = false;
|
||||||
|
judgementResults = new List<JudgementResult>();
|
||||||
|
});
|
||||||
|
|
||||||
|
AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
|
||||||
|
AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
|
||||||
|
AddUntilStep("Wait for all judged", () => allJudgedFired);
|
||||||
|
}
|
||||||
|
|
||||||
|
private class TestHitCircle : HitCircle
|
||||||
|
{
|
||||||
|
protected override HitWindows CreateHitWindows() => new TestHitWindows();
|
||||||
|
}
|
||||||
|
|
||||||
|
private class TestSlider : Slider
|
||||||
|
{
|
||||||
|
public TestSlider()
|
||||||
|
{
|
||||||
|
DefaultsApplied += () =>
|
||||||
|
{
|
||||||
|
HeadCircle.HitWindows = new TestHitWindows();
|
||||||
|
TailCircle.HitWindows = new TestHitWindows();
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private class TestSpinner : Spinner
|
||||||
|
{
|
||||||
|
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
|
||||||
|
{
|
||||||
|
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
|
||||||
|
SpinsRequired = 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private class TestHitWindows : HitWindows
|
||||||
|
{
|
||||||
|
private static readonly DifficultyRange[] ranges =
|
||||||
|
{
|
||||||
|
new DifficultyRange(HitResult.Great, 500, 500, 500),
|
||||||
|
new DifficultyRange(HitResult.Miss, early_miss_window, early_miss_window, early_miss_window),
|
||||||
|
};
|
||||||
|
|
||||||
|
public override bool IsHitResultAllowed(HitResult result) => result == HitResult.Great || result == HitResult.Miss;
|
||||||
|
|
||||||
|
protected override DifficultyRange[] GetRanges() => ranges;
|
||||||
|
}
|
||||||
|
|
||||||
|
private class ScoreAccessibleReplayPlayer : ReplayPlayer
|
||||||
|
{
|
||||||
|
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
|
||||||
|
|
||||||
|
protected override bool PauseOnFocusLost => false;
|
||||||
|
|
||||||
|
public ScoreAccessibleReplayPlayer(Score score)
|
||||||
|
: base(score, false, false)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -120,7 +120,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
|
|
||||||
var result = HitObject.HitWindows.ResultFor(timeOffset);
|
var result = HitObject.HitWindows.ResultFor(timeOffset);
|
||||||
|
|
||||||
if (result == HitResult.None)
|
if (result == HitResult.None || CheckHittable?.Invoke(this, Time.Current) == false)
|
||||||
{
|
{
|
||||||
Shake(Math.Abs(timeOffset) - HitObject.HitWindows.WindowFor(HitResult.Miss));
|
Shake(Math.Abs(timeOffset) - HitObject.HitWindows.WindowFor(HitResult.Miss));
|
||||||
return;
|
return;
|
||||||
|
@ -1,11 +1,13 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
using osu.Game.Rulesets.Osu.Judgements;
|
using osu.Game.Rulesets.Osu.Judgements;
|
||||||
using osu.Game.Graphics.Containers;
|
using osu.Game.Graphics.Containers;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||||
{
|
{
|
||||||
@ -16,6 +18,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
// Must be set to update IsHovered as it's used in relax mdo to detect osu hit objects.
|
// Must be set to update IsHovered as it's used in relax mdo to detect osu hit objects.
|
||||||
public override bool HandlePositionalInput => true;
|
public override bool HandlePositionalInput => true;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Whether this <see cref="DrawableOsuHitObject"/> can be hit.
|
||||||
|
/// If non-null, judgements will be ignored (resulting in a shake) whilst the function returns false.
|
||||||
|
/// </summary>
|
||||||
|
public Func<DrawableHitObject, double, bool> CheckHittable;
|
||||||
|
|
||||||
protected DrawableOsuHitObject(OsuHitObject hitObject)
|
protected DrawableOsuHitObject(OsuHitObject hitObject)
|
||||||
: base(hitObject)
|
: base(hitObject)
|
||||||
{
|
{
|
||||||
@ -54,6 +62,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Causes this <see cref="DrawableOsuHitObject"/> to get missed, disregarding all conditions in implementations of <see cref="DrawableHitObject.CheckForResult"/>.
|
||||||
|
/// </summary>
|
||||||
|
public void MissForcefully() => ApplyResult(r => r.Type = HitResult.Miss);
|
||||||
|
|
||||||
protected override JudgementResult CreateResult(Judgement judgement) => new OsuJudgementResult(HitObject, judgement);
|
protected override JudgementResult CreateResult(Judgement judgement) => new OsuJudgementResult(HitObject, judgement);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -124,7 +124,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
case SliderTailCircle tail:
|
case SliderTailCircle tail:
|
||||||
return new DrawableSliderTail(slider, tail);
|
return new DrawableSliderTail(slider, tail);
|
||||||
|
|
||||||
case HitCircle head:
|
case SliderHeadCircle head:
|
||||||
return new DrawableSliderHead(slider, head) { OnShake = Shake };
|
return new DrawableSliderHead(slider, head) { OnShake = Shake };
|
||||||
|
|
||||||
case SliderTick tick:
|
case SliderTick tick:
|
||||||
|
@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
|
|
||||||
private readonly Slider slider;
|
private readonly Slider slider;
|
||||||
|
|
||||||
public DrawableSliderHead(Slider slider, HitCircle h)
|
public DrawableSliderHead(Slider slider, SliderHeadCircle h)
|
||||||
: base(h)
|
: base(h)
|
||||||
{
|
{
|
||||||
this.slider = slider;
|
this.slider = slider;
|
||||||
|
@ -155,7 +155,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
case SliderEventType.Head:
|
case SliderEventType.Head:
|
||||||
AddNested(HeadCircle = new SliderCircle
|
AddNested(HeadCircle = new SliderHeadCircle
|
||||||
{
|
{
|
||||||
StartTime = e.Time,
|
StartTime = e.Time,
|
||||||
Position = Position,
|
Position = Position,
|
||||||
|
9
osu.Game.Rulesets.Osu/Objects/SliderHeadCircle.cs
Normal file
9
osu.Game.Rulesets.Osu/Objects/SliderHeadCircle.cs
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Osu.Objects
|
||||||
|
{
|
||||||
|
public class SliderHeadCircle : HitCircle
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
127
osu.Game.Rulesets.Osu/UI/OrderedHitPolicy.cs
Normal file
127
osu.Game.Rulesets.Osu/UI/OrderedHitPolicy.cs
Normal file
@ -0,0 +1,127 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Game.Rulesets.Objects;
|
||||||
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||||
|
using osu.Game.Rulesets.UI;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Osu.UI
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Ensures that <see cref="HitObject"/>s are hit in-order.
