Merge pull request #2146 from smoogipoo/fix-hr

Fix HR not properly applying to sliders
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Dean Herbert 2018-03-02 19:53:58 +09:00 committed by GitHub
commit 0e669d56a3
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@ -2,6 +2,8 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
@ -22,8 +24,14 @@ namespace osu.Game.Rulesets.Osu.Mods
if (slider == null)
return;
slider.HeadCircle.Position = new Vector2(slider.HeadCircle.Position.X, OsuPlayfield.BASE_SIZE.Y - slider.HeadCircle.Position.Y);
slider.TailCircle.Position = new Vector2(slider.TailCircle.Position.X, OsuPlayfield.BASE_SIZE.Y - slider.TailCircle.Position.Y);
slider.NestedHitObjects.OfType<SliderTick>().ForEach(h => h.Position = new Vector2(h.Position.X, OsuPlayfield.BASE_SIZE.Y - h.Position.Y));
slider.NestedHitObjects.OfType<RepeatPoint>().ForEach(h => h.Position = new Vector2(h.Position.X, OsuPlayfield.BASE_SIZE.Y - h.Position.Y));
var newControlPoints = new List<Vector2>();
slider.ControlPoints.ForEach(c => newControlPoints.Add(new Vector2(c.X, OsuPlayfield.BASE_SIZE.Y - c.Y)));
slider.ControlPoints.ForEach(c => newControlPoints.Add(new Vector2(c.X, -c.Y)));
slider.ControlPoints = newControlPoints;
slider.Curve?.Calculate(); // Recalculate the slider curve