mirror of https://github.com/ppy/osu
Dispose resource stores on finalizer
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Audio;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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@ -47,5 +48,34 @@ public ISample GetSample(ISampleInfo sampleInfo)
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}
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}
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public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => null;
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public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => null;
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#region Disposal
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~RulesetResourcesSkin()
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{
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// required to potentially clean up sample store from audio hierarchy.
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Dispose(false);
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}
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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private bool isDisposed;
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protected virtual void Dispose(bool isDisposing)
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{
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if (isDisposed)
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return;
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isDisposed = true;
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rulesetTextures?.Dispose();
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rulesetSamples?.Dispose();
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}
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#endregion
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}
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}
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}
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}
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