|
||||||
|
/// If a <see cref="HitObject"/> is hit out of order:
|
||||||
|
/// <list type="number">
|
||||||
|
/// <item><description>The hit is blocked if it occurred earlier than the previous <see cref="HitObject"/>'s start time.</description></item>
|
||||||
|
/// <item><description>The hit causes all previous <see cref="HitObject"/>s to missed otherwise.</description></item>
|
||||||
|
/// </list>
|
||||||
|
/// </summary>
|
||||||
|
public class OrderedHitPolicy
|
||||||
|
{
|
||||||
|
private readonly HitObjectContainer hitObjectContainer;
|
||||||
|
|
||||||
|
public OrderedHitPolicy(HitObjectContainer hitObjectContainer)
|
||||||
|
{
|
||||||
|
this.hitObjectContainer = hitObjectContainer;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Determines whether a <see cref="DrawableHitObject"/> can be hit at a point in time.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to check.</param>
|
||||||
|
/// <param name="time">The time to check.</param>
|
||||||
|
/// <returns>Whether <paramref name="hitObject"/> can be hit at the given <paramref name="time"/>.</returns>
|
||||||
|
public bool IsHittable(DrawableHitObject hitObject, double time)
|
||||||
|
{
|
||||||
|
DrawableHitObject blockingObject = null;
|
||||||
|
|
||||||
|
// Find the last hitobject which blocks future hits.
|
||||||
|
foreach (var obj in hitObjectContainer.AliveObjects)
|
||||||
|
{
|
||||||
|
if (obj == hitObject)
|
||||||
|
break;
|
||||||
|
|
||||||
|
if (drawableCanBlockFutureHits(obj))
|
||||||
|
blockingObject = obj;
|
||||||
|
}
|
||||||
|
|
||||||
|
// If there is no previous hitobject, allow the hit.
|
||||||
|
if (blockingObject == null)
|
||||||
|
return true;
|
||||||
|
|
||||||
|
// A hit is allowed if:
|
||||||
|
// 1. The last blocking hitobject has been judged.
|
||||||
|
// 2. The current time is after the last hitobject's start time.
|
||||||
|
// Hits at exactly the same time as the blocking hitobject are allowed for maps that contain simultaneous hitobjects (e.g. /b/372245).
|
||||||
|
if (blockingObject.Judged || time >= blockingObject.HitObject.StartTime)
|
||||||
|
return true;
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Handles a <see cref="HitObject"/> being hit to potentially miss all earlier <see cref="HitObject"/>s.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="hitObject">The <see cref="HitObject"/> that was hit.</param>
|
||||||
|
public void HandleHit(HitObject hitObject)
|
||||||
|
{
|
||||||
|
// Hitobjects which themselves don't block future hitobjects don't cause misses (e.g. slider ticks, spinners).
|
||||||
|
if (!hitObjectCanBlockFutureHits(hitObject))
|
||||||
|
return;
|
||||||
|
|
||||||
|
double maximumTime = hitObject.StartTime;
|
||||||
|
|
||||||
|
// Iterate through and apply miss results to all top-level and nested hitobjects which block future hits.
|
||||||
|
foreach (var obj in hitObjectContainer.AliveObjects)
|
||||||
|
{
|
||||||
|
if (obj.Judged || obj.HitObject.StartTime >= maximumTime)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (hitObjectCanBlockFutureHits(obj.HitObject))
|
||||||
|
applyMiss(obj);
|
||||||
|
|
||||||
|
foreach (var nested in obj.NestedHitObjects)
|
||||||
|
{
|
||||||
|
if (nested.Judged || nested.HitObject.StartTime >= maximumTime)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (hitObjectCanBlockFutureHits(nested.HitObject))
|
||||||
|
applyMiss(nested);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void applyMiss(DrawableHitObject obj) => ((DrawableOsuHitObject)obj).MissForcefully();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Whether a <see cref="DrawableHitObject"/> blocks hits on future <see cref="DrawableHitObject"/>s until its start time is reached.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// This will ONLY match on top-most <see cref="DrawableHitObject"/>s.
|
||||||
|
/// </remarks>
|
||||||
|
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to test.</param>
|
||||||
|
private static bool drawableCanBlockFutureHits(DrawableHitObject hitObject)
|
||||||
|
{
|
||||||
|
// Special considerations for slider tails aren't required since only top-most drawable hitobjects are being iterated over.
|
||||||
|
return hitObject is DrawableHitCircle || hitObject is DrawableSlider;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Whether a <see cref="HitObject"/> blocks hits on future <see cref="HitObject"/>s until its start time is reached.
|
||||||
|
/// </summary>
|
||||||
|
/// <remarks>
|
||||||
|
/// This is more rigorous and may not match on top-most <see cref="HitObject"/>s as <see cref="drawableCanBlockFutureHits"/> does.
|
||||||
|
/// </remarks>
|
||||||
|
/// <param name="hitObject">The <see cref="HitObject"/> to test.</param>
|
||||||
|
private static bool hitObjectCanBlockFutureHits(HitObject hitObject)
|
||||||
|
{
|
||||||
|
// Unlike the above we will receive slider tails, but they do not block future hits.
|
||||||
|
if (hitObject is SliderTailCircle)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
// All other hitcircles continue to block future hits.
