From 2a7147240f74af787b7f0d217c7c63e250d912e7 Mon Sep 17 00:00:00 2001 From: Dean Herbert <pe@ppy.sh> Date: Wed, 27 Dec 2017 13:25:42 +0900 Subject: [PATCH] Fix progress notifications not creating their completion notification early enough FIxes notification overlay thinking it has no notifications left and closing. --- osu.Game/Overlays/NotificationOverlay.cs | 9 ++++++--- osu.Game/Overlays/Notifications/ProgressNotification.cs | 2 +- 2 files changed, 7 insertions(+), 4 deletions(-) diff --git a/osu.Game/Overlays/NotificationOverlay.cs b/osu.Game/Overlays/NotificationOverlay.cs index 2f1c3285ef..f19a80ef47 100644 --- a/osu.Game/Overlays/NotificationOverlay.cs +++ b/osu.Game/Overlays/NotificationOverlay.cs @@ -85,9 +85,12 @@ namespace osu.Game.Overlays private void notificationClosed() { - // hide ourselves if all notifications have been dismissed. - if (totalCount == 0) - State = Visibility.Hidden; + Schedule(() => + { + // hide ourselves if all notifications have been dismissed. + if (totalCount == 0) + State = Visibility.Hidden; + }); updateCounts(); } diff --git a/osu.Game/Overlays/Notifications/ProgressNotification.cs b/osu.Game/Overlays/Notifications/ProgressNotification.cs index c39c630858..d797372390 100644 --- a/osu.Game/Overlays/Notifications/ProgressNotification.cs +++ b/osu.Game/Overlays/Notifications/ProgressNotification.cs @@ -95,8 +95,8 @@ namespace osu.Game.Overlays.Notifications protected virtual void Completed() { - base.Close(); CompletionTarget?.Invoke(CreateCompletionNotification()); + base.Close(); } public override bool DisplayOnTop => false;