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Remove pointless default size specification in OsuLogo
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669a17529a
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0df9fa1e59
@ -79,8 +79,6 @@ namespace osu.Game.Screens.Menu
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private readonly Container impactContainer;
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private readonly Container impactContainer;
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private const float default_size = 480;
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private const double early_activation = 60;
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private const double early_activation = 60;
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public override bool IsPresent => base.IsPresent || Scheduler.HasPendingTasks;
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public override bool IsPresent => base.IsPresent || Scheduler.HasPendingTasks;
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@ -89,8 +87,6 @@ namespace osu.Game.Screens.Menu
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{
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{
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EarlyActivationMilliseconds = early_activation;
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EarlyActivationMilliseconds = early_activation;
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Size = new Vector2(default_size);
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Origin = Anchor.Centre;
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Origin = Anchor.Centre;
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AutoSizeAxes = Axes.Both;
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AutoSizeAxes = Axes.Both;
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