|
||||||
|
return hitObject is HitCircle;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -20,6 +20,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
|||||||
private readonly ApproachCircleProxyContainer approachCircles;
|
private readonly ApproachCircleProxyContainer approachCircles;
|
||||||
private readonly JudgementContainer<DrawableOsuJudgement> judgementLayer;
|
private readonly JudgementContainer<DrawableOsuJudgement> judgementLayer;
|
||||||
private readonly FollowPointRenderer followPoints;
|
private readonly FollowPointRenderer followPoints;
|
||||||
|
private readonly OrderedHitPolicy hitPolicy;
|
||||||
|
|
||||||
public static readonly Vector2 BASE_SIZE = new Vector2(512, 384);
|
public static readonly Vector2 BASE_SIZE = new Vector2(512, 384);
|
||||||
|
|
||||||
@ -51,6 +52,8 @@ namespace osu.Game.Rulesets.Osu.UI
|
|||||||
Depth = -1,
|
Depth = -1,
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
|
hitPolicy = new OrderedHitPolicy(HitObjectContainer);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Add(DrawableHitObject h)
|
public override void Add(DrawableHitObject h)
|
||||||
@ -64,7 +67,10 @@ namespace osu.Game.Rulesets.Osu.UI
|
|||||||
|
|
||||||
base.Add(h);
|
base.Add(h);
|
||||||
|
|
||||||
followPoints.AddFollowPoints((DrawableOsuHitObject)h);
|
DrawableOsuHitObject osuHitObject = (DrawableOsuHitObject)h;
|
||||||
|
osuHitObject.CheckHittable = hitPolicy.IsHittable;
|
||||||
|
|
||||||
|
followPoints.AddFollowPoints(osuHitObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool Remove(DrawableHitObject h)
|
public override bool Remove(DrawableHitObject h)
|
||||||
@ -79,6 +85,9 @@ namespace osu.Game.Rulesets.Osu.UI
|
|||||||
|
|
||||||
private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
|
private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
|
||||||
{
|
{
|
||||||
|
// Hitobjects that block future hits should miss previous hitobjects if they're hit out-of-order.
|
||||||
|
hitPolicy.HandleHit(result.HitObject);
|
||||||
|
|
||||||
if (!judgedObject.DisplayResult || !DisplayJudgements.Value)
|
if (!judgedObject.DisplayResult || !DisplayJudgements.Value)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using Microsoft.EntityFrameworkCore.Internal;
|
using Microsoft.EntityFrameworkCore.Internal;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
@ -162,5 +163,69 @@ namespace osu.Game.Tests.Beatmaps
|
|||||||
Assert.That(editorBeatmap.HitObjects.Count(h => h == hitCircle), Is.EqualTo(1));
|
Assert.That(editorBeatmap.HitObjects.Count(h => h == hitCircle), Is.EqualTo(1));
|
||||||
Assert.That(editorBeatmap.HitObjects.IndexOf(hitCircle), Is.EqualTo(1));
|
Assert.That(editorBeatmap.HitObjects.IndexOf(hitCircle), Is.EqualTo(1));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Tests that multiple hitobjects are updated simultaneously.
|
||||||
|
/// </summary>
|
||||||
|
[Test]
|
||||||
|
public void TestMultipleHitObjectUpdate()
|
||||||
|
{
|
||||||
|
var updatedObjects = new List<HitObject>();
|
||||||
|
var allHitObjects = new List<HitObject>();
|
||||||
|
EditorBeatmap editorBeatmap = null;
|
||||||
|
|
||||||
|
AddStep("add beatmap", () =>
|
||||||
|
{
|
||||||
|
updatedObjects.Clear();
|
||||||
|
|
||||||
|
Child = editorBeatmap = new EditorBeatmap(new OsuBeatmap());
|
||||||
|
|
||||||
|
for (int i = 0; i < 10; i++)
|
||||||
|
{
|
||||||
|
var h = new HitCircle();
|
||||||
|
editorBeatmap.Add(h);
|
||||||
|
allHitObjects.Add(h);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
AddStep("change all start times", () =>
|
||||||
|
{
|
||||||
|
editorBeatmap.HitObjectUpdated += h => updatedObjects.Add(h);
|
||||||
|
|
||||||
|
for (int i = 0; i < 10; i++)
|
||||||
|
allHitObjects[i].StartTime += 10;
|
||||||
|
});
|
||||||
|
|
||||||
|
// Distinct ensures that all hitobjects have been updated once, debounce is tested below.
|
||||||
|
AddAssert("all hitobjects updated", () => updatedObjects.Distinct().Count() == 10);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Tests that hitobject updates are debounced when they happen too soon.
|
||||||
|
/// </summary>
|
||||||
|
[Test]
|
||||||
|
public void TestDebouncedUpdate()
|
||||||
|
{
|
||||||
|
var updatedObjects = new List<HitObject>();
|
||||||
|
EditorBeatmap editorBeatmap = null;
|
||||||
|
|
||||||
|
AddStep("add beatmap", () =>
|
||||||
|
{
|
||||||
|
updatedObjects.Clear();
|
||||||
|
|
||||||
|
Child = editorBeatmap = new EditorBeatmap(new OsuBeatmap());
|
||||||
|
editorBeatmap.Add(new HitCircle());
|
||||||
|
});
|
||||||
|
|
||||||
|
AddStep("change start time twice", () =>
|
||||||
|
{
|
||||||
|
editorBeatmap.HitObjectUpdated += h => updatedObjects.Add(h);
|
||||||
|
|
||||||
|
editorBeatmap.HitObjects[0].StartTime = 10;
|
||||||
|
editorBeatmap.HitObjects[0].StartTime = 20;
|
||||||
|
});
|
||||||
|
|
||||||
|
AddAssert("only updated once", () => updatedObjects.Count == 1);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -20,15 +20,15 @@ using Decoder = osu.Game.Beatmaps.Formats.Decoder;
|
|||||||
namespace osu.Game.Tests.Editor
|
namespace osu.Game.Tests.Editor
|
||||||
{
|
{
|
||||||
[TestFixture]
|
[TestFixture]
|
||||||
public class LegacyEditorBeatmapDifferTest
|
public class LegacyEditorBeatmapPatcherTest
|
||||||
{
|
{
|
||||||
private LegacyEditorBeatmapDiffer differ;
|
private LegacyEditorBeatmapPatcher patcher;
|
||||||
private EditorBeatmap current;
|
private EditorBeatmap current;
|
||||||
|
|
||||||
[SetUp]
|
[SetUp]
|
||||||
public void Setup()
|
public void Setup()
|
||||||
{
|
{
|
||||||
differ = new LegacyEditorBeatmapDiffer(current = new EditorBeatmap(new OsuBeatmap
|
patcher = new LegacyEditorBeatmapPatcher(current = new EditorBeatmap(new OsuBeatmap
|
||||||
{
|
{
|
||||||
BeatmapInfo =
|
BeatmapInfo =
|
||||||
{
|
{
|
||||||
@ -312,30 +312,30 @@ namespace osu.Game.Tests.Editor
|
|||||||
patch = decode(encode(patch));
|
patch = decode(encode(patch));
|
||||||
|
|
||||||
// Apply the patch.
