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https://github.com/ppy/osu
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Merge pull request #3505 from qwewqa/judgement-cleanup
Move judgement text to internal container
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commit
0d70306794
@ -30,10 +30,11 @@ namespace osu.Game.Rulesets.Mania.UI
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if (Result.IsHit)
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{
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this.ScaleTo(0.8f);
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this.ScaleTo(1, 250, Easing.OutElastic);
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JudgementBody.ScaleTo(0.8f);
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JudgementBody.ScaleTo(1, 250, Easing.OutElastic);
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this.Delay(50).FadeOut(200).ScaleTo(0.75f, 250);
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JudgementBody.Delay(50).ScaleTo(0.75f, 250);
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this.Delay(50).FadeOut(200);
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}
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Expire();
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@ -31,10 +31,10 @@ namespace osu.Game.Rulesets.Taiko.UI
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switch (Result.Type)
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{
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case HitResult.Good:
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Colour = colours.GreenLight;
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JudgementBody.Colour = colours.GreenLight;
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break;
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case HitResult.Great:
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Colour = colours.BlueLight;
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JudgementBody.Colour = colours.BlueLight;
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break;
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}
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}
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@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Judgements
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/// <summary>
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/// A drawable object which visualises the hit result of a <see cref="Judgements.Judgement"/>.
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/// </summary>
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public class DrawableJudgement : Container
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public class DrawableJudgement : CompositeDrawable
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{
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private const float judgement_size = 80;
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@ -29,6 +29,7 @@ namespace osu.Game.Rulesets.Judgements
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public readonly DrawableHitObject JudgedObject;
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protected Container JudgementBody;
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protected SpriteText JudgementText;
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/// <summary>
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@ -49,14 +50,20 @@ namespace osu.Game.Rulesets.Judgements
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{
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this.colours = colours;
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Child = new SkinnableDrawable($"Play/{Result.Type}", _ => JudgementText = new OsuSpriteText
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InternalChild = JudgementBody = new Container
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{
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Text = Result.Type.GetDescription().ToUpperInvariant(),
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Font = @"Venera",
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Colour = judgementColour(Result.Type),
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Scale = new Vector2(0.85f, 1),
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TextSize = 12
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}, restrictSize: false);
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Child = new SkinnableDrawable($"Play/{Result.Type}", _ => JudgementText = new OsuSpriteText
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{
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Text = Result.Type.GetDescription().ToUpperInvariant(),
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Font = @"Venera",
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Colour = judgementColour(Result.Type),
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Scale = new Vector2(0.85f, 1),
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TextSize = 12
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}, restrictSize: false)
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};
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}
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protected override void LoadComplete()
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@ -65,24 +72,22 @@ namespace osu.Game.Rulesets.Judgements
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this.FadeInFromZero(100, Easing.OutQuint);
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var origScale = Scale;
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switch (Result.Type)
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{
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case HitResult.None:
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break;
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case HitResult.Miss:
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this.ScaleTo(origScale * 1.6f);
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this.ScaleTo(origScale, 100, Easing.In);
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JudgementBody.ScaleTo(1.6f);
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JudgementBody.ScaleTo(1, 100, Easing.In);
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this.MoveToOffset(new Vector2(0, 100), 800, Easing.InQuint);
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this.RotateTo(40, 800, Easing.InQuint);
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JudgementBody.MoveToOffset(new Vector2(0, 100), 800, Easing.InQuint);
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JudgementBody.RotateTo(40, 800, Easing.InQuint);
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this.Delay(600).FadeOut(200);
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break;
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default:
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this.ScaleTo(origScale * 0.9f);
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this.ScaleTo(origScale, 500, Easing.OutElastic);
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JudgementBody.ScaleTo(0.9f);
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JudgementBody.ScaleTo(1, 500, Easing.OutElastic);
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this.Delay(100).FadeOut(400);
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break;
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@ -105,9 +110,9 @@ namespace osu.Game.Rulesets.Judgements
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return colours.Yellow;
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case HitResult.Miss:
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return colours.Red;
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default:
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return Color4.White;
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}
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return Color4.White;
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}
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}
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}
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