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https://github.com/ppy/osu
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Merge pull request #15470 from M0RGaming/master
Add unstable rate counter to HUD
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commit
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play.HUD;
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using osuTK;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestSceneUnstableRateCounter : OsuTestScene
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{
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[Cached(typeof(ScoreProcessor))]
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private TestScoreProcessor scoreProcessor = new TestScoreProcessor();
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private readonly OsuHitWindows hitWindows = new OsuHitWindows();
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private UnstableRateCounter counter;
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private double prev;
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[SetUpSteps]
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public void SetUp()
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{
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AddStep("Reset Score Processor", () => scoreProcessor.Reset());
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}
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[Test]
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public void TestBasic()
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{
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AddStep("Create Display", recreateDisplay);
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// Needs multiples 2 by the nature of UR, and went for 4 to be safe.
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// Creates a 250 UR by placing a +25ms then a -25ms judgement, which then results in a 250 UR
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AddRepeatStep("Set UR to 250", () => applyJudgement(25, true), 4);
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AddUntilStep("UR = 250", () => counter.Current.Value == 250.0);
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AddRepeatStep("Revert UR", () =>
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{
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scoreProcessor.RevertResult(
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new JudgementResult(new HitCircle { HitWindows = hitWindows }, new Judgement())
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{
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TimeOffset = 25,
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Type = HitResult.Perfect,
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});
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}, 4);
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AddUntilStep("UR is 0", () => counter.Current.Value == 0.0);
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AddUntilStep("Counter is invalid", () => counter.Child.Alpha == 0.3f);
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//Sets a UR of 0 by creating 10 10ms offset judgements. Since average = offset, UR = 0
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AddRepeatStep("Set UR to 0", () => applyJudgement(10, false), 10);
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//Applies a UR of 100 by creating 10 -10ms offset judgements. At the 10th judgement, offset should be 100.
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AddRepeatStep("Bring UR to 100", () => applyJudgement(-10, false), 10);
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}
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private void recreateDisplay()
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{
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Clear();
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Add(counter = new UnstableRateCounter
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Scale = new Vector2(5),
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});
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}
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private void applyJudgement(double offsetMs, bool alt)
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{
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double placement = offsetMs;
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if (alt)
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{
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placement = prev > 0 ? -offsetMs : offsetMs;
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prev = placement;
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}
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scoreProcessor.ApplyResult(new JudgementResult(new HitCircle { HitWindows = hitWindows }, new Judgement())
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{
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TimeOffset = placement,
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Type = HitResult.Perfect,
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});
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}
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private class TestScoreProcessor : ScoreProcessor
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{
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public void Reset() => base.Reset(false);
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}
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}
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}
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147
osu.Game/Screens/Play/HUD/UnstableRateCounter.cs
Normal file
147
osu.Game/Screens/Play/HUD/UnstableRateCounter.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Localisation;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
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namespace osu.Game.Screens.Play.HUD
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{
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public class UnstableRateCounter : RollingCounter<int>, ISkinnableDrawable
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{
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public bool UsesFixedAnchor { get; set; }
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protected override double RollingDuration => 750;
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private const float alpha_when_invalid = 0.3f;
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private readonly Bindable<bool> valid = new Bindable<bool>();
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private readonly List<double> hitOffsets = new List<double>();
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[Resolved]
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private ScoreProcessor scoreProcessor { get; set; }
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public UnstableRateCounter()
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{
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Current.Value = 0;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, BeatmapDifficultyCache difficultyCache)
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{
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Colour = colours.BlueLighter;
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valid.BindValueChanged(e =>
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DrawableCount.FadeTo(e.NewValue ? 1 : alpha_when_invalid, 1000, Easing.OutQuint));
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}
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private bool changesUnstableRate(JudgementResult judgement)
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=> !(judgement.HitObject.HitWindows is HitWindows.EmptyHitWindows) && judgement.IsHit;
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protected override void LoadComplete()
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{
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base.LoadComplete();
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scoreProcessor.NewJudgement += onJudgementAdded;
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scoreProcessor.JudgementReverted += onJudgementReverted;
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}
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private void onJudgementAdded(JudgementResult judgement)
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{
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if (!changesUnstableRate(judgement)) return;
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hitOffsets.Add(judgement.TimeOffset);
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updateDisplay();
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}
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private void onJudgementReverted(JudgementResult judgement)
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{
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if (judgement.FailedAtJudgement || !changesUnstableRate(judgement)) return;
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hitOffsets.RemoveAt(hitOffsets.Count - 1);
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updateDisplay();
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}
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private void updateDisplay()
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{
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// At Count = 0, we get NaN, While we are allowing count = 1, it will be 0 since average = offset.
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if (hitOffsets.Count > 0)
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{
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double mean = hitOffsets.Average();
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double squares = hitOffsets.Select(offset => Math.Pow(offset - mean, 2)).Sum();
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Current.Value = (int)(Math.Sqrt(squares / hitOffsets.Count) * 10);
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valid.Value = true;
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}
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else
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{
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Current.Value = 0;
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valid.Value = false;
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}
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}
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protected override IHasText CreateText() => new TextComponent
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{
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Alpha = alpha_when_invalid,
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};
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (scoreProcessor == null) return;
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scoreProcessor.NewJudgement -= onJudgementAdded;
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scoreProcessor.JudgementReverted -= onJudgementReverted;
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}
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private class TextComponent : CompositeDrawable, IHasText
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{
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public LocalisableString Text
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{
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get => text.Text;
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set => text.Text = value;
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}
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private readonly OsuSpriteText text;
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public TextComponent()
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{
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AutoSizeAxes = Axes.Both;
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InternalChild = new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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text = new OsuSpriteText
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Font = OsuFont.Numeric.With(size: 16, fixedWidth: true)
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},
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new OsuSpriteText
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Font = OsuFont.Numeric.With(size: 8, fixedWidth: true),
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Text = "UR",
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Padding = new MarginPadding { Bottom = 1.5f },
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}
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}
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};
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}
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}
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}
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}
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