|
// Apply the patch.
|
||||||
differ.Patch(encode(current), encode(patch));
|
patcher.Patch(encode(current), encode(patch));
|
||||||
|
|
||||||
// Convert beatmaps to strings for assertion purposes.
|
// Convert beatmaps to strings for assertion purposes.
|
||||||
string currentStr = Encoding.ASCII.GetString(encode(current).ToArray());
|
string currentStr = Encoding.ASCII.GetString(encode(current));
|
||||||
string patchStr = Encoding.ASCII.GetString(encode(patch).ToArray());
|
string patchStr = Encoding.ASCII.GetString(encode(patch));
|
||||||
|
|
||||||
Assert.That(currentStr, Is.EqualTo(patchStr));
|
Assert.That(currentStr, Is.EqualTo(patchStr));
|
||||||
}
|
}
|
||||||
|
|
||||||
private MemoryStream encode(IBeatmap beatmap)
|
private byte[] encode(IBeatmap beatmap)
|
||||||
{
|
{
|
||||||
var encoded = new MemoryStream();
|
using (var encoded = new MemoryStream())
|
||||||
|
{
|
||||||
using (var sw = new StreamWriter(encoded, leaveOpen: true))
|
using (var sw = new StreamWriter(encoded))
|
||||||
new LegacyBeatmapEncoder(beatmap).Encode(sw);
|
new LegacyBeatmapEncoder(beatmap).Encode(sw);
|
||||||
|
|
||||||
return encoded;
|
return encoded.ToArray();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private IBeatmap decode(Stream stream)
|
private IBeatmap decode(byte[] state)
|
||||||
{
|
{
|
||||||
stream.Seek(0, SeekOrigin.Begin);
|
using (var stream = new MemoryStream(state))
|
||||||
|
using (var reader = new LineBufferedReader(stream))
|
||||||
using (var reader = new LineBufferedReader(stream, true))
|
|
||||||
return Decoder.GetDecoder<Beatmap>(reader).Decode(reader);
|
return Decoder.GetDecoder<Beatmap>(reader).Decode(reader);
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -20,26 +20,30 @@ namespace osu.Game.Tests.Visual.Navigation
|
|||||||
public void TestFromMainMenu()
|
public void TestFromMainMenu()
|
||||||
{
|
{
|
||||||
var firstImport = importBeatmap(1);
|
var firstImport = importBeatmap(1);
|
||||||
|
var secondimport = importBeatmap(3);
|
||||||
|
|
||||||
presentAndConfirm(firstImport);
|
presentAndConfirm(firstImport);
|
||||||
|
returnToMenu();
|
||||||
AddStep("return to menu", () => Game.ScreenStack.CurrentScreen.Exit());
|
|
||||||
AddUntilStep("wait for menu", () => Game.ScreenStack.CurrentScreen is MainMenu);
|
|
||||||
|
|
||||||
var secondimport = importBeatmap(2);
|
|
||||||
presentAndConfirm(secondimport);
|
presentAndConfirm(secondimport);
|
||||||
|
returnToMenu();
|
||||||
|
presentSecondDifficultyAndConfirm(firstImport, 1);
|
||||||
|
returnToMenu();
|
||||||
|
presentSecondDifficultyAndConfirm(secondimport, 3);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestFromMainMenuDifferentRuleset()
|
public void TestFromMainMenuDifferentRuleset()
|
||||||
{
|
{
|
||||||
var firstImport = importBeatmap(1);
|
var firstImport = importBeatmap(1);
|
||||||
|
var secondimport = importBeatmap(3, new ManiaRuleset().RulesetInfo);
|
||||||
|
|
||||||
presentAndConfirm(firstImport);
|
presentAndConfirm(firstImport);
|
||||||
|
returnToMenu();
|
||||||
AddStep("return to menu", () => Game.ScreenStack.CurrentScreen.Exit());
|
|
||||||
AddUntilStep("wait for menu", () => Game.ScreenStack.CurrentScreen is MainMenu);
|
|
||||||
|
|
||||||
var secondimport = importBeatmap(2, new ManiaRuleset().RulesetInfo);
|
|
||||||
presentAndConfirm(secondimport);
|
presentAndConfirm(secondimport);
|
||||||
|
returnToMenu();
|
||||||
|
presentSecondDifficultyAndConfirm(firstImport, 1);
|
||||||
|
returnToMenu();
|
||||||
|
presentSecondDifficultyAndConfirm(secondimport, 3);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
@ -48,8 +52,11 @@ namespace osu.Game.Tests.Visual.Navigation
|
|||||||
var firstImport = importBeatmap(1);
|
var firstImport = importBeatmap(1);
|
||||||
presentAndConfirm(firstImport);
|
presentAndConfirm(firstImport);
|
||||||
|
|
||||||
var secondimport = importBeatmap(2);
|
var secondimport = importBeatmap(3);
|
||||||
presentAndConfirm(secondimport);
|
presentAndConfirm(secondimport);
|
||||||
|
|
||||||
|
presentSecondDifficultyAndConfirm(firstImport, 1);
|
||||||
|
presentSecondDifficultyAndConfirm(secondimport, 3);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
@ -58,8 +65,17 @@ namespace osu.Game.Tests.Visual.Navigation
|
|||||||
var firstImport = importBeatmap(1);
|
var firstImport = importBeatmap(1);
|
||||||
presentAndConfirm(firstImport);
|
presentAndConfirm(firstImport);
|
||||||
|
|
||||||
var secondimport = importBeatmap(2, new ManiaRuleset().RulesetInfo);
|
var secondimport = importBeatmap(3, new ManiaRuleset().RulesetInfo);
|
||||||
presentAndConfirm(secondimport);
|
presentAndConfirm(secondimport);
|
||||||
|
|
||||||
|
presentSecondDifficultyAndConfirm(firstImport, 1);
