Fix nested lookups

This commit is contained in:
Dean Herbert 2023-06-20 20:45:02 +09:00
parent 786d5a394b
commit 0e86102681

View File

@ -3,6 +3,7 @@
#nullable disable
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics.Containers;
using osu.Game.Audio;
@ -101,19 +102,23 @@ namespace osu.Game.Rulesets.UI
if (isAlreadyHit(mostValidObject))
return mostValidObject.HitObject;
// Else we want the earliest (including nested).
// Else we want the earliest valid nested.
// In cases of nested objects, they will always have earlier sample data than their parent object.
return getEarliestNestedObject(mostValidObject.HitObject);
return getAllNested(mostValidObject.HitObject).OrderBy(h => h.StartTime).FirstOrDefault(h => h.StartTime > Time.Current) ?? mostValidObject.HitObject;
}
private bool isAlreadyHit(HitObjectLifetimeEntry h) => h.Result?.HasResult == true;
private bool isCloseEnoughToCurrentTime(HitObjectLifetimeEntry h) => Time.Current >= h.HitObject.StartTime - h.HitObject.HitWindows.WindowFor(HitResult.Miss) * 2;
private HitObject getEarliestNestedObject(HitObject hitObject)
private IEnumerable<HitObject> getAllNested(HitObject hitObject)
{
var nested = hitObject.NestedHitObjects.FirstOrDefault();
foreach (var h in hitObject.NestedHitObjects)
{
yield return h;
return nested != null ? getEarliestNestedObject(nested) : hitObject;
foreach (var n in getAllNested(h))
yield return n;
}
}
private SkinnableSound getNextSample()