mirror of https://github.com/ppy/osu
TestCase reset.
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@ -22,6 +22,8 @@ class TestCaseMusicController : TestCase
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IFrameBasedClock ourClock;
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protected override IFrameBasedClock Clock => ourClock;
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protected MusicController mc;
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public override void Load(BaseGame game)
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{
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base.Load(game);
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@ -32,7 +34,8 @@ public override void Reset()
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{
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base.Reset();
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ourClock.ProcessFrame();
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MusicController mc = new MusicController
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mc?.CurrentTrack?.Stop();
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mc = new MusicController
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre
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@ -29,7 +29,7 @@ public class MusicController : OverlayContainer
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private OsuGameBase osuGame;
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private List<BeatmapSetInfo> playList;
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private BeatmapSetInfo currentPlay;
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private AudioTrack currentTrack;
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public AudioTrack CurrentTrack { get; set; }//TODO:gets exterally
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public override void Load(BaseGame game)
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{
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base.Load(game);
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@ -83,15 +83,15 @@ public override void Load(BaseGame game)
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Position = new Vector2(0, 30),
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Action = () =>
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{
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if (currentTrack == null) return;
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if (currentTrack.IsRunning)
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if (CurrentTrack == null) return;
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if (CurrentTrack.IsRunning)
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{
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currentTrack.Stop();
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CurrentTrack.Stop();
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playButton.Icon = FontAwesome.play_circle_o;
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}
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else
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{
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currentTrack.Start();
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CurrentTrack.Start();
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playButton.Icon = FontAwesome.pause;
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}
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},
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@ -179,9 +179,9 @@ public override void Load(BaseGame game)
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protected override void Update()
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{
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base.Update();
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if (currentTrack == null) return;
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progress.Width = (float)(currentTrack.CurrentTime / currentTrack.Length);
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if (currentTrack.HasCompleted) next();
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if (CurrentTrack == null) return;
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progress.Width = (float)(CurrentTrack.CurrentTime / CurrentTrack.Length);
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if (CurrentTrack.HasCompleted) next();
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}
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private void prev()
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@ -208,9 +208,9 @@ private void play(BeatmapSetInfo beatmap, bool? isNext)
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title.Text = metadata.TitleUnicode ?? metadata.Title;
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artist.Text = metadata.ArtistUnicode ?? metadata.Artist;
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ArchiveReader reader = osuGame.Beatmaps.GetReader(currentPlay);
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currentTrack?.Stop();
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currentTrack = new AudioTrackBass(reader.ReadFile(metadata.AudioFile));
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currentTrack.Start();
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CurrentTrack?.Stop();
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CurrentTrack = new AudioTrackBass(reader.ReadFile(metadata.AudioFile));
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CurrentTrack.Start();
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Sprite newBackground = getScaledSprite(TextureLoader.FromStream(reader.ReadFile(metadata.BackgroundFile)));
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Add(newBackground);
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if (isNext == true)
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