Implement RankingsHeader component

This commit is contained in:
Andrei Zavatski 2019-09-12 05:53:18 +03:00
parent b657e31f93
commit 0c6c8fdcd0
2 changed files with 136 additions and 0 deletions

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Overlays.Rankings;
using osu.Game.Rulesets;
using osu.Game.Users;
namespace osu.Game.Tests.Visual.Online
{
public class TestSceneRankingsHeader : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(HeaderFlag),
typeof(HeaderTitle),
typeof(RankingsRulesetSelector),
typeof(RankingsScopeSelector),
typeof(RankingsHeader),
};
public TestSceneRankingsHeader()
{
var countryBindable = new Bindable<Country>();
var ruleset = new Bindable<RulesetInfo>();
var scope = new Bindable<RankingsScope>();
Add(new RankingsHeader
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scope = { BindTarget = scope },
Country = { BindTarget = countryBindable },
Ruleset = { BindTarget = ruleset },
});
var country = new Country
{
FlagName = "BY",
FullName = "Belarus"
};
AddStep("Set country", () => countryBindable.Value = country);
AddAssert("Check scope is Performance", () => scope.Value == RankingsScope.Performance);
AddStep("Set scope to Score", () => scope.Value = RankingsScope.Score);
AddAssert("Check country is Null", () => countryBindable.Value == null);
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Framework.Bindables;
using osu.Game.Rulesets;
using osu.Game.Users;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
namespace osu.Game.Overlays.Rankings
{
public class RankingsHeader : CompositeDrawable
{
private const int content_height = 250;
public readonly Bindable<RankingsScope> Scope = new Bindable<RankingsScope>();
public readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
public readonly Bindable<Country> Country = new Bindable<Country>();
public RankingsHeader()
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
AddInternal(new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Children = new Drawable[]
{
new RankingsRulesetSelector
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Current = { BindTarget = Ruleset }
},
new Container
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.X,
Height = content_height,
Children = new Drawable[]
{
new HeaderBackground(),
new RankingsScopeSelector
{
Margin = new MarginPadding { Top = 10 },
Current = { BindTarget = Scope }
},
new HeaderTitle
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scope = { BindTarget = Scope },
Country = { BindTarget = Country },
}
}
}
}
});
}
public class HeaderBackground : Sprite
{
public HeaderBackground()
{
RelativeSizeAxes = Axes.Both;
FillMode = FillMode.Fill;
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
Texture = textures.Get(@"Headers/rankings");
}
}
}
}