mirror of https://github.com/ppy/osu
Wait for track to start running before seeking
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@ -44,6 +44,7 @@ protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap)
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[Test]
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public void TestNoJudgementsOnRewind()
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{
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AddUntilStep("wait for track to start running", () => track.IsRunning);
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addSeekStep(3000);
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AddAssert("all judged", () => player.DrawableRuleset.Playfield.AllHitObjects.All(h => h.Judged));
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AddStep("clear results", () => player.AppliedResults.Clear());
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