Rename ArchiveModelImporter with Realm prefix to avoid confusion

This commit is contained in:
Dean Herbert 2021-10-15 17:08:43 +09:00
parent cd64faa4f9
commit 0e1f144bf4
2 changed files with 6 additions and 6 deletions

View File

@ -34,7 +34,7 @@ namespace osu.Game.Stores
/// Handles the storage and retrieval of Beatmaps/WorkingBeatmaps.
/// </summary>
[ExcludeFromDynamicCompile]
public class BeatmapImporter : ArchiveModelImporter<RealmBeatmapSet>, IDisposable
public class BeatmapImporter : RealmArchiveModelImporter<RealmBeatmapSet>, IDisposable
{
public override IEnumerable<string> HandledExtensions => new[] { ".osz" };

View File

@ -29,7 +29,7 @@ namespace osu.Game.Stores
/// Adds cross-functionality with <see cref="RealmFileStore"/> to give access to the central file store for the provided model.
/// </summary>
/// <typeparam name="TModel">The model type.</typeparam>
public abstract class ArchiveModelImporter<TModel> : IModelImporter<TModel>
public abstract class RealmArchiveModelImporter<TModel> : IModelImporter<TModel>
where TModel : RealmObject, IHasRealmFiles, IHasGuidPrimaryKey, ISoftDelete
{
private const int import_queue_request_concurrency = 1;
@ -40,20 +40,20 @@ namespace osu.Game.Stores
private const int low_priority_import_batch_size = 1;
/// <summary>
/// A singleton scheduler shared by all <see cref="ArchiveModelImporter{TModel}"/>.
/// A singleton scheduler shared by all <see cref="RealmArchiveModelImporter{TModel}"/>.
/// </summary>
/// <remarks>
/// This scheduler generally performs IO and CPU intensive work so concurrency is limited harshly.
/// It is mainly being used as a queue mechanism for large imports.
/// </remarks>
private static readonly ThreadedTaskScheduler import_scheduler = new ThreadedTaskScheduler(import_queue_request_concurrency, nameof(ArchiveModelImporter<TModel>));
private static readonly ThreadedTaskScheduler import_scheduler = new ThreadedTaskScheduler(import_queue_request_concurrency, nameof(RealmArchiveModelImporter<TModel>));
/// <summary>
/// A second scheduler for lower priority imports.
/// For simplicity, these will just run in parallel with normal priority imports, but a future refactor would see this implemented via a custom scheduler/queue.
/// See https://gist.github.com/peppy/f0e118a14751fc832ca30dd48ba3876b for an incomplete version of this.
/// </summary>
private static readonly ThreadedTaskScheduler import_scheduler_low_priority = new ThreadedTaskScheduler(import_queue_request_concurrency, nameof(ArchiveModelImporter<TModel>));
private static readonly ThreadedTaskScheduler import_scheduler_low_priority = new ThreadedTaskScheduler(import_queue_request_concurrency, nameof(RealmArchiveModelImporter<TModel>));
public virtual IEnumerable<string> HandledExtensions => new[] { @".zip" };
@ -71,7 +71,7 @@ namespace osu.Game.Stores
/// </summary>
public Action<Notification>? PostNotification { protected get; set; }
protected ArchiveModelImporter(Storage storage, RealmContextFactory contextFactory)
protected RealmArchiveModelImporter(Storage storage, RealmContextFactory contextFactory)
{
ContextFactory = contextFactory;