|
||||||
|
presentSecondDifficultyAndConfirm(secondimport, 3);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void returnToMenu()
|
||||||
|
{
|
||||||
|
AddStep("return to menu", () => Game.ScreenStack.CurrentScreen.Exit());
|
||||||
|
AddUntilStep("wait for menu", () => Game.ScreenStack.CurrentScreen is MainMenu);
|
||||||
}
|
}
|
||||||
|
|
||||||
private Func<BeatmapSetInfo> importBeatmap(int i, RulesetInfo ruleset = null)
|
private Func<BeatmapSetInfo> importBeatmap(int i, RulesetInfo ruleset = null)
|
||||||
@ -89,6 +105,13 @@ namespace osu.Game.Tests.Visual.Navigation
|
|||||||
BaseDifficulty = difficulty,
|
BaseDifficulty = difficulty,
|
||||||
Ruleset = ruleset ?? new OsuRuleset().RulesetInfo
|
Ruleset = ruleset ?? new OsuRuleset().RulesetInfo
|
||||||
},
|
},
|
||||||
|
new BeatmapInfo
|
||||||
|
{
|
||||||
|
OnlineBeatmapID = i * 2048,
|
||||||
|
Metadata = metadata,
|
||||||
|
BaseDifficulty = difficulty,
|
||||||
|
Ruleset = ruleset ?? new OsuRuleset().RulesetInfo
|
||||||
|
},
|
||||||
}
|
}
|
||||||
}).Result;
|
}).Result;
|
||||||
});
|
});
|
||||||
@ -106,5 +129,15 @@ namespace osu.Game.Tests.Visual.Navigation
|
|||||||
AddUntilStep("correct beatmap displayed", () => Game.Beatmap.Value.BeatmapSetInfo.ID == getImport().ID);
|
AddUntilStep("correct beatmap displayed", () => Game.Beatmap.Value.BeatmapSetInfo.ID == getImport().ID);
|
||||||
AddAssert("correct ruleset selected", () => Game.Ruleset.Value.ID == getImport().Beatmaps.First().Ruleset.ID);
|
AddAssert("correct ruleset selected", () => Game.Ruleset.Value.ID == getImport().Beatmaps.First().Ruleset.ID);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void presentSecondDifficultyAndConfirm(Func<BeatmapSetInfo> getImport, int importedID)
|
||||||
|
{
|
||||||
|
Predicate<BeatmapInfo> pred = b => b.OnlineBeatmapID == importedID * 2048;
|
||||||
|
AddStep("present difficulty", () => Game.PresentBeatmap(getImport(), pred));
|
||||||
|
|
||||||
|
AddUntilStep("wait for song select", () => Game.ScreenStack.CurrentScreen is Screens.Select.SongSelect);
|
||||||
|
AddUntilStep("correct beatmap displayed", () => Game.Beatmap.Value.BeatmapInfo.OnlineBeatmapID == importedID * 2048);
|
||||||
|
AddAssert("correct ruleset selected", () => Game.Ruleset.Value.ID == getImport().Beatmaps.First().Ruleset.ID);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -24,7 +24,6 @@ namespace osu.Game.Tests.Visual.Online
|
|||||||
typeof(ChangelogListing),
|
typeof(ChangelogListing),
|
||||||
typeof(ChangelogSingleBuild),
|
typeof(ChangelogSingleBuild),
|
||||||
typeof(ChangelogBuild),
|
typeof(ChangelogBuild),
|
||||||
typeof(Comments),
|
|
||||||
};
|
};
|
||||||
|
|
||||||
protected override bool UseOnlineAPI => true;
|
protected override bool UseOnlineAPI => true;
|
||||||
|
@ -315,8 +315,15 @@ namespace osu.Game
|
|||||||
/// The user should have already requested this interactively.
|
/// The user should have already requested this interactively.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="beatmap">The beatmap to select.</param>
|
/// <param name="beatmap">The beatmap to select.</param>
|
||||||
public void PresentBeatmap(BeatmapSetInfo beatmap)
|
/// <param name="difficultyCriteria">
|
||||||
|
/// Optional predicate used to try and find a difficulty to select.
|
||||||
|
/// If omitted, this will try to present the first beatmap from the current ruleset.
|
||||||
|
/// In case of failure the first difficulty of the set will be presented, ignoring the predicate.
|
||||||
|
/// </param>
|
||||||
|
public void PresentBeatmap(BeatmapSetInfo beatmap, Predicate<BeatmapInfo> difficultyCriteria = null)
|
||||||
{
|
{
|
||||||
|
difficultyCriteria ??= b => b.Ruleset.Equals(Ruleset.Value);
|
||||||
|
|
||||||
var databasedSet = beatmap.OnlineBeatmapSetID != null
|
var databasedSet = beatmap.OnlineBeatmapSetID != null
|
||||||
? BeatmapManager.QueryBeatmapSet(s => s.OnlineBeatmapSetID == beatmap.OnlineBeatmapSetID)
|
? BeatmapManager.QueryBeatmapSet(s => s.OnlineBeatmapSetID == beatmap.OnlineBeatmapSetID)
|
||||||
: BeatmapManager.QueryBeatmapSet(s => s.Hash == beatmap.Hash);
|
: BeatmapManager.QueryBeatmapSet(s => s.Hash == beatmap.Hash);
|
||||||
@ -334,13 +341,13 @@ namespace osu.Game
|
|||||||
menuScreen.LoadToSolo();
|
menuScreen.LoadToSolo();
|
||||||
|
|
||||||
// we might even already be at the song
|
// we might even already be at the song
|
||||||
if (Beatmap.Value.BeatmapSetInfo.Hash == databasedSet.Hash)
|
if (Beatmap.Value.BeatmapSetInfo.Hash == databasedSet.Hash && difficultyCriteria(Beatmap.Value.BeatmapInfo))
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Use first beatmap available for current ruleset, else switch ruleset.
