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Fix changelog overlay potentially adding children after disposal
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@ -170,7 +170,7 @@ namespace osu.Game.Overlays
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var tcs = new TaskCompletionSource<bool>();
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var req = new GetChangelogRequest();
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req.Success += res =>
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req.Success += res => Schedule(() =>
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{
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// remap streams to builds to ensure model equality
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res.Builds.ForEach(b => b.UpdateStream = res.Streams.Find(s => s.Id == b.UpdateStream.Id));
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@ -182,7 +182,7 @@ namespace osu.Game.Overlays
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header.Streams.Populate(res.Streams);
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tcs.SetResult(true);
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};
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});
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req.Failure += _ => initialFetchTask = null;
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req.Perform(API);
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