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https://github.com/ppy/osu
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Rename ArchiveModelImporter
with Realm
prefix to avoid confusion
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parent
cd64faa4f9
commit
0e1f144bf4
@ -34,7 +34,7 @@ namespace osu.Game.Stores
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/// Handles the storage and retrieval of Beatmaps/WorkingBeatmaps.
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/// </summary>
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[ExcludeFromDynamicCompile]
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public class BeatmapImporter : ArchiveModelImporter<RealmBeatmapSet>, IDisposable
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public class BeatmapImporter : RealmArchiveModelImporter<RealmBeatmapSet>, IDisposable
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{
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public override IEnumerable<string> HandledExtensions => new[] { ".osz" };
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@ -29,7 +29,7 @@ namespace osu.Game.Stores
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/// Adds cross-functionality with <see cref="RealmFileStore"/> to give access to the central file store for the provided model.
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/// </summary>
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/// <typeparam name="TModel">The model type.</typeparam>
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public abstract class ArchiveModelImporter<TModel> : IModelImporter<TModel>
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public abstract class RealmArchiveModelImporter<TModel> : IModelImporter<TModel>
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where TModel : RealmObject, IHasRealmFiles, IHasGuidPrimaryKey, ISoftDelete
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{
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private const int import_queue_request_concurrency = 1;
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@ -40,20 +40,20 @@ namespace osu.Game.Stores
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private const int low_priority_import_batch_size = 1;
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/// <summary>
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/// A singleton scheduler shared by all <see cref="ArchiveModelImporter{TModel}"/>.
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/// A singleton scheduler shared by all <see cref="RealmArchiveModelImporter{TModel}"/>.
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/// </summary>
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/// <remarks>
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/// This scheduler generally performs IO and CPU intensive work so concurrency is limited harshly.
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/// It is mainly being used as a queue mechanism for large imports.
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/// </remarks>
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private static readonly ThreadedTaskScheduler import_scheduler = new ThreadedTaskScheduler(import_queue_request_concurrency, nameof(ArchiveModelImporter<TModel>));
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private static readonly ThreadedTaskScheduler import_scheduler = new ThreadedTaskScheduler(import_queue_request_concurrency, nameof(RealmArchiveModelImporter<TModel>));
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/// <summary>
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/// A second scheduler for lower priority imports.
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/// For simplicity, these will just run in parallel with normal priority imports, but a future refactor would see this implemented via a custom scheduler/queue.
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/// See https://gist.github.com/peppy/f0e118a14751fc832ca30dd48ba3876b for an incomplete version of this.
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/// </summary>
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private static readonly ThreadedTaskScheduler import_scheduler_low_priority = new ThreadedTaskScheduler(import_queue_request_concurrency, nameof(ArchiveModelImporter<TModel>));
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private static readonly ThreadedTaskScheduler import_scheduler_low_priority = new ThreadedTaskScheduler(import_queue_request_concurrency, nameof(RealmArchiveModelImporter<TModel>));
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public virtual IEnumerable<string> HandledExtensions => new[] { @".zip" };
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@ -71,7 +71,7 @@ namespace osu.Game.Stores
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/// </summary>
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public Action<Notification>? PostNotification { protected get; set; }
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protected ArchiveModelImporter(Storage storage, RealmContextFactory contextFactory)
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protected RealmArchiveModelImporter(Storage storage, RealmContextFactory contextFactory)
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{
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ContextFactory = contextFactory;
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