|
// Find first beatmap that matches our predicate.
|
||||||
var first = databasedSet.Beatmaps.Find(b => b.Ruleset.Equals(Ruleset.Value)) ?? databasedSet.Beatmaps.First();
|
var first = databasedSet.Beatmaps.Find(difficultyCriteria) ?? databasedSet.Beatmaps.First();
|
||||||
|
|
||||||
Ruleset.Value = first.Ruleset;
|
Ruleset.Value = first.Ruleset;
|
||||||
Beatmap.Value = BeatmapManager.GetWorkingBeatmap(first);
|
Beatmap.Value = BeatmapManager.GetWorkingBeatmap(first);
|
||||||
|
@ -277,7 +277,8 @@ namespace osu.Game.Overlays.BeatmapSet
|
|||||||
downloadButtonsContainer.Child = new PanelDownloadButton(BeatmapSet.Value)
|
downloadButtonsContainer.Child = new PanelDownloadButton(BeatmapSet.Value)
|
||||||
{
|
{
|
||||||
Width = 50,
|
Width = 50,
|
||||||
RelativeSizeAxes = Axes.Y
|
RelativeSizeAxes = Axes.Y,
|
||||||
|
SelectedBeatmap = { BindTarget = Picker.Beatmap }
|
||||||
};
|
};
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
@ -1,79 +0,0 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
|
||||||
|
|
||||||
using osu.Framework.Allocation;
|
|
||||||
using osu.Framework.Graphics;
|
|
||||||
using osu.Framework.Graphics.Containers;
|
|
||||||
using osu.Framework.Graphics.Shapes;
|
|
||||||
using osu.Framework.Graphics.Sprites;
|
|
||||||
using osu.Game.Graphics;
|
|
||||||
using osu.Game.Graphics.Containers;
|
|
||||||
using osu.Game.Online.API.Requests.Responses;
|
|
||||||
using osuTK.Graphics;
|
|
||||||
|
|
||||||
namespace osu.Game.Overlays.Changelog
|
|
||||||
{
|
|
||||||
public class Comments : CompositeDrawable
|
|
||||||
{
|
|
||||||
private readonly APIChangelogBuild build;
|
|
||||||
|
|
||||||
public Comments(APIChangelogBuild build)
|
|
||||||
{
|
|
||||||
this.build = build;
|
|
||||||
|
|
||||||
RelativeSizeAxes = Axes.X;
|
|
||||||
AutoSizeAxes = Axes.Y;
|
|
||||||
|
|
||||||
Padding = new MarginPadding
|
|
||||||
{
|
|
||||||
Horizontal = 50,
|
|
||||||
Vertical = 20,
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
|
||||||
private void load(OsuColour colours)
|
|
||||||
{
|
|
||||||
LinkFlowContainer text;
|
|
||||||
|
|
||||||
InternalChildren = new Drawable[]
|
|
||||||
{
|
|
||||||
new Container
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Masking = true,
|
|
||||||
CornerRadius = 10,
|
|
||||||
Child = new Box
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Colour = colours.GreyVioletDarker
|
|
||||||
},
|
|
||||||
},
|
|
||||||
text = new LinkFlowContainer(t =>
|
|
||||||
{
|
|
||||||
t.Colour = colours.PinkLighter;
|
|
||||||
t.Font = OsuFont.Default.With(size: 14);
|
|
||||||
})
|
|
||||||
{
|
|
||||||
Padding = new MarginPadding(20),
|
|
||||||
RelativeSizeAxes = Axes.X,
|
|
||||||
AutoSizeAxes = Axes.Y,
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
text.AddParagraph("Got feedback?", t =>
|
|
||||||
{
|
|
||||||
t.Colour = Color4.White;
|
|
||||||
t.Font = OsuFont.Default.With(italics: true, size: 20);
|
|
||||||
t.Padding = new MarginPadding { Bottom = 20 };
|
|
||||||
});
|
|
||||||
|
|
||||||
text.AddParagraph("We would love to hear what you think of this update! ");
|
|
||||||
text.AddIcon(FontAwesome.Regular.GrinHearts);
|
|
||||||
|
|
||||||
text.AddParagraph("Please visit the ");
|
|
||||||
text.AddLink("web version", $"{build.Url}#comments");
|
|
||||||
text.AddText(" of this changelog to leave any comments.");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,7 +1,9 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Graphics.Containers;
|
using osu.Game.Graphics.Containers;
|
||||||
@ -16,6 +18,11 @@ namespace osu.Game.Overlays.Direct
|
|||||||
|
|
||||||
private readonly bool noVideo;
|
private readonly bool noVideo;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Currently selected beatmap. Used to present the correct difficulty after completing a download.
|
||||||
|
/// </summary>
|
||||||
|
public readonly IBindable<BeatmapInfo> SelectedBeatmap = new Bindable<BeatmapInfo>();
|
||||||
|
|
||||||
private readonly ShakeContainer shakeContainer;
|
private readonly ShakeContainer shakeContainer;
|
||||||
private readonly DownloadButton button;
|
private readonly DownloadButton button;
|
||||||
|
|
||||||
@ -62,7 +69,11 @@ namespace osu.Game.Overlays.Direct
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
case DownloadState.LocallyAvailable:
|
case DownloadState.LocallyAvailable:
|
||||||
game?.PresentBeatmap(BeatmapSet.Value);
|
Predicate<BeatmapInfo> findPredicate = null;
|
||||||
|
if (SelectedBeatmap.Value != null)
|
||||||
|
findPredicate = b => b.OnlineBeatmapID == SelectedBeatmap.Value.OnlineBeatmapID;
|
||||||
|
|
||||||
|
game?.PresentBeatmap(BeatmapSet.Value, findPredicate);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
|
@ -29,14 +29,8 @@ namespace osu.Game.Overlays.Music
|
|||||||
{
|
{
|
||||||
public CollectionsMenu()
|
public CollectionsMenu()
|
||||||
{
|
{
|
||||||
|
Masking = true;
|
||||||
CornerRadius = 5;
|
CornerRadius = 5;
|
||||||
EdgeEffect = new EdgeEffectParameters
|
|
||||||
{
|
|
||||||
Type = EdgeEffectType.Shadow,
|
|
||||||
Colour = Color4.Black.Opacity(0.3f),
|
|
||||||
Radius = 3,
|
|
||||||
Offset = new Vector2(0f, 1f),
|
|
||||||
};
|
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
|
@ -375,7 +375,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool ComputeIsMaskedAway(RectangleF maskingBounds) => AllJudged && base.ComputeIsMaskedAway(maskingBounds);
|
public override bool UpdateSubTreeMasking(Drawable source, RectangleF maskingBounds) => AllJudged && base.UpdateSubTreeMasking(source, maskingBounds);
|
||||||
|
|
||||||
protected override void UpdateAfterChildren()
|
protected override void UpdateAfterChildren()
|
||||||
{
|
{
|
||||||
|
@ -63,6 +63,7 @@ namespace osu.Game.Screens.Edit
|
|||||||
trackStartTime(obj);
|
trackStartTime(obj);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private readonly HashSet<HitObject> pendingUpdates = new HashSet<HitObject>();
|
||||||
private ScheduledDelegate scheduledUpdate;
|
private ScheduledDelegate scheduledUpdate;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -74,15 +75,27 @@ namespace osu.Game.Screens.Edit
|
|||||||
private void updateHitObject([CanBeNull] HitObject hitObject, bool silent)
|
private void updateHitObject([CanBeNull] HitObject hitObject, bool silent)
|
||||||
{
|
{
|
||||||
scheduledUpdate?.Cancel();
|
scheduledUpdate?.Cancel();
|
||||||
scheduledUpdate = Scheduler.AddDelayed(() =>
|
|
||||||
|
if (hitObject != null)
|
||||||
|
pendingUpdates.Add(hitObject);
|
||||||
|
|
||||||
|
scheduledUpdate = Schedule(() =>
|
||||||
{
|
{
|
||||||
beatmapProcessor?.PreProcess();
|
beatmapProcessor?.PreProcess();
|
||||||
hitObject?.ApplyDefaults(ControlPointInfo, BeatmapInfo.BaseDifficulty);
|
|
||||||
|
foreach (var obj in pendingUpdates)
|
||||||
|
obj.ApplyDefaults(ControlPointInfo, BeatmapInfo.BaseDifficulty);
|
||||||
|
|
||||||
beatmapProcessor?.PostProcess();
|
beatmapProcessor?.PostProcess();
|
||||||
|
|
||||||
if (!silent)
|
if (!silent)
|
||||||
HitObjectUpdated?.Invoke(hitObject);
|
{
|
||||||
}, 0);
|
foreach (var obj in pendingUpdates)
|
||||||
|
HitObjectUpdated?.Invoke(obj);
|
||||||
|
}
|
||||||
|
|
||||||
|
pendingUpdates.Clear();
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public BeatmapInfo BeatmapInfo
|
public BeatmapInfo BeatmapInfo
|
||||||
|
@ -15,8 +15,10 @@ namespace osu.Game.Screens.Edit
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public class EditorChangeHandler : IEditorChangeHandler
|
public class EditorChangeHandler : IEditorChangeHandler
|
||||||
{
|
{
|
||||||
private readonly LegacyEditorBeatmapDiffer differ;
|
private readonly LegacyEditorBeatmapPatcher patcher;
|
||||||
private readonly List<Stream> savedStates = new List<Stream>();
|
|
||||||
|
private readonly List<byte[]> savedStates = new List<byte[]>();
|
||||||
|
|
||||||
private int currentState = -1;
|
private int currentState = -1;
|
||||||
|
|
||||||
private readonly EditorBeatmap editorBeatmap;
|
private readonly EditorBeatmap editorBeatmap;
|
||||||
@ -35,7 +37,7 @@ namespace osu.Game.Screens.Edit
|
|||||||
editorBeatmap.HitObjectRemoved += hitObjectRemoved;
|
editorBeatmap.HitObjectRemoved += hitObjectRemoved;
|
||||||
editorBeatmap.HitObjectUpdated += hitObjectUpdated;
|
editorBeatmap.HitObjectUpdated += hitObjectUpdated;
|
||||||
|
|
||||||
differ = new LegacyEditorBeatmapDiffer(editorBeatmap);
|
patcher = new LegacyEditorBeatmapPatcher(editorBeatmap);
|
||||||
|
|
||||||
// Initial state.
|
// Initial state.
|
||||||
SaveState();
|
SaveState();
|
||||||
@ -69,15 +71,17 @@ namespace osu.Game.Screens.Edit
|
|||||||
if (isRestoring)
|
if (isRestoring)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
var stream = new MemoryStream();
|
|
||||||
|
|
||||||
using (var sw = new StreamWriter(stream, Encoding.UTF8, 1024, true))
|
|
||||||
new LegacyBeatmapEncoder(editorBeatmap).Encode(sw);
|
|
||||||
|
|
||||||
if (currentState < savedStates.Count - 1)
|
if (currentState < savedStates.Count - 1)
|
||||||
savedStates.RemoveRange(currentState + 1, savedStates.Count - currentState - 1);
|
savedStates.RemoveRange(currentState + 1, savedStates.Count - currentState - 1);
|
||||||
|
|
||||||
savedStates.Add(stream);
|
using (var stream = new MemoryStream())
|
||||||
|
{
|
||||||
|
using (var sw = new StreamWriter(stream, Encoding.UTF8, 1024, true))
|
||||||
|
new LegacyBeatmapEncoder(editorBeatmap).Encode(sw);
|
||||||
|
|
||||||
|
savedStates.Add(stream.ToArray());
|
||||||
|
}
|
||||||
|
|
||||||
currentState = savedStates.Count - 1;
|
currentState = savedStates.Count - 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -99,7 +103,7 @@ namespace osu.Game.Screens.Edit
|
|||||||
|
|
||||||
isRestoring = true;
|
isRestoring = true;
|
||||||
|
|
||||||
differ.Patch(savedStates[currentState], savedStates[newState]);
|
patcher.Patch(savedStates[currentState], savedStates[newState]);
|
||||||
currentState = newState;
|
currentState = newState;
|
||||||
|
|
||||||
isRestoring = false;
|
isRestoring = false;
|
||||||
|
@ -4,25 +4,29 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
|
using System.Text;
|
||||||
using DiffPlex;
|
using DiffPlex;
|
||||||
using osu.Framework.Audio.Track;
|
using osu.Framework.Audio.Track;
|
||||||
using osu.Framework.Graphics.Textures;
|
using osu.Framework.Graphics.Textures;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Beatmaps.Formats;
|
|
||||||
using osu.Game.IO;
|
using osu.Game.IO;
|
||||||
|
using Decoder = osu.Game.Beatmaps.Formats.Decoder;
|
||||||
|
|
||||||
namespace osu.Game.Screens.Edit
|
namespace osu.Game.Screens.Edit
|
||||||
{
|
{
|
||||||
public class LegacyEditorBeatmapDiffer
|
/// <summary>
|
||||||
|
/// Patches an <see cref="EditorBeatmap"/> based on the difference between two legacy (.osu) states.
|
||||||
|
/// </summary>
|
||||||
|
public class LegacyEditorBeatmapPatcher
|
||||||
{
|
{
|
||||||
private readonly EditorBeatmap editorBeatmap;
|
private readonly EditorBeatmap editorBeatmap;
|
||||||
|
|
||||||
public LegacyEditorBeatmapDiffer(EditorBeatmap editorBeatmap)
|
public LegacyEditorBeatmapPatcher(EditorBeatmap editorBeatmap)
|
||||||
{
|
{
|
||||||
this.editorBeatmap = editorBeatmap;
|
this.editorBeatmap = editorBeatmap;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Patch(Stream currentState, Stream newState)
|
public void Patch(byte[] currentState, byte[] newState)
|
||||||
{
|
{
|
||||||
// Diff the beatmaps
|
// Diff the beatmaps
|
||||||
var result = new Differ().CreateLineDiffs(readString(currentState), readString(newState), true, false);
|
var result = new Differ().CreateLineDiffs(readString(currentState), readString(newState), true, false);
|
||||||
@ -36,7 +40,7 @@ namespace osu.Game.Screens.Edit
|
|||||||
|
|
||||||
foreach (var block in result.DiffBlocks)
|
foreach (var block in result.DiffBlocks)
|
||||||
{
|
{
|
||||||
// Removed hitobject
|
// Removed hitobjects
|
||||||
for (int i = 0; i < block.DeleteCountA; i++)
|
for (int i = 0; i < block.DeleteCountA; i++)
|
||||||
{
|
{
|
||||||
int hoIndex = block.DeleteStartA + i - oldHitObjectsIndex - 1;
|
int hoIndex = block.DeleteStartA + i - oldHitObjectsIndex - 1;
|
||||||
@ -47,7 +51,7 @@ namespace osu.Game.Screens.Edit
|
|||||||
toRemove.Add(hoIndex);
|
toRemove.Add(hoIndex);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Added hitobject
|
// Added hitobjects
|
||||||
for (int i = 0; i < block.InsertCountB; i++)
|
for (int i = 0; i < block.InsertCountB; i++)
|
||||||
{
|
{
|
||||||
int hoIndex = block.InsertStartB + i - newHitObjectsIndex - 1;
|
int hoIndex = block.InsertStartB + i - newHitObjectsIndex - 1;
|
||||||
@ -74,18 +78,11 @@ namespace osu.Game.Screens.Edit
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private string readString(Stream stream)
|
private string readString(byte[] state) => Encoding.UTF8.GetString(state);
|
||||||
|
|
||||||
|
private IBeatmap readBeatmap(byte[] state)
|
||||||
{
|
{
|
||||||
stream.Seek(0, SeekOrigin.Begin);
|
using (var stream = new MemoryStream(state))
|
||||||
|
|
||||||
using (var sr = new StreamReader(stream, System.Text.Encoding.UTF8, true, 1024, true))
|
|
||||||
return sr.ReadToEnd();
|
|
||||||
}
|
|
||||||
|
|
||||||
private IBeatmap readBeatmap(Stream stream)
|
|
||||||
{
|
|
||||||
stream.Seek(0, SeekOrigin.Begin);
|
|
||||||
|
|
||||||
using (var reader = new LineBufferedReader(stream, true))
|
using (var reader = new LineBufferedReader(stream, true))
|
||||||
return new PassThroughWorkingBeatmap(Decoder.GetDecoder<Beatmap>(reader).Decode(reader)).GetPlayableBeatmap(editorBeatmap.BeatmapInfo.Ruleset);
|
return new PassThroughWorkingBeatmap(Decoder.GetDecoder<Beatmap>(reader).Decode(reader)).GetPlayableBeatmap(editorBeatmap.BeatmapInfo.Ruleset);
|
||||||
}
|
}
|
@ -23,7 +23,7 @@
|
|||||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||||
<PackageReference Include="ppy.osu.Framework" Version="2020.407.1" />
|
<PackageReference Include="ppy.osu.Framework" Version="2020.411.0" />
|
||||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.403.0" />
|
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.403.0" />
|
||||||
<PackageReference Include="Sentry" Version="2.1.1" />
|
<PackageReference Include="Sentry" Version="2.1.1" />
|
||||||
<PackageReference Include="SharpCompress" Version="0.25.0" />
|
<PackageReference Include="SharpCompress" Version="0.25.0" />
|
||||||
|
@ -70,7 +70,7 @@
|
|||||||
<Reference Include="System.Net.Http" />
|
<Reference Include="System.Net.Http" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup Label="Package References">
|
<ItemGroup Label="Package References">
|
||||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.407.1" />
|
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.411.0" />
|
||||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.403.0" />
|
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.403.0" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
|
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
|
||||||
@ -80,7 +80,7 @@
|
|||||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||||
<PackageReference Include="ppy.osu.Framework" Version="2020.407.1" />
|
<PackageReference Include="ppy.osu.Framework" Version="2020.411.0" />
|
||||||
<PackageReference Include="SharpCompress" Version="0.25.0" />
|
<PackageReference Include="SharpCompress" Version="0.25.0" />
|
||||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||||
|
Loading…
Reference in New Issue